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OdinVanguard(2)

Offline OdinVanguardTopic starter

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Lava Tubes | Magma Tubes https://elementscommunity.org/forum/index.php?topic=41430.msg513541#msg513541
« on: June 21, 2012, 06:03:13 pm »
NAME:
Lava Tubes
ELEMENT:
Earth
COST:
1 Earth
TYPE:
Permanent
ATK|HP:

TEXT:
:fire Eruption (2 uses per turn):
Target ally burrowed creature unburrows, gains flight, deals extra attack damage, then dies
NAME:
Magma Tubes
ELEMENT:
Earth
COST:
1 Rainbow
TYPE:
Permanent
ATK|HP:

TEXT:
:fire Eruption (2 uses per turn):
Target ally burrowed creature unburrows, gains flight, deals extra attack damage, then dies

ART:
OdinVanguard
Created using Bryce7 by Daz Studios
IDEA:
OdinVanguard
NOTES:
Earth-Fire duo version of a catapult.
The idea is that you suck burrowed creatures into an underground lava / magma tube which then erupts, launching them at the opponent as a writhing mass of lava, flames, and claws.
Mechanics (damage scaling is still undecided, but this is my first idea):
  • The creature will deal 2 times its attack damage plus catapult damage (based on hp)
  • Catapult scaling is given as: (hp * 100) / (100 + hp)
  • Unlike catapult, the creature deals damage as a normal attack at end of turn and then dies
  • Creature becomes untargetable (to prevent abuse)
  • Any debuffs that would prevent its attack are ignored (sundial and shield effects still get applied).
    e.g. if you target a frozen burrowed creature it unfreezes
  • Overlaying the creature with some kind of fire effect would be cool :D
Examples:
Antlion: 2|3 -> attack + catapult = 5 -> deals 10 damage on attack then dies
Shrieker: 8|3 -> attack + catapult = 11 -> deals 22 damage on attack then dies
Graboid: 4|3 unburrowed -> attack + catapult = 7 -> deals 14 damage on attack then dies
Devourer: 0|2 -> deals 4 damage on attack then dies

The big point is that the creature is still considered to be "attacking" rather than dealing instant damage

I am open to other suggestions on calculating the amount of attack damage done.
E.g. Make it based on earth and fire quanta like a firebolt and have some or all of the additional damage be spell damage. Any and all suggestions are welcome.

SERIES:



Spoiler for Old Version:
NAME:
Lava Tubes
ELEMENT:
Earth
COST:
2 Earth
TYPE:
Permanent
ATK|HP:

TEXT:
:fire :fire Eruption: Target allied burrowed creature gains flight, unburrows, deals extra attack damage, then dies (3 uses).
NAME:
Magma Tubes
ELEMENT:
Earth
COST:
1 Earth
TYPE:
Permanent
ATK|HP:

TEXT:
:fire :fire Eruption: Target allied burrowed creature gains flight, unburrows, deals extra attack damage, then dies (4 uses).

ART:
OdinVanguard
Created using Bryce7 by Daz Studios
IDEA:
OdinVanguard
NOTES:
Earth-Fire duo version of a catapult.
The idea is that you suck burrowed creatures into an underground lava / magma tube which then erupts, launching them at the opponent as a writhing mass of lava, flames, and claws.
Mechanics (damage scaling is still undecided, but this is my first idea):
  • The creature will deal 2 times its attack damage plus catapult damage (based on hp)
  • Catapult scaling is given as: (hp * 100) / (100 + hp)
  • Unlike catapult, the creature deals damage as a normal attack at end of turn and then dies
  • Creature becomes untargetable (to prevent abuse)
  • Any debuffs that would prevent its attack are ignored (sundial and shield effects still get applied).
    e.g. if you target a frozen burrowed creature it unfreezes
  • Overlaying the creature with some kind of fire effect would be cool :D
Examples:
Antlion: 2|3 -> attack + catapult = 5 -> deals 10 damage on attack then dies
Shrieker: 8|3 -> attack + catapult = 11 -> deals 22 damage on attack then dies
Graboid: 4|3 unburrowed -> attack + catapult = 7 -> deals 14 damage on attack then dies
Devourer: 0|2 -> deals 4 damage on attack then dies

The big point is that the creature is still considered to be "attacking" rather than dealing instant damage

I am open to other suggestions on calculating the amount of attack damage done.
E.g. Make it based on earth and fire quanta like a firebolt and have some or all of the additional damage be spell damage. Any and all suggestions are welcome.

SERIES:

« Last Edit: June 28, 2012, 03:06:58 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline OdinVanguardTopic starter

  • Legendary Member
  • ******
  • Posts: 4984
  • Reputation Power: 67
  • OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.
  • Keeping The Jotnar at bay
  • Awards: Slice of Elements 4th Birthday Cake
Re: Lava Tubes | Magma Tubes https://elementscommunity.org/forum/index.php?topic=41430.msg515975#msg515975
« Reply #1 on: June 28, 2012, 03:07:49 am »
Updated. Now double use per turn (could use readiness mechanic implement perhaps). Cost to cast and use reduced.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: