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Mifurre

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Stability/Equilibrium https://elementscommunity.org/forum/index.php?topic=2943.msg24790#msg24790
« on: February 10, 2010, 01:42:24 pm »
Stability
Permanent
cost 17 :light

If you have fewer creatures than your opponent, your opponent can't play creatures.
If you have fewer pillars than your opponent, your opponent can't play pillars.
Players cannot be healed.

Remove: 0 Destroy Stability and consume all your light quanta.


Equilibrium
Permanent
cost 15 :light

If you have fewer creatures than your opponent, your opponent can't play creatures.
If you have fewer pillars than your opponent, your opponent can't play pillars.
Players cannot be healed.

Remove: 0 Destroy Stability and consume all your light quanta.


Probably a little OP, but can simply kill you if used bad.

Comments are welcome.

akromat

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Re: Stability/Equilibrium https://elementscommunity.org/forum/index.php?topic=2943.msg24791#msg24791
« Reply #1 on: February 10, 2010, 01:48:10 pm »
This seems way too powerful.

Offline xdude

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Re: Stability/Equilibrium https://elementscommunity.org/forum/index.php?topic=2943.msg24792#msg24792
« Reply #2 on: February 10, 2010, 01:48:16 pm »
No. It can't kill you. You can't have less HP than the enemy does, so you basically can't die. You win by deckout. Way OP
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Mifurre

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Re: Stability/Equilibrium https://elementscommunity.org/forum/index.php?topic=2943.msg24794#msg24794
« Reply #3 on: February 10, 2010, 01:57:22 pm »
No. It can't kill you. You can't have less HP than the enemy does, so you basically can't die. You win by deckout. Way OP
true making some changes in that stat.

Edit: Anyway i think it's only able to have 1 passive and 1 active skill (just read that on other card idea) so this card should change a lot.

akromat

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Re: Stability/Equilibrium https://elementscommunity.org/forum/index.php?topic=2943.msg24797#msg24797
« Reply #4 on: February 10, 2010, 02:11:56 pm »
I like the new heal idea. Another suggestion.

If you have fewer creatures than your opponent, your opponent can't play creatures.
If you have fewer pillars than your opponent, your opponent can't play pillars.
Players cannot be healed.

Remove: 0 Destroy Stability and consume all your light quanta.


This still keeps things roughly balanced but it encourages both players to keep playing creatures/pillars, if only one per turn, rather than bring the game to a grinding halt.

Mifurre

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Re: Stability/Equilibrium https://elementscommunity.org/forum/index.php?topic=2943.msg24798#msg24798
« Reply #5 on: February 10, 2010, 02:17:24 pm »
I like the new heal idea. Another suggestion.

If you have fewer creatures than your opponent, your opponent can't play creatures.
If you have fewer pillars than your opponent, your opponent can't play pillars.
Players cannot be healed.

Remove: 0 Destroy Stability and consume all your light quanta.


This still keeps things roughly balanced but it encourages both players to keep playing creatures/pillars, if only one per turn, rather than bring the game to a grinding halt.
This is a much better explaination of how does it works, i like it. Editing main post with this rulings.

Thanks!

btw removing the draw-skipping effect can make it kinda OP for light since the got hard hitters so i think we should keep it, what do you think?

akromat

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Re: Stability/Equilibrium https://elementscommunity.org/forum/index.php?topic=2943.msg24802#msg24802
« Reply #6 on: February 10, 2010, 02:41:24 pm »
Well, the way I re-worded it allows your enemy to have up to 1 more creature or pillar than you. If you have 3 creatures and your opponent has 3 creatures, you do not have fewer creatures, therefore he can play one, then 3 < 4 so he would be stopped again. Also, the way it is worded, if an opponent kills one of your creatures one of his doesn't die. He's only prevented from playing more. So you would need the ability to draw.

Mifurre

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Re: Stability/Equilibrium https://elementscommunity.org/forum/index.php?topic=2943.msg24803#msg24803
« Reply #7 on: February 10, 2010, 02:45:17 pm »
Well, the way I re-worded it allows your enemy to have up to 1 more creature or pillar than you. If you have 3 creatures and your opponent has 3 creatures, you do not have fewer creatures, therefore he can play one, then 3 < 4 so he would be stopped again. Also, the way it is worded, if an opponent kills one of your creatures one of his doesn't die. He's only prevented from playing more. So you would need the ability to draw.
Ok then anti-draw would be removen i think it's quite blaanced.

Thank you again.

akromat

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Re: Stability/Equilibrium https://elementscommunity.org/forum/index.php?topic=2943.msg24804#msg24804
« Reply #8 on: February 10, 2010, 02:49:15 pm »
Now there is still the issue of one active/one passive ability per card. :o

The pillar/tower thing could probably be roped into one function, but the heal thing would need to be separate, and so would the destroy.

Offline xdude

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Re: Stability/Equilibrium https://elementscommunity.org/forum/index.php?topic=2943.msg24810#msg24810
« Reply #9 on: February 10, 2010, 03:36:00 pm »
Now there is still the issue of one active/one passive ability per card. :o

No, there isn't. You can have a adrenalined, momentum'd quntesenced oty, can't you?:P
Good modifications, the card is great now. Though it makes me wonder whether SoD/Granite(Stone) Skin count as healing.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

akromat

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Re: Stability/Equilibrium https://elementscommunity.org/forum/index.php?topic=2943.msg24821#msg24821
« Reply #10 on: February 10, 2010, 04:28:51 pm »
I'm not sure actually. I always thought momentum was treated specially. I'm still relatively new so I could be wrong. That was just the word on the street.

I would think they both increase maximum hp and heal.... so maybe it would just increase max hp under these circumstances.  So if you were at 50/100 and played a SoD you would most likely end up 50/120.

Offline Glitch

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Re: Stability/Equilibrium https://elementscommunity.org/forum/index.php?topic=2943.msg24891#msg24891
« Reply #11 on: February 10, 2010, 07:05:43 pm »
No, there isn't. You can have a adrenalined, momentum'd quntesenced oty, can't you?:P
Arednaline'd momentum'd quintessenced burrowed devourers have even more abilities.

 

anything
blarg: