Home
Game
Forum
Chat
Wiki
Tools
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Caps lock is activated.
This topic
This board
Entire forum
Google
Home
Chat
Official Discord
Blab Chat
Help
Rules
Battle
Search
Calendar
Staff
Members
View the memberlist
Search For Members
Login
Glossary
Register
Elements the Game Forum - Free Online Fantasy Card Game
»
Elements the Game
»
Card Ideas and Art
»
Suffocating Poison
Comment:
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Active members:
Uncle Jellyfish(1)
Bloodshadow(1)
Demongod(2)
bobcamel(3)
Demongod
Guest
Suffocating Poison
https://elementscommunity.org/forum/index.php?topic=1043.msg9721#msg9721
«
on:
December 15, 2009, 10:10:16 pm »
3 Death
Add 1 poison counter to your opponent. He cannot gain life in any way for the next turn.
Upgrade:
3 Death
Add 2 poison counters to your opponent. He cannot gain life in any way for the next 2 turns.
Essentially a way for poison decks to counter things like Feral Bond/Miracle.
Report to moderator
Logged
bobcamel
Guest
Suffocating Poison
https://elementscommunity.org/forum/index.php?topic=1043.msg9722#msg9722
«
Reply #1 on:
December 15, 2009, 10:10:16 pm »
You are featured as no one suggested healstop yet.
Still, I think one turn of healstop on the upgrade is enough.
Report to moderator
Logged
Uncle Jellyfish
Guest
Suffocating Poison
https://elementscommunity.org/forum/index.php?topic=1043.msg9723#msg9723
«
Reply #2 on:
December 15, 2009, 10:10:16 pm »
On the upgrade, if you healstop for two turns, raise the cost, don't lower it. Getting a better card AND a lower cost isn't the way to go with upgrades.
Report to moderator
Logged
Bloodshadow
Legendary Member
Posts: 4030
Country:
Reputation Power: 46
吞天纳地,魔渡众生。天下万物,唯我至尊。
Awards:
Suffocating Poison
https://elementscommunity.org/forum/index.php?topic=1043.msg9724#msg9724
«
Reply #3 on:
December 15, 2009, 10:10:16 pm »
Yeah, nobody else had suggested heal denial yet. But personally, I think that heal denial should be a card by itself. Like the following:
Suffocate
: Spell (2 Death)
Your opponent receives no healing for the next turn.
Report to moderator
Logged
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.
bobcamel
Guest
Suffocating Poison
https://elementscommunity.org/forum/index.php?topic=1043.msg9932#msg9932
«
Reply #4 on:
December 15, 2009, 10:10:17 pm »
Also, I think this should be pricier. I put this in my deck and Miracle becomes 200% faster.
Report to moderator
Logged
Demongod
Guest
Suffocating Poison
https://elementscommunity.org/forum/index.php?topic=1043.msg9933#msg9933
«
Reply #5 on:
December 15, 2009, 10:10:17 pm »
Fine. Cost stays at 3.
Report to moderator
Logged
bobcamel
Guest
Suffocating Poison
https://elementscommunity.org/forum/index.php?topic=1043.msg9934#msg9934
«
Reply #6 on:
December 15, 2009, 10:10:17 pm »
One turn of healing denial on the upgrade is also enough. You can have multiples in deck and use them when you stock up enough poison on the enemy to kill him in the 5-6 turns of the healstop.
Report to moderator
Logged
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
Elements the Game Forum - Free Online Fantasy Card Game
»
Elements the Game
»
Card Ideas and Art
»
Suffocating Poison