Element : WaterAbility : "Generates each turn. Disable a random non-pillar permanent when it attacks."
Keeping the above two facts in mind, how about :Element : WaterAbility : "Generates each turn. Disable a random non-pillar permanent when it attacks."(Attack should probably be 0-1 in this case)Alternatively, it could generate since eels are associated with electricity.
Element : WaterAbility : "Generates each turn. Disable a random non-pillar permanent when it attacks."This.
How many turns is the permanent disabled, and by "disable" do you mean freeze, or simply that it temporarily loses its ability?