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Offline Zac33333Topic starter

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Victory Cry | Victory Chant (Semi-Permalink)
« on: July 23, 2012, 08:30:06 pm »
NAME:
Victory Cry
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
If Oppenent's HP < 30,
ignore enemy shield and permanent effects.
NAME:
Victory Chant
ELEMENT:
Darkness
COST:
7 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
If Oppenent's HP < 30,
ignore enemy shield and permanent effects. All creatures attack twice.

ART:
Edited Sanctuary (Art by vrt)
IDEA:
Zac33333
NOTES:
I love thinking of new mechanisms, so I figured I'd make a a permanent that, when you're near victory, it gives you a boost to the end, to 'seal the deal'. I was also considering this card to be a Rare, like Squids or Pharaohs.
Brother Card to Last Stand.
SERIES:

« Last Edit: December 31, 2012, 04:05:25 am by Zac33333 »

Offline plastiqe

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Re: Victory Cry | Victory Chant (Semi-Permalink)
« Reply #1 on: December 30, 2012, 06:11:35 am »
Like:
  • Mechanic of how this keys off getting your opponent below a certain level of Hp, which fits well in Darkness.

Dislike:
  • Darkness already has Steal to get through shields, this type of ability might fit better in a weaker Element.
  • While they are above 30 Hp this does nothing, then it's an IWIN card (like you'd knock them down to 30Hp and play this for the win).
  • Turning off all perm effects with one card is OP.  The upgraded attack twice on top of that is way OP, for one card.
  • Same problem I have with Nightmare, it doesn't stack.  I would like it better if it had some functionality for having multiples in your deck.

Possible alternate version:
Healing effects heal for 1 less HP. (stackable)
:darkness :darkness :darkness: If Opponent HP <30 devour up to 20 quantums. (activated quanta accelerating ability when they get low)

Offline Zac33333Topic starter

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Re: Victory Cry | Victory Chant (Semi-Permalink)
« Reply #2 on: December 30, 2012, 06:58:32 am »
Like:
  • Mechanic of how this keys off getting your opponent below a certain level of Hp, which fits well in Darkness.

Dislike:
  • Darkness already has Steal to get through shields, this type of ability might fit better in a weaker Element.
  • While they are above 30 Hp this does nothing, then it's an IWIN card (like you'd knock them down to 30Hp and play this for the win).
  • Turning off all perm effects with one card is OP.  The upgraded attack twice on top of that is way OP, for one card.
  • Same problem I have with Nightmare, it doesn't stack.  I would like it better if it had some functionality for having multiples in your deck.

Possible alternate version:
Healing effects heal for 1 less HP. (stackable)
:darkness :darkness :darkness: If Opponent HP <30 devour up to 20 quantums. (activated quanta accelerating ability when they get low)

Addressing your Dislikes:

  • The point isn't just to dodge/deal with pillars. The idea is that you loom over your opponent, and then you crush their bodies like you've crushed their spirit.
  • The whole point is to 'wrap up' the game. I was even going to make this a spell card. It's not Instant-Win, it's Speed-Up your win. :p.
  • It's an end-game card, it's expensive, and it only works when you've done most of the killing work anyhow :p.
  • It's not really meant to stack, it's meant to just finish up the game so you can get on with your life. :p.

Offline Pineapple

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Re: Victory Cry | Victory Chant (Semi-Permalink)
« Reply #3 on: December 30, 2012, 09:01:51 am »
I think it would be better if the effect was less powerful but had a greater range a use and a cheaper cost. How about:

Quote
2 :darkness
If enemy HP<30:
Destroy up to 1 random enemy permanent per turn.

Quote
3 :darkness
If enemy HP<45:
Destroy up to 1 random enemy permanent per turn.

Edit: Sorry I couldn't add in the double-attack mechanic. I think it overcomplicates the card (perhaps make a fire card with the mechanic?) and makes it difficult to balance.
« Last Edit: December 30, 2012, 09:05:33 am by Pineapple »

 

blarg: