well, since it occupies the space it should pretty much take that space over. i did say i was looking at an upkeep or a number of turns in play, similar to some of the powerful board effects like cloak and flooding.
yes, this should be a really powerful instakill or pretty close to it to most creatures. i am very open to limiting it, based on element and status. Maybe it only works on immaterial creatures and some other set, like mutants or entropy creatures?
i do see a mechanic similar to this in a tornado card, that deals damage and moves the creature to a different place. Nexus is meant to be Aethers Flood, maybe a tornado is for air. that is a good choice for damage and 'throw creatures that dont die'.
Basically, im looking at two versions of nexus now based on feedback.
one is ike it is now, targets normal creatures and skips immaterial, burrow etc normally. it kills or does good damage until it finds a resting place, will wreck havoc on a swarm of locusts that way.
the other, targets immaterial, and possibly mutants and/or undead, stuff not of the material realm, kills those nstantly and 'harms or alters' normal stuff till it finds a resting place.
type one or type two?