This card is either really OP or really UP.
OP condition:
Lasts the entire turn, regardless of how many dragons are currently on the field, since at cast there were 0 dragons.
I will probably dump 5-6 dragons first turn, making Elements a total coin-toss game.
UP condition:
Lasts until the initial condition is no longer true
I will pay a card and 5hp for 1 dragon. Not worth it at all.
@OldTrees, how do you respond to this?
I personally think it's not OP because you can't rush with it and dragons have no useful abilities.
Also, do you think it can be balanced by only increasing the rebound damage?
What do you mean you can't rush with it? 2 cards, 5hp and 8 turns is 98 damage. Add other cards around it and it will remain faster than other decks using similar investment. In fact the hp cost incentivizes using a rush deck.
The rebound damage is one of the 2 balance tools I see (as always there are more than 10 I don't see).
Increase the Rebound damage
Increase the prequisite number of dragons already under your control
@agentflare
I do not know why you are not willing to pay a mere 2 cards & 5hp instead of 1 card & 10quanta.