Lava Tubes | Magma Tubes https://elementscommunity.org/forum/index.php?topic=41430.msg513541#msg513541
« on: June 21, 2012, 06:03:13 pm »
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NAME: | Lava Tubes
| ELEMENT: | Earth
| COST: | 1 Earth
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Eruption (2 uses per turn): Target ally burrowed creature unburrows, gains flight, deals extra attack damage, then dies
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| NAME: | Magma Tubes
| ELEMENT: | Earth
| COST: | 1 Rainbow
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Eruption (2 uses per turn): Target ally burrowed creature unburrows, gains flight, deals extra attack damage, then dies
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ART: | OdinVanguard Created using Bryce7 by Daz Studios
| IDEA: | OdinVanguard
| NOTES: | Earth-Fire duo version of a catapult. The idea is that you suck burrowed creatures into an underground lava / magma tube which then erupts, launching them at the opponent as a writhing mass of lava, flames, and claws. Mechanics (damage scaling is still undecided, but this is my first idea):
- The creature will deal 2 times its attack damage plus catapult damage (based on hp)
- Catapult scaling is given as: (hp * 100) / (100 + hp)
- Unlike catapult, the creature deals damage as a normal attack at end of turn and then dies
- Creature becomes untargetable (to prevent abuse)
- Any debuffs that would prevent its attack are ignored (sundial and shield effects still get applied).
e.g. if you target a frozen burrowed creature it unfreezes - Overlaying the creature with some kind of fire effect would be cool
Examples: Antlion: 2|3 -> attack + catapult = 5 -> deals 10 damage on attack then dies Shrieker: 8|3 -> attack + catapult = 11 -> deals 22 damage on attack then dies Graboid: 4|3 unburrowed -> attack + catapult = 7 -> deals 14 damage on attack then dies Devourer: 0|2 -> deals 4 damage on attack then dies
The big point is that the creature is still considered to be "attacking" rather than dealing instant damage
I am open to other suggestions on calculating the amount of attack damage done. E.g. Make it based on earth and fire quanta like a firebolt and have some or all of the additional damage be spell damage. Any and all suggestions are welcome.
| SERIES: |
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Spoiler for Old Version:
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NAME: | Lava Tubes
| ELEMENT: | Earth
| COST: | 2 Earth
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Eruption: Target allied burrowed creature gains flight, unburrows, deals extra attack damage, then dies (3 uses).
|
| NAME: | Magma Tubes
| ELEMENT: | Earth
| COST: | 1 Earth
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Eruption: Target allied burrowed creature gains flight, unburrows, deals extra attack damage, then dies (4 uses).
|
|
ART: | OdinVanguard Created using Bryce7 by Daz Studios
| IDEA: | OdinVanguard
| NOTES: | Earth-Fire duo version of a catapult. The idea is that you suck burrowed creatures into an underground lava / magma tube which then erupts, launching them at the opponent as a writhing mass of lava, flames, and claws. Mechanics (damage scaling is still undecided, but this is my first idea):
- The creature will deal 2 times its attack damage plus catapult damage (based on hp)
- Catapult scaling is given as: (hp * 100) / (100 + hp)
- Unlike catapult, the creature deals damage as a normal attack at end of turn and then dies
- Creature becomes untargetable (to prevent abuse)
- Any debuffs that would prevent its attack are ignored (sundial and shield effects still get applied).
e.g. if you target a frozen burrowed creature it unfreezes - Overlaying the creature with some kind of fire effect would be cool
Examples: Antlion: 2|3 -> attack + catapult = 5 -> deals 10 damage on attack then dies Shrieker: 8|3 -> attack + catapult = 11 -> deals 22 damage on attack then dies Graboid: 4|3 unburrowed -> attack + catapult = 7 -> deals 14 damage on attack then dies Devourer: 0|2 -> deals 4 damage on attack then dies
The big point is that the creature is still considered to be "attacking" rather than dealing instant damage
I am open to other suggestions on calculating the amount of attack damage done. E.g. Make it based on earth and fire quanta like a firebolt and have some or all of the additional damage be spell damage. Any and all suggestions are welcome.
| SERIES: |
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« Last Edit: June 28, 2012, 03:06:58 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky