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Offline OldTrees

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg391424#msg391424
« Reply #24 on: September 09, 2011, 11:04:37 pm »
Yes but you can't play off mark alone (normally) so 0 cost cards are needed to play other things.
I don't see your idea working, though sure, I'd use it in place of Immolation.
My initial comparison showed (to me) that it currently is more efficient than Immolation.
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Offline PineappleTopic starter

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg391454#msg391454
« Reply #25 on: September 10, 2011, 12:29:50 am »
Yes but you can't play off mark alone (normally) so 0 cost cards are needed to play other things.
I don't see your idea working, though sure, I'd use it in place of Immolation.
My initial comparison showed (to me) that it currently is more efficient than Immolation.
I don't think that Blood Ritual alone is more efficient than Immolation alone, but it is true that Blood Ritual with Immolation is faster than Immolation alone.
What about changing the cost from -5 HP to +5 enemy HP?

Offline OldTrees

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg391486#msg391486
« Reply #26 on: September 10, 2011, 02:29:26 am »
Yes but you can't play off mark alone (normally) so 0 cost cards are needed to play other things.
I don't see your idea working, though sure, I'd use it in place of Immolation.
My initial comparison showed (to me) that it currently is more efficient than Immolation.
I don't think that Blood Ritual alone is more efficient than Immolation alone, but it is true that Blood Ritual with Immolation is faster than Immolation alone.
What about changing the cost from -5 HP to +5 enemy HP?
I was talking about efficiency at the card level as you just agree was the case. Healing the enemy wouldn't work unless it increased the max hp as well. However this card will not be easily balanced until someone figures a way to compare hp costs to quanta costs.
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Offline Kuroaitou

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg391519#msg391519
« Reply #27 on: September 10, 2011, 04:40:51 am »
CURATOR COMMENT
-Fix the upgraded TEXT section of the table so that it matches the image: it should be "...you can summon up to 2 dragons... Pay 10 HPs per dragon..."
-*The COST of the card image should technically not have an icon after it if its 0 (See the upped Sundial/Pillars)

* = Possibly optional? Not sure if you intended for the card to look like that...

A very interesting element. "Dragon" - my only major concern with this is that it might seem a bit... difficult to imagine as an actual 'element' (since Dragons don't really 'compose' or govern how the material world works), but aside from that, it can be a killer thing to see a bunch of Massive Dragons just pop onto the field at once. ^^

Offline dracomageat

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg391764#msg391764
« Reply #28 on: September 10, 2011, 04:44:05 pm »
The cost icon and the 0 together mean that you can only play this card if you have no dragons. I thought that much was clear once you'd read up on what the symbol meant.

Offline PineappleTopic starter

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg391769#msg391769
« Reply #29 on: September 10, 2011, 04:53:15 pm »
So currently I'm planning on turning it into a zero-cost permanent that you sacrifice to summon up to 2 dragons (unupped, 3 upped) if you control no creatures.
Hopefully, the summoning sickness should slow it down enough so that it can't be used in rushes.

Offline dracomageat

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg391814#msg391814
« Reply #30 on: September 10, 2011, 07:13:17 pm »
Summoner's Urn?

That actually sounds like a rather good idea IMO, prevents the first turn swarm and opens up some ability to counter it. I think 1|2 dragons if fine though, 3 is seriously overdoing things.

Offline OldTrees

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg391822#msg391822
« Reply #31 on: September 10, 2011, 07:30:00 pm »
Summoner's Urn?

That actually sounds like a rather good idea IMO, prevents the first turn swarm and opens up some ability to counter it. I think 1|2 dragons if fine though, 3 is seriously overdoing things.
Agreed.
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Offline PineappleTopic starter

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg392018#msg392018
« Reply #32 on: September 11, 2011, 04:02:46 am »
Summoner's Urn?

That actually sounds like a rather good idea IMO, prevents the first turn swarm and opens up some ability to counter it. I think 1|2 dragons if fine though, 3 is seriously overdoing things.
Agreed.
But take note that in order to summon 2/3 dragons in one turn, you have to have saved each one after drawing them for that one use of "summoning circle," but I guess 1/2 isn't so bad.

Offline dracomageat

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg392261#msg392261
« Reply #33 on: September 11, 2011, 07:43:13 pm »
Lose the HP cost and it'll all be fair at 1|2 dragons.

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg392465#msg392465
« Reply #34 on: September 12, 2011, 07:14:55 am »
Personally, I think it's UP with 1|2 dragons, even without the HP cost.

Offline dracomageat

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg392570#msg392570
« Reply #35 on: September 12, 2011, 04:44:10 pm »
Personally, I think it's UP with 1|2 dragons, even without the HP cost.
30 damage turn 2 at no quanta cost is UP now?
20 if you want to play it safe with immaterial creatures.

 

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