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Offline PineappleTopic starter

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Rolling Sands | Rolling Sands https://elementscommunity.org/forum/index.php?topic=37545.msg471674#msg471674
« on: March 17, 2012, 12:46:32 pm »
NAME:
Rolling Sands
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:
TEXT:
For 5 draws, whenever you draw, return a permanent you control to your hand. Immaterial.
NAME:
Rolling Sands
ELEMENT:
Time
COST:
2 :time
TYPE:
Permanent
ATK|HP:
TEXT:
For 5 draws, whenever you draw, return a permanent you control to your hand. Immaterial.
ART:
IDEA:
patchx94
NOTES:
Upgraded should cost 2.

The mechanic affects a random permanent.
The mechanic affects Immaterial permanents.
The mechanic affects itself.

The permanent comes into play with 5 charges. Each time you draw, it loses 1 charge and activates its effect. If your hand is full, no permanents will be returned, but Rolling Sands will still lose a charge.
SERIES:
The Architect Awakens (http://elementscommunity.org/forum/index.php/topic,37544)

Offline eaglgenes101

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Re: Rolling Sands | Rolling Sands https://elementscommunity.org/forum/index.php?topic=37545.msg471757#msg471757
« Reply #1 on: March 17, 2012, 07:52:31 pm »
...how will this help the player that played it?
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline furballdn

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Re: Rolling Sands | Rolling Sands https://elementscommunity.org/forum/index.php?topic=37545.msg471770#msg471770
« Reply #2 on: March 17, 2012, 08:17:07 pm »
...how will this help the player that played it?
This. I don't see how returning permanents to your hand is good. Unless your trying to actively protect them, all you're doing is going to have to pay for them again when you replay them.

Offline Poker Alho

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Re: Rolling Sands | Rolling Sands https://elementscommunity.org/forum/index.php?topic=37545.msg471773#msg471773
« Reply #3 on: March 17, 2012, 08:18:00 pm »
...how will this help the player that played it?
hum... it could be a good combo using towers of any element, to get that extra quanta, renewing the stasis of sundial in its 2nd turn, renew a dim shield, wings, cloak... at first it doesnt seem that good but it actually has its uses

Offline furballdn

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Re: Rolling Sands | Rolling Sands https://elementscommunity.org/forum/index.php?topic=37545.msg471792#msg471792
« Reply #4 on: March 17, 2012, 09:07:07 pm »
Ah. Right. I see. If you're going for a mono time rush or something, then this card can be pretty useful.

Offline Poker Alho

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Re: Rolling Sands | Rolling Sands https://elementscommunity.org/forum/index.php?topic=37545.msg471795#msg471795
« Reply #5 on: March 17, 2012, 09:10:18 pm »
this card makes it also possible do "trade" your weapon with another in your hand without destroying the first weapon in the process... and the same can be said about shields

Offline PineappleTopic starter

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Re: Rolling Sands | Rolling Sands https://elementscommunity.org/forum/index.php?topic=37545.msg471884#msg471884
« Reply #6 on: March 18, 2012, 02:15:32 am »
Yeah. The best thing about using this card is that you don't lose card advantage or quanta if it returns something like a pillar/pend. Also, it's random because we don't want people chaining 99-turn sundials.

 

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