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Offline OldTrees

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg390693#msg390693
« Reply #12 on: September 08, 2011, 03:19:45 pm »
This card is either really OP or really UP.

OP condition:
Lasts the entire turn, regardless of how many dragons are currently on the field, since at cast there were 0 dragons.

I will probably dump 5-6 dragons first turn, making Elements a total coin-toss game.

UP condition:
Lasts until the initial condition is no longer true

I will pay a card and 5hp for 1 dragon. Not worth it at all.
@OldTrees, how do you respond to this?
I personally think it's not OP because you can't rush with it and dragons have no useful abilities.
Also, do you think it can be balanced by only increasing the rebound damage?
What do you mean you can't rush with it? 2 cards, 5hp and 8 turns is 98 damage. Add other cards around it and it will remain faster than other decks using similar investment. In fact the hp cost incentivizes using a rush deck.

The rebound damage is one of the 2 balance tools I see (as always there are more than 10 I don't see).
Increase the Rebound damage
Increase the prequisite number of dragons already under your control


@agentflare
I do not know why you are not willing to pay a mere 2 cards & 5hp instead of 1 card & 10quanta.
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Offline dracomageat

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg390742#msg390742
« Reply #13 on: September 08, 2011, 05:01:57 pm »
This is like my yugioh based joke card but actually fair. I approve.
One question though: can I play three dragons this way on turn 1, thereby making a mockery of the regulations through my affluence green hair flagrant disregard for card advantage?
If you flagrantly disregard this element's mechanics (once you play a dragon, you can only play cards that cost 1 :dragon, and therefore you can't play 0 :dragon cards anymore) because you have affluence or green hair, then yes, you can summon a bunch of creatures in one turn.
Reread the card. As written you can use it multiple times in one turn so long as you don't play the dragons until afterwards. No flagrant disregard for the mechanics of the element is required and my orange hair and empty bank account will get me by just fine.

Offline PineappleTopic starter

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg390748#msg390748
« Reply #14 on: September 08, 2011, 05:21:45 pm »
This card is either really OP or really UP.

OP condition:
Lasts the entire turn, regardless of how many dragons are currently on the field, since at cast there were 0 dragons.

I will probably dump 5-6 dragons first turn, making Elements a total coin-toss game.

UP condition:
Lasts until the initial condition is no longer true

I will pay a card and 5hp for 1 dragon. Not worth it at all.
@OldTrees, how do you respond to this?
I personally think it's not OP because you can't rush with it and dragons have no useful abilities.
Also, do you think it can be balanced by only increasing the rebound damage?
What do you mean you can't rush with it? 2 cards, 5hp and 8 turns is 98 damage. Add other cards around it and it will remain faster than other decks using similar investment. In fact the hp cost incentivizes using a rush deck.

The rebound damage is one of the 2 balance tools I see (as always there are more than 10 I don't see).
Increase the Rebound damage
Increase the prequisite number of dragons already under your control
The thing is, I don't wan tot increase the prerequisite number of dragons because that would make this more of a rush/ramp card, while this is supposed to be a counter-counter card that gives you attackers for free when your opponent has completely shut you down.

I'm thinking of adding a "drain all quanta" or a "delay all non-dragons" clause..

Offline PineappleTopic starter

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg390750#msg390750
« Reply #15 on: September 08, 2011, 05:23:07 pm »
This is like my yugioh based joke card but actually fair. I approve.
One question though: can I play three dragons this way on turn 1, thereby making a mockery of the regulations through my affluence green hair flagrant disregard for card advantage?
If you flagrantly disregard this element's mechanics (once you play a dragon, you can only play cards that cost 1 :dragon, and therefore you can't play 0 :dragon cards anymore) because you have affluence or green hair, then yes, you can summon a bunch of creatures in one turn.
Reread the card. As written you can use it multiple times in one turn so long as you don't play the dragons until afterwards. No flagrant disregard for the mechanics of the element is required and my orange hair and empty bank account will get me by just fine.
This turn, you can summon up to 1 dragon for free. Not up to 1 more, but up to 1.

Offline OldTrees

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg390762#msg390762
« Reply #16 on: September 08, 2011, 06:07:17 pm »
The thing is, I don't wan tot increase the prerequisite number of dragons because that would make this more of a rush/ramp card, while this is supposed to be a counter-counter card that gives you attackers for free when your opponent has completely shut you down.

I'm thinking of adding a "drain all quanta" or a "delay all non-dragons" clause..
Quanta denial: you would still have dragons so higher prequisite would be beneficial
CC: Hard cast a dragon and then cheat another out with this card.
So you intended it to be a defense against quanta denial + CC? That might be too much for 1 card especially one restricted by the mechanical theme.

By allowing the player to use Previously summon creatures and use their HP as additional resources you have already protected them against anything except extreme denial.

Those clauses are last ditch efforts. It is too soon to consider such methods.
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Offline omegareaper7

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg390775#msg390775
« Reply #17 on: September 08, 2011, 06:47:40 pm »
This card is either really OP or really UP.

OP condition:
Lasts the entire turn, regardless of how many dragons are currently on the field, since at cast there were 0 dragons.

I will probably dump 5-6 dragons first turn, making Elements a total coin-toss game.

UP condition:
Lasts until the initial condition is no longer true

I will pay a card and 5hp for 1 dragon. Not worth it at all.
@OldTrees, how do you respond to this?
I personally think it's not OP because you can't rush with it and dragons have no useful abilities.
Also, do you think it can be balanced by only increasing the rebound damage?
Actually you could rush with it.
For example, if it does last for more then just the turn, you could pull out 3 crimson dragons first turn. This would give unupped the ability to kill in 3 turns, and upped the ability to kill in two.
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Offline dracomageat

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg390782#msg390782
« Reply #18 on: September 08, 2011, 07:09:51 pm »
This turn, you can summon up to 1 dragon for free. Not up to 1 more, but up to 1.
1 + 1 + 1 normally = 3 but ok, I'll go along with your strange and non-cumulative workings. It's certainly a lot fairer that way.

Offline agentflare

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg390940#msg390940
« Reply #19 on: September 08, 2011, 10:37:41 pm »
This card is either really OP or really UP.

OP condition:
Lasts the entire turn, regardless of how many dragons are currently on the field, since at cast there were 0 dragons.

I will probably dump 5-6 dragons first turn, making Elements a total coin-toss game.

UP condition:
Lasts until the initial condition is no longer true

I will pay a card and 5hp for 1 dragon. Not worth it at all.
@OldTrees, how do you respond to this?
I personally think it's not OP because you can't rush with it and dragons have no useful abilities.
Also, do you think it can be balanced by only increasing the rebound damage?
What do you mean you can't rush with it? 2 cards, 5hp and 8 turns is 98 damage. Add other cards around it and it will remain faster than other decks using similar investment. In fact the hp cost incentivizes using a rush deck.

The rebound damage is one of the 2 balance tools I see (as always there are more than 10 I don't see).
Increase the Rebound damage
Increase the prequisite number of dragons already under your control


@agentflare
I do not know why you are not willing to pay a mere 2 cards & 5hp instead of 1 card & 10quanta.
Because to have a reasonable chance of getting one in your first turn, you need at least 5. (assuming) the second condition is true, that's 5 cards and 5hp for a dragon.

Offline OldTrees

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg390953#msg390953
« Reply #20 on: September 08, 2011, 11:03:23 pm »
This card is either really OP or really UP.

OP condition:
Lasts the entire turn, regardless of how many dragons are currently on the field, since at cast there were 0 dragons.

I will probably dump 5-6 dragons first turn, making Elements a total coin-toss game.

UP condition:
Lasts until the initial condition is no longer true

I will pay a card and 5hp for 1 dragon. Not worth it at all.
@OldTrees, how do you respond to this?
I personally think it's not OP because you can't rush with it and dragons have no useful abilities.
Also, do you think it can be balanced by only increasing the rebound damage?
What do you mean you can't rush with it? 2 cards, 5hp and 8 turns is 98 damage. Add other cards around it and it will remain faster than other decks using similar investment. In fact the hp cost incentivizes using a rush deck.

The rebound damage is one of the 2 balance tools I see (as always there are more than 10 I don't see).
Increase the Rebound damage
Increase the prequisite number of dragons already under your control


@agentflare
I do not know why you are not willing to pay a mere 2 cards & 5hp instead of 1 card & 10quanta.
Because to have a reasonable chance of getting one in your first turn, you need at least 5. (assuming) the second condition is true, that's 5 cards and 5hp for a dragon.
Automulligan ring a bell?
I would pack only 2-3 and those would come in handy after my opponent uses CC.
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Offline dracomageat

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg391266#msg391266
« Reply #21 on: September 09, 2011, 05:11:11 pm »
You can't abuse the auto mulligan with this unless it's your only way of playing cards, at which point you're screwed if you don't draw a phase dragon.

Offline OldTrees

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg391310#msg391310
« Reply #22 on: September 09, 2011, 07:00:08 pm »
You can't abuse the auto mulligan with this unless it's your only way of playing cards, at which point you're screwed if you don't draw a phase dragon.
It depends on the number of 0 cost cards in the deck not on the quanta producers in the deck. (Entropy Mark, Supernovas, Blood Ritual, Crimson Dragon, efficient creatures)

The probability would also work fairly well in a Immolation deck.
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Offline dracomageat

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Re: Blood Ritual | Blood Ritual https://elementscommunity.org/forum/index.php?topic=30696.msg391391#msg391391
« Reply #23 on: September 09, 2011, 09:55:21 pm »
Yes but you can't play off mark alone (normally) so 0 cost cards are needed to play other things.
I don't see your idea working, though sure, I'd use it in place of Immolation.

 

blarg: