« on: November 02, 2016, 12:06:28 am »
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NAME: | Stochastic Metronome
| ELEMENT: | Entropy
| COST: | 6
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | : Time Warp Draw up to 5 cards then randomly shuffle 3 cards from your hand to deck.
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| NAME: | Shadow Realm Metronome
| ELEMENT: | Entropy
| COST: | 9
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | : Destiny Shear Draw up to 5 cards from the opposing deck. Keep one and shuffle the rest back.
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ART: | OdinVanguard
| IDEA: | OdinVanguard
| NOTES: | "Today, everything just seems to fall apart"
"But don't throw away the pieces, you may find them useful someday."
The unupgraded version provides a significant draw power, but at the price of potentially losing useful cards. Alternately, it could be used to help break draw locks
The upgraded version is focused on denial. It essentially lets you peak at up to 5 enemy deck cards and then keep one for yourself. Depending on the robustness of the opposing deck, this could be a very serious threat as it could allow you to deprive your opponent of key strategic cards.
In both cases, a relatively empty hand is needed to maximize utility. The unupgraded version is particularly sensitive since you would end up actually losing card advantage if your hand is too full. This should help balance the potentially high draw power.
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Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky