Poll

What would be a better mechanic for an Earth Golem?

Sacrifice your own permanents to grow it (Accretion)
Grow it every time a permanent is destroyed (Scavenger)
Growth (Lava Golem, Forest Spirit)
Forget it; scrap the idea all together!
Other (which I will kindly describe in the thread)

*Author

Offline memimemiTopic starter

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Stone Golem | Marble Golem (:earth Creature) https://elementscommunity.org/forum/index.php?topic=41410.msg513237#msg513237
« on: June 20, 2012, 07:26:31 pm »
NAME:
Stone Golem
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Creature
ATK|HP:
0 | 6
TEXT:
Integrate:
Sacrifice a permanent to give Stone Golem +2|+2.  Can be used multiple times per turn.
NAME:
Marble Golem
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Creature
ATK|HP:
2 | 6
TEXT:
Integrate:
Sacrifice a permanent to give Stone Golem +2|+2.  Can be used multiple times per turn.

ART:
None yet!
IDEA:
memimemi
NOTES:
Based on Lava Golem|Lava Destroyer, but with an Earth twist.  NOTE: Can not target Shields (thanks for pointing out the BW issue, OdinVanguard!)
SERIES:

« Last Edit: June 21, 2012, 01:35:48 am by memimemi »
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Offline OdinVanguard

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Re: Stone Golem | Marble Golem (:earth Creature) https://elementscommunity.org/forum/index.php?topic=41410.msg513303#msg513303
« Reply #1 on: June 20, 2012, 11:58:07 pm »
The instant inflation may be tricky to balance, but it could be quite fun. May have OTK potential with PU but would be fairly costly (10 permanents, 4 PU and this card unupped; 9 permanents for upped)...
You will need to consider bone shield though... If it can convert boneshield counters to +2|+2 counters, that could also be an OTK and is probably quite OP.
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Offline memimemiTopic starter

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Re: Stone Golem | Marble Golem (:earth Creature) https://elementscommunity.org/forum/index.php?topic=41410.msg513318#msg513318
« Reply #2 on: June 21, 2012, 12:56:09 am »
The instant inflation may be tricky to balance, but it could be quite fun. May have OTK potential with PU but would be fairly costly (10 permanents, 4 PU and this card unupped; 9 permanents for upped)...
You will need to consider bone shield though... If it can convert boneshield counters to +2|+2 counters, that could also be an OTK and is probably quite OP.

True.  I hadn't considered Bone Wall.  Maybe a hard limit on the number of uses per turn?  What would be fair - say, lower the casting costs to 4 :earth|4 :earth and limit it to 2-3 uses per turn?  Or, maybe, just limit it to non-weapon, non shield perms, and leave the rest as is?
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Offline OdinVanguard

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Re: Stone Golem | Marble Golem (:earth Creature) https://elementscommunity.org/forum/index.php?topic=41410.msg513323#msg513323
« Reply #3 on: June 21, 2012, 01:17:09 am »
Limiting it to 2 uses per round could be accomplished with the existing "readiness" mechanic used by SoR so it would probably be easiest to implement. This would also allow it to keep pace with steam machines.

I don't know if putting a cap on uses per turn will be necessary, since vultures don't have one. I think just limiting it to non-shields should work well. Bonewall is the only issue I can see with it.

Speaking of vultures, that may be another way to work the mechanic. Have it function like the scavenger ability, but for permanent destruction instead of creature destruction.
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Re: Stone Golem | Marble Golem (:earth Creature) https://elementscommunity.org/forum/index.php?topic=41410.msg513330#msg513330
« Reply #4 on: June 21, 2012, 01:39:00 am »
I like that scavenger idea odin suggested.  It prevents ridiculous things like saccing ten bonwalls to it, but gives it synergy with... well, all PC.  It would also synergize with things like earthquake (in-element, too!), and it still synergizes well with bone wall.  (5 creatures attack into your wall, 5 walls destroyed)  It would also get buffed from things like your dimshield/wings/sundials timing out, or saccing your own SoP/UGs.  Also, a ruling would have to be made on whether replacing an old weapon/shield with a new one or flying a weapon would count towards the scavenger-for-permanents thing.  Assuming memi even likes the idea, and I do; I think his/her idea would be even better with that. 

The multiple times per turn thing as it is now does make me pretty nervous, given that you could scoop 7 bone walls along with 6-8 pillars at once for a rather nasty sized finishing blow.  If it were limited to one per turn, I'd feel a lot better about it, but twice could be reasonable, too.

Offline memimemiTopic starter

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Re: Stone Golem | Marble Golem (:earth Creature) https://elementscommunity.org/forum/index.php?topic=41410.msg513331#msg513331
« Reply #5 on: June 21, 2012, 01:44:52 am »
I like that scavenger idea odin suggested.  It prevents ridiculous things like saccing ten bonwalls to it, but gives it synergy with... well, all PC.  It would also synergize with things like earthquake (in-element, too!), and it still synergizes well with bone wall.  (5 creatures attack into your wall, 5 walls destroyed)  It would also get buffed from things like your dimshield/wings/sundials timing out, or saccing your own SoP/UGs.  Also, a ruling would have to be made on whether replacing an old weapon/shield with a new one or flying a weapon would count towards the scavenger-for-permanents thing.  Assuming memi even likes the idea, and I do; I think his/her idea would be even better with that. 



The more I think about it, the more scavenging seems cool, too.  Maybe rename it something like "Trash Golem|Junk Golem?"  Or, conversely, one of you enterprising types could just adjust the scavenging Golem to another element - seems like the mechanic would fit  :gravity just as well as it would  :earth

But I like both ways of doing it! 

Okay, adding a poll.  I can't decide; everyone who wants a Golem that grows with perm death, and thinks that  :earth could use some love, weigh in!
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Offline Annele

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Re: Stone Golem | Marble Golem (:earth Creature) https://elementscommunity.org/forum/index.php?topic=41410.msg513367#msg513367
« Reply #6 on: June 21, 2012, 04:15:53 am »
Spoiler for Hidden:

I think it's slightly UP. Does one permanent = one quanta?

EDIT: With the bonewall thing, why not just make it get rid of the stack?
« Last Edit: June 21, 2012, 06:49:25 am by Annele »
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Re: Stone Golem | Marble Golem (:earth Creature) https://elementscommunity.org/forum/index.php?topic=41410.msg513384#msg513384
« Reply #7 on: June 21, 2012, 05:36:06 am »
Spoiler for Hidden:

I think it's slightly UP. Does one permanent = one quanta?
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Offline esran

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Re: Stone Golem | Marble Golem (:earth Creature) https://elementscommunity.org/forum/index.php?topic=41410.msg513509#msg513509
« Reply #8 on: June 21, 2012, 03:58:35 pm »
both scavenger and the acretion like effect are powerful with bonewall, but i dont see that as a problem. earth death needs some synergy.

Offline memimemiTopic starter

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Re: Stone Golem | Marble Golem (:earth Creature) https://elementscommunity.org/forum/index.php?topic=41410.msg513688#msg513688
« Reply #9 on: June 22, 2012, 04:23:32 am »

Quote
I think it's slightly UP. Does one permanent = one quanta?

Not exactly, which is why I didn't put any limits on numbers of uses per turn.  1 :fire for +2/+2, once per turn - VS - 0 :rainbow and a perm for +2/+2, as many times as you want.

I see this card as a finisher, more than anything, especially in stalls.  Even considering Bone Wall, I think it would synergize even better with  :water than with  :death - SoP, Poseidon, Inundation all strike me as cards that might see more use with Marble Golem as a finisher.


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anything
blarg: