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Demongod

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Suffocating Poison https://elementscommunity.org/forum/index.php?topic=1043.msg9721#msg9721
« on: December 15, 2009, 10:10:16 pm »

3 Death
Add 1 poison counter to your opponent.  He cannot gain life in any way for the next turn.

Upgrade:

3 Death
Add 2 poison counters to your opponent.  He cannot gain life in any way for the next 2 turns.

Essentially a way for poison decks to counter things like Feral Bond/Miracle.

bobcamel

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Suffocating Poison https://elementscommunity.org/forum/index.php?topic=1043.msg9722#msg9722
« Reply #1 on: December 15, 2009, 10:10:16 pm »

You are featured as no one suggested healstop yet.

Still, I think one turn of healstop on the upgrade is enough.

Suffocating Poison https://elementscommunity.org/forum/index.php?topic=1043.msg9723#msg9723
« Reply #2 on: December 15, 2009, 10:10:16 pm »

On the upgrade, if you healstop for two turns, raise the cost, don't lower it. Getting a better card AND a lower cost isn't the way to go with upgrades.

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Suffocating Poison https://elementscommunity.org/forum/index.php?topic=1043.msg9724#msg9724
« Reply #3 on: December 15, 2009, 10:10:16 pm »

Yeah, nobody else had suggested heal denial yet. But personally, I think that heal denial should be a card by itself. Like the following:

Suffocate: Spell (2 Death)
Your opponent receives no healing for the next turn.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

bobcamel

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Suffocating Poison https://elementscommunity.org/forum/index.php?topic=1043.msg9932#msg9932
« Reply #4 on: December 15, 2009, 10:10:17 pm »

Also, I think this should be pricier. I put this in my deck and Miracle becomes 200% faster.

Demongod

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Suffocating Poison https://elementscommunity.org/forum/index.php?topic=1043.msg9933#msg9933
« Reply #5 on: December 15, 2009, 10:10:17 pm »

Fine.  Cost stays at 3.

bobcamel

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Suffocating Poison https://elementscommunity.org/forum/index.php?topic=1043.msg9934#msg9934
« Reply #6 on: December 15, 2009, 10:10:17 pm »

One turn of healing denial on the upgrade is also enough. You can have multiples in deck and use them when you stock up enough poison on the enemy to kill him in the 5-6 turns of the healstop.

 

blarg: