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Offline pikachufan2164

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Re: Stray Bullet | Stray Bullet https://elementscommunity.org/forum/index.php?topic=34877.msg443594#msg443594
« Reply #12 on: December 30, 2011, 03:18:43 pm »
Bullets don't really fit in too well with Elements' fantasy setting. A mysterious force damaging an opponent's creature each turn? Sounds reasonable. Ambushers? Maybe. Bullets? Not quite.

Also, why :darkness? The moment a randomization mechanic is mentioned (other than "apply X effect Y% of the time when condition Z is triggered"), there's usually something to do with :entropy.
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Offline Elbirn

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Re: Stray Bullet | Stray Bullet https://elementscommunity.org/forum/index.php?topic=34877.msg443603#msg443603
« Reply #13 on: December 30, 2011, 04:59:55 pm »
I agree that bullets don't seem to fit. And for seem reason I seem to agree with it being darkness, despite the randomization. There's just something "Dark" about a bullet/gun/etc.

Sidenote: Isn't there a proposed aether card with a similar effect? I think it was called Arc Lightning | Chain Lightning, or something like that?
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Offline OldTrees

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Re: Stray Bullet | Stray Bullet https://elementscommunity.org/forum/index.php?topic=34877.msg443771#msg443771
« Reply #14 on: December 31, 2011, 02:34:35 am »
I agree that bullets don't seem to fit. And for seem reason I seem to agree with it being darkness, despite the randomization. There's just something "Dark" about a bullet/gun/etc.

Sidenote: Isn't there a proposed aether card with a similar effect? I think it was called Arc Lightning | Chain Lightning, or something like that?
No.
Plasma damages creatures that use activated abilities: http://elementscommunity.org/forum/index.php/topic,25519.0.html
Arc Lightning is a spell deals damage until something dies: http://elementscommunity.org/forum/index.php/topic,29658.0.html
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Offline Elbirn

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Re: Stray Bullet | Stray Bullet https://elementscommunity.org/forum/index.php?topic=34877.msg443795#msg443795
« Reply #15 on: December 31, 2011, 03:31:38 am »
Ah, I see. I must have mixed the two up / combined them in my head, or some such mistake. :P

And since I hate making a post without contributing anything, a thought: Earlier Oldtrees said 2 damage would be more balanced, and the OP disagreed and said it would be Overpowered. Compromise: 1 damage is dealt each turn to 2 random targets? Seems like a middle-of-the-road solution.

Also, why does stray bullet only target random ENEMY creatures? Wouldn't a stray bullet flying across a battlefield easily hit anyone?
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Re: Stray Bullet | Stray Bullet https://elementscommunity.org/forum/index.php?topic=34877.msg443877#msg443877
« Reply #16 on: December 31, 2011, 08:15:05 am »
Bullets don't really fit in too well with Elements' fantasy setting. A mysterious force damaging an opponent's creature each turn? Sounds reasonable. Ambushers? Maybe. Bullets? Not quite.

Also, why :darkness? The moment a randomization mechanic is mentioned (other than "apply X effect Y% of the time when condition Z is triggered"), there's usually something to do with :entropy.
Ambusher = Creature .

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Re: Stray Bullet | Stray Bullet https://elementscommunity.org/forum/index.php?topic=34877.msg443878#msg443878
« Reply #17 on: December 31, 2011, 08:17:56 am »
I agree that bullets don't seem to fit. And for seem reason I seem to agree with it being darkness, despite the randomization. There's just something "Dark" about a bullet/gun/etc.

Sidenote: Isn't there a proposed aether card with a similar effect? I think it was called Arc Lightning | Chain Lightning, or something like that?
No.
Plasma damages creatures that use activated abilities: http://elementscommunity.org/forum/index.php/topic,25519.0.html
Arc Lightning is a spell deals damage until something dies: http://elementscommunity.org/forum/index.php/topic,29658.0.html
But this deal damage randomly to opponent creature whether attacking or not.. whether using abilities or not.. :)

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Re: Stray Bullet | Stray Bullet https://elementscommunity.org/forum/index.php?topic=34877.msg443879#msg443879
« Reply #18 on: December 31, 2011, 08:20:34 am »
Ah, I see. I must have mixed the two up / combined them in my head, or some such mistake. :P

And since I hate making a post without contributing anything, a thought: Earlier Oldtrees said 2 damage would be more balanced, and the OP disagreed and said it would be Overpowered. Compromise: 1 damage is dealt each turn to 2 random targets? Seems like a middle-of-the-road solution.

Also, why does stray bullet only target random ENEMY creatures? Wouldn't a stray bullet flying across a battlefield easily hit anyone?
Because that permanent is on our side, so, the blind shooter randomly shoot a random opponent creature. :|

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Re: Stray Bullet | Stray Bullet https://elementscommunity.org/forum/index.php?topic=34877.msg443880#msg443880
« Reply #19 on: December 31, 2011, 08:25:49 am »
CURATOR COMMENT
    Please provide a link to the art in the Art field.Please get rid of the new lines in the Type fields.
Fixed. Thanks. :)

Offline pikachufan2164

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Re: Stray Bullet | Stray Bullet https://elementscommunity.org/forum/index.php?topic=34877.msg443924#msg443924
« Reply #20 on: December 31, 2011, 12:59:25 pm »
Bullets don't really fit in too well with Elements' fantasy setting. A mysterious force damaging an opponent's creature each turn? Sounds reasonable. Ambushers? Maybe. Bullets? Not quite.

Also, why :darkness? The moment a randomization mechanic is mentioned (other than "apply X effect Y% of the time when condition Z is triggered"), there's usually something to do with :entropy.
Ambusher = Creature .
That's not the point. Bullets just don't fit in with the fantasy theme and what little 'lore' that exists in the Elements realm.

Get rid the new lines in the Type fields. what do you mean ?
There's an extra space in the coding; remove it.

Code: [Select]
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] TYPE: [/color][/color][/size][/b][/right][/td][td]
Permanent
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] TEXT: [/color][/color][/size][/b][/right][/td][td]
Deal 1 damage to a random opponent creature every turn
[/td][/tr][/table][/td]
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Re: Stray Bullet | Stray Bullet https://elementscommunity.org/forum/index.php?topic=34877.msg443940#msg443940
« Reply #21 on: December 31, 2011, 03:36:48 pm »
Bullets don't really fit in too well with Elements' fantasy setting. A mysterious force damaging an opponent's creature each turn? Sounds reasonable. Ambushers? Maybe. Bullets? Not quite.

Also, why :darkness? The moment a randomization mechanic is mentioned (other than "apply X effect Y% of the time when condition Z is triggered"), there's usually something to do with :entropy.
Ambusher = Creature .
That's not the point. Bullets just don't fit in with the fantasy theme and what little 'lore' that exists in the Elements realm.

Get rid the new lines in the Type fields. what do you mean ?
There's an extra space in the coding; remove it.

Code: [Select]
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] TYPE: [/color][/color][/size][/b][/right][/td][td]
Permanent
[/td][/tr][tr][td][right][b][size=8pt][color=#C9C299][color=#C9C299] TEXT: [/color][/color][/size][/b][/right][/td][td]
Deal 1 damage to a random opponent creature every turn
[/td][/tr][/table][/td]
1. So.. What's your.. emm, suggestion to make it look fantaseyh.. :3
2. Fixed.

Offline ZephyrPhantom

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Re: Stray Bullet | Stray Bullet https://elementscommunity.org/forum/index.php?topic=34877.msg444031#msg444031
« Reply #22 on: December 31, 2011, 11:12:37 pm »
Quote
1. So.. What's your.. emm, suggestion to make it look fantaseyh.. :3
I'd suggest coming up with an idea of your own with reasoning to back it up. From observing most of your card ideas, you've mostly provided 3-4 word responses, simply changed/abandoned your cards based on other's opinions without strengthening your own, or used argumentative "fluff" that doesn't support your card (for example, you mentioned that making this card an "Ambusher" implies a creature when pikachufan2164 was trying to point out it didn't fit in the game's fantasy setting, and you've repeatedly quoted other posts in your other card idea threads with just a "+1" tacked on.)

Sure, we can suggest ideas for your card, but it's a lot more fun and constructive to flesh out an idea with valid reasons. Be creative! :)

As for changing the theme: This card is in Darkness and deals damage over time.
What kind of fantasy spell/creature/building do you think would fit this the best? (For example of working theme : Thunderstorm deals one damage to all creatures because a storm covers a wide area and is in Air because it's a weather condition.)

One last note - there's nothing in your art source that implies the picture you're using is royalty-free or not copyrighted. If you want to submit this card to the Crucible you'll have to find different art for your card. (I recommend looking around www.sxc.hu for allowed pictures.)

Offline OldTrees

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Re: Stray Bullet | Stray Bullet https://elementscommunity.org/forum/index.php?topic=34877.msg444086#msg444086
« Reply #23 on: January 01, 2012, 05:03:32 am »
I agree that bullets don't seem to fit. And for seem reason I seem to agree with it being darkness, despite the randomization. There's just something "Dark" about a bullet/gun/etc.

Sidenote: Isn't there a proposed aether card with a similar effect? I think it was called Arc Lightning | Chain Lightning, or something like that?
No.
Plasma damages creatures that use activated abilities: http://elementscommunity.org/forum/index.php/topic,25519.0.html
Arc Lightning is a spell deals damage until something dies: http://elementscommunity.org/forum/index.php/topic,29658.0.html
But this deal damage randomly to opponent creature whether attacking or not.. whether using abilities or not.. :)
As I said:
No, there is NOT a similar suggestion.
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anything
blarg: