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Offline storytellerTopic starter

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Re: Nexus https://elementscommunity.org/forum/index.php?topic=25006.msg319287#msg319287
« Reply #12 on: April 25, 2011, 01:47:02 am »
you know that would be a good storm cloud or something, maybe one of the artifacts. you are welcome to run with it.

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Re: Nexus https://elementscommunity.org/forum/index.php?topic=25006.msg319289#msg319289
« Reply #13 on: April 25, 2011, 01:49:07 am »
you know that would be a good storm cloud or something, maybe one of the artifacts. you are welcome to run with it.
It is too close to the working version of this for me to take you up on your offer. Perhaps you could use it in this thread? The instant kill needs to change to account for the hp of the target.
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Offline storytellerTopic starter

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Re: Nexus https://elementscommunity.org/forum/index.php?topic=25006.msg319300#msg319300
« Reply #14 on: April 25, 2011, 02:03:59 am »
well flooding doesnt, it looks at element, maybe aether or possibly entropy cards are immune like water creatures are immune, maybe entropy creatures get a free chaos power

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Re: Nexus https://elementscommunity.org/forum/index.php?topic=25006.msg319304#msg319304
« Reply #15 on: April 25, 2011, 02:11:12 am »
well flooding doesnt, it looks at element, maybe aether or possibly entropy cards are immune like water creatures are immune, maybe entropy creatures get a free chaos power
Indeed flooding doesn't. Notice anything else about flooding? It cannot clear the board because it leaves 7 creatures alive. It also had a very expensive cost per turn that was only recently reduced to  :water per turn.

Is it the instant kill that you want out of this card or is it a roaming CC? I would highly suggest 5 damage instead of an instant kill. The difference is power is minor but it avoids the entire question of instant kills.
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Offline storytellerTopic starter

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Re: Nexus https://elementscommunity.org/forum/index.php?topic=25006.msg319345#msg319345
« Reply #16 on: April 25, 2011, 03:14:21 am »
well, since it occupies the space it should pretty much take that space over. i did say i was looking at an upkeep or a number of turns in play, similar to some of the powerful board effects like cloak and flooding.

yes, this should be a really powerful instakill or pretty close to it to most creatures. i am very open to limiting it, based on element and status. Maybe it only works on immaterial creatures and some other set, like mutants or entropy creatures?

i do see a mechanic similar to this in a tornado card, that deals damage and moves the creature to a different place. Nexus is meant to be Aethers Flood, maybe a tornado is for air. that is a good choice for damage and 'throw creatures that dont die'.

Basically, im looking at two versions of nexus now based on feedback.
one is ike it is now, targets normal creatures and skips immaterial, burrow etc normally. it kills or does good damage until it finds a resting place, will wreck havoc on a swarm of locusts that way.

the other, targets immaterial, and possibly mutants and/or undead, stuff not of the material realm, kills those nstantly and 'harms or alters' normal stuff till it finds a resting place.


type one or type two?

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Re: Nexus https://elementscommunity.org/forum/index.php?topic=25006.msg319358#msg319358
« Reply #17 on: April 25, 2011, 03:20:27 am »
My vote: Type 1:
My opinions:
Cannot target untargetable targets. (obvious right?)
Deals good damage. (5 is great damage and I have checked the hp of all creatures)
Also I suggest that it exists without occupying a space similar to how Flooding exists but does not block those slots.
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Re: Nexus https://elementscommunity.org/forum/index.php?topic=25006.msg319784#msg319784
« Reply #18 on: April 25, 2011, 08:13:44 pm »
If you want it to be the Aether Flood, it shouldn't ignore immaterial creatures.  It's there fault they're standing where it wants to land, right?

I think you're going to get the best effect out of having it blast a random point on the board each round for damage, not autokill.  With several in play (whether permanents or creatures), these would blast several spots every turn, providing effective random annoyance.  With Malignant Cells, they could keep a Bonewall built up for a long, long, long time.

I think it would be better to make them Creatures, since the more you add to the board, the more likely you are to blast each other to pieces.  This would have its own way to limit the damaging effects of overuse.

Also, you could tie the damage done by each blast to a random number or a quanta level (1 dmg / 10 quanta, or so).

Lots of options.

Offline storytellerTopic starter

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Re: Nexus https://elementscommunity.org/forum/index.php?topic=25006.msg319995#msg319995
« Reply #19 on: April 26, 2011, 12:56:32 am »
ok, here is what im thinking, this should do different things based on what it hits.
if it hits a creature with 5 or less hp, they die, if it has more than that, they get hit with a random effect as per pandemonium, if they are immaterial they are instantly destroyed, burrowed creatures are are stone formed, etc. mutant creatures take a mutation. it does nexus effects. the nexus keeps moving until it finds a resting place. so it should help some units too, it should not be just destructive. there should be times when say against certain elements its not so good, or very useful on your own side of the board in some way.

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Re: Nexus https://elementscommunity.org/forum/index.php?topic=25006.msg477803#msg477803
« Reply #20 on: April 05, 2012, 09:36:45 pm »
Im back and will be updating this, Im planning on some sort of catastrophe if it hits a singularity. Im leaning towards insta-kill on a few things, damage on most and other effects on a select few.

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Re: Nexus https://elementscommunity.org/forum/index.php?topic=25006.msg477812#msg477812
« Reply #21 on: April 05, 2012, 09:58:37 pm »
Ok, this may seem like an odd idea, but what if instead of insant kill for all creatures, creatures either get stunned or killed. The survival chance is based on the reciprical of hp i.e. 1 hp creatures get stunned / delayed but large creatures almost always bite it.
The idea being that a small creature may be able to scamper out of the way of the impending doom, but a big creature just wont be able to move fast enough. The delay represents the creature being occupied trying to survive by darting around the impending vortex of doom.
It gives a unique CC ability that favors smaller creatures rather than larger ones...
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Offline storytellerTopic starter

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Re: Nexus https://elementscommunity.org/forum/index.php?topic=25006.msg477828#msg477828
« Reply #22 on: April 05, 2012, 10:44:11 pm »
What I am looking at is:

Immaterial creatures are Destroyed.
Most creatures are dealt 5 Damage.
Mutated creatures are afflicted with Chaos Seed.
Burrowed Creatures are Basilisked (petrified).
Flying Creatures are dealt 10 damage.
Antimattered or negative attack creatures are Chaos Powered.
Singularities hit would cause Pandemonium to be cast and destroy both singularity and Nexus.

Making very weak creatures avoid the effects is a possibility I suppose.

 

blarg: