i forgot to give you the "status effect" for shock, for three turns the creature cannot attack and it takes damage at the end of its owner's turn equal to the amount of air quanta you control divided by 4.
Somewhat complicated and rather redundant with Arctic Squid.
we could make some thing for Zblader's challenge.
Special Rules:
From the Blueprints :
- The card's ability must involve "Generate Element X and Generate Element Y." Element X must be the card's element, and element Y must be another specified element.
Example :
"Generate
and Generate
each turn.
Heals you for 1 HP each turn."
Keeping the above two facts in mind, how about :
Element : Water
Ability : "Generates

each turn. Disable a random non-pillar permanent when it attacks."
(Attack should probably be 0-1 in this case)
Alternatively, it could generate

since eels are associated with electricity.