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nighttemplar

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Squid | Calamary https://elementscommunity.org/forum/index.php?topic=30593.msg388801#msg388801
« on: September 04, 2011, 07:29:14 am »
Hello I am new here but i hope my card ideas will make it to the top XD thanx for the chance the card is:

NAME:
Squid
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
2 | 1
TEXT:
:darkness :darkness: Ink (Target creature has 50% miss chance on each attack)
NAME:
Calamary
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:darkness: Blind (Target creature has 50% miss chance on each attack)
ART:
http://lhsvirtualzoo.wikispaces.com/Humboldt+Squid IMAGE WILL BE CHANGED LATER ;)
IDEA:
Nighttemplar
NOTES:
If this card will ever made it to in-game then heal will cure blindness. Calamary is not "Calamari" for everyone. I made a letter change that's not because I don't know the correct form of the word! The name of the squid will be changed because of the Arctic one in-game I just have to come up with a new idea. :water Stay Cool :water
SERIES:
Not yet

CPU24/7

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Re: Squid | Calamary https://elementscommunity.org/forum/index.php?topic=30593.msg388825#msg388825
« Reply #1 on: September 04, 2011, 08:29:52 am »
I think that it ought to have a bit more HP.  Maybe +1 to each?

EDIT : epic 111th post!

Offline rickerd

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Re: Squid | Calamary https://elementscommunity.org/forum/index.php?topic=30593.msg388841#msg388841
« Reply #2 on: September 04, 2011, 09:50:32 am »
why :darkness
If you're weak, then run, but toward your enemy

Offline Djhopper :)

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Re: Squid | Calamary https://elementscommunity.org/forum/index.php?topic=30593.msg388843#msg388843
« Reply #3 on: September 04, 2011, 09:52:15 am »
why :darkness
It's the colour of ink and it goes nicely with the idea of blindness.

Offline manaboy100

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Re: Squid | Calamary https://elementscommunity.org/forum/index.php?topic=30593.msg388845#msg388845
« Reply #4 on: September 04, 2011, 09:53:11 am »
Will it stack with the Dusk Mantle/Improved Dusk? If yes, you should not give it 100% miss chance :P
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nighttemplar

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Re: Squid | Calamary https://elementscommunity.org/forum/index.php?topic=30593.msg388846#msg388846
« Reply #5 on: September 04, 2011, 09:55:39 am »
Will it stack with the Dusk Mantle/Improved Dusk? If yes, you should not give it 100% miss chance :P
No it won't 50% to blind and 50% to dusk mantle so it will be a 75% chance to miss the attack... Anyways Holy Light and the Heal ability of the Angel removes it ;)

Offline Thalas

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Re: Squid | Calamary https://elementscommunity.org/forum/index.php?topic=30593.msg388850#msg388850
« Reply #6 on: September 04, 2011, 10:12:14 am »
Will it stack with the Dusk Mantle/Improved Dusk? If yes, you should not give it 100% miss chance :P
No it won't 50% to blind and 50% to dusk mantle so it will be a 75% chance to miss the attack... Anyways Holy Light and the Heal ability of the Angel removes it ;)
And don't forget holy light. I think it's little OP, maybe add time counter? 5 turns?

Offline rickerd

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Re: Squid | Calamary https://elementscommunity.org/forum/index.php?topic=30593.msg388852#msg388852
« Reply #7 on: September 04, 2011, 10:16:29 am »
Will it stack with the Dusk Mantle/Improved Dusk? If yes, you should not give it 100% miss chance :P
No it won't 50% to blind and 50% to dusk mantle so it will be a 75% chance to miss the attack... Anyways Holy Light and the Heal ability of the Angel removes it ;)
And don't forget holy light. I think it's little OP, maybe add time counter? 5 turns?
maybe but that would be a little overpowered for 2/1  :darkness
If you're weak, then run, but toward your enemy

nighttemplar

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Re: Squid | Calamary https://elementscommunity.org/forum/index.php?topic=30593.msg388853#msg388853
« Reply #8 on: September 04, 2011, 10:20:28 am »
And don't forget holy light. I think it's little OP, maybe add time counter? 5 turns?
Well... At the first turn abilities cannot used and the card is weak so i don't think it's OP. And you can remove blindness. That's why I don't give it more HP to answer to my first reply. Anyways thanx for the critics I like to answer 'em ;)

It can blind one creature per turn and soooo weak. And costs 3 :water 2|1 not Overpowered.

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Re: Squid | Calamary https://elementscommunity.org/forum/index.php?topic=30593.msg388857#msg388857
« Reply #9 on: September 04, 2011, 10:48:09 am »
And don't forget holy light. I think it's little OP, maybe add time counter? 5 turns?
Well... At the first turn abilities cannot used and the card is weak so i don't think it's OP. And you can remove blindness. That's why I don't give it more HP to answer to my first reply. Anyways thanx for the critics I like to answer 'em ;)

It can blind one creature per turn and soooo weak. And costs 3 :water 2|1 not Overpowered.
*Calamari
Btw, you don't need the parentheses, you can just place the description under the skill ability after a line break.
Iridium Warden's "guard" ability costs 1 :earth to delay both Warden and the target creature for 1 turn. Therefore, squid greatly overshadows Warden, and should be nerfed accordingly.

nighttemplar

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Re: Squid | Calamary https://elementscommunity.org/forum/index.php?topic=30593.msg388858#msg388858
« Reply #10 on: September 04, 2011, 10:52:43 am »
But warden attacks the creature too! That's a great thing too if ya can boost it. And it costs 1 :earth to play. Anyways thanx maybe I'll nerf it but i think it's nerfed enough... or not?

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Re: Squid | Calamary https://elementscommunity.org/forum/index.php?topic=30593.msg388880#msg388880
« Reply #11 on: September 04, 2011, 12:48:12 pm »
Just add a "...for the next 5 attacks" on the end xD

 

blarg: