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Retribution

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Sphinx | Greater Sphinx https://elementscommunity.org/forum/index.php?topic=19059.msg242853#msg242853
« on: January 08, 2011, 02:53:57 am »
NAME:
Sphinx
ELEMENT:
Time
COST:
:time
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
When Sphinx is on the field, all time creatures on the field gain immortality. Sphinx cannot be immortal.
NAME:
Greater Sphinx
ELEMENT:
Time
COST:
:time
TYPE:
Creature
ATK|HP:
5 | 4
TEXT:
When Greater Sphinx is on the field, all time creatures on your field gain immortality. Sphinx cannot be immortal.
ART:
In need of art. Please help.
IDEA:
Retribution
NOTES:
"Sphinx cannot be immortal" means that two sphinxes on the field will not make each other immortal. Quintessence anubis and turquoise nymph are unable to target this card.

The upgraded version only affects your field.
SERIES:
N/A atm.
I looked on some websites for some sphinx art, but everything seemed too realistic.

If anyone could provide some fantasy-like cartoonish art and it fits the card, I'll gladly use it and grant you karma for helping moi. ;)

Offline TimerClock14

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Re: Sphinx | Greater Sphinx https://elementscommunity.org/forum/index.php?topic=19059.msg242861#msg242861
« Reply #1 on: January 08, 2011, 03:07:36 am »
seems a bit UP, this would be greatly overshadowed by anubis, which has a permanent quintessence effect. I could be skewed however, and it is really OP, and oveshadows anubis. Either way, it needs some tweaking.

as for the art, i'd gladly help, but at the moment i'm working on art for another card. If someone doesn't ninja me to it, i'd love to help you here.
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Retribution

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Re: Sphinx | Greater Sphinx https://elementscommunity.org/forum/index.php?topic=19059.msg242866#msg242866
« Reply #2 on: January 08, 2011, 03:21:03 am »
seems a bit UP, this would be greatly overshadowed by anubis, which has a permanent quintessence effect. I could be skewed however, and it is really OP, and oveshadows anubis. Either way, it needs some tweaking.
Any suggestions for the tweaking?

joebob777

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Re: Sphinx | Greater Sphinx https://elementscommunity.org/forum/index.php?topic=19059.msg242876#msg242876
« Reply #3 on: January 08, 2011, 03:34:06 am »
well according to http://en.wikipedia.org/wiki/Sphinx the sphinx was a gaurdian, so maybe all damage dealt to time creatures go to sphinx instead, with a little higher health(10 maybe) and random sphinx if multiple on the field

pwnsore

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Re: Sphinx | Greater Sphinx https://elementscommunity.org/forum/index.php?topic=19059.msg242884#msg242884
« Reply #4 on: January 08, 2011, 03:49:11 am »
well according to http://en.wikipedia.org/wiki/Sphinx the sphinx was a gaurdian, so maybe all damage dealt to time creatures go to sphinx instead, with a little higher health(10 maybe) and random sphinx if multiple on the field
Doesn't that just make it into a crappy armagio?
Another idea for the guardian theme, the sphinx could prevent negative statuses from affecting your time guys.
Or for a different way of guarding, it could enter the field poisoned and count as a dimensional shield until destroyed. Would need to be expensive and not have much hp, but would be interesting.

QuantumT

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Re: Sphinx | Greater Sphinx https://elementscommunity.org/forum/index.php?topic=19059.msg242899#msg242899
« Reply #5 on: January 08, 2011, 04:15:18 am »
I think the unupped one needs to be nerfed a bit. Generally unupped creatures cost 1 :rainbow / attack point, then there's a cost for it's ability. So maybe either a lower it's stat's to 4|3, or up it's cost to 6.

I like the concept of the card though. It basically functions as an unavoidable CC magnet, which can help you protect some other frail/expensive creature if you want.
Another idea for the guardian theme, the sphinx could prevent negative statuses from affecting your time guys.
Or for a different way of guarding, it could enter the field poisoned and count as a dimensional shield until destroyed. Would need to be expensive and not have much hp, but would be interesting.
The negative statuses idea could work, but that feals more like a light thing to me.

The dim shield idea woudn't really work cause you could just toss BB on it.

joebob777

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Re: Sphinx | Greater Sphinx https://elementscommunity.org/forum/index.php?topic=19059.msg242919#msg242919
« Reply #6 on: January 08, 2011, 04:56:10 am »
what i meant was if it was a time was targeted by say a lightning, the sphinx would take the damage, not gravity pull you can raise the health of it more

Retribution

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Re: Sphinx | Greater Sphinx https://elementscommunity.org/forum/index.php?topic=19059.msg243217#msg243217
« Reply #7 on: January 08, 2011, 06:15:15 pm »
what i meant was if it was a time was targeted by say a lightning, the sphinx would take the damage, not gravity pull you can raise the health of it more
That's pretty much what this card already does.

I think the unupped one needs to be nerfed a bit. Generally unupped creatures cost 1 :rainbow / attack point, then there's a cost for it's ability. So maybe either a lower it's stat's to 4|3, or up it's cost to 6.

I like the concept of the card though. It basically functions as an unavoidable CC magnet, which can help you protect some other frail/expensive creature if you want.
Another idea for the guardian theme, the sphinx could prevent negative statuses from affecting your time guys.
Or for a different way of guarding, it could enter the field poisoned and count as a dimensional shield until destroyed. Would need to be expensive and not have much hp, but would be interesting.
The negative statuses idea could work, but that feals more like a light thing to me.

The dim shield idea woudn't really work cause you could just toss BB on it.
Well, I compared the unupgraded sphinx with mummy, which is 5|3 for 4  :death. It already has an ability, and because this ability is stronger I gave it a +1 cost.

Memorystick

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Re: Sphinx | Greater Sphinx https://elementscommunity.org/forum/index.php?topic=19059.msg243695#msg243695
« Reply #8 on: January 09, 2011, 03:41:04 am »
I'm not sure comparing this to Mummy is such a good idea. I think Mummy is pretty much a way for newbies to access Pharaoh, even though it requires a duo and two cards to do so (or a trio to use devour), although it does work well in a death rush. In addition to that, it seems to me that mass-quint, even if temporary (which I assume it is) should warrant more than a +1 cost compared to Mummy. If anything, it reminds me of Cloak, with the condition that only Time-element creatures can be affected (although unupped affects both sides, like Pandemonium) Cloak is 4 :darkness -> 3 :darkness for two-turn mass-PA/quint that can be disabled by any form of mass-CC or PC, while Pandemonium is 3 :entropy -> 5 :entropy for limiting a mass effect to the desired side of the field. Sphinx can be removed by most forms of CC (presumably including lobotomization), but only affect Time-element creatures, and so is both weaker than Cloak (due to lesser coverage) and stronger than the same (due to lower variety of counters- PC can get rid of Cloak but not Sphinx) Therefore, I would value the mass-protection at +2, and the limiting of said effect to the desirable side of the field at +3 (judging from pandemonium, accounting for -1 value from upgrading), and so would give the unupped a quanta cost of 5 :time (from attack) + 2 :time (from protection) for 7 :time, or 6 :time if you want it to be similar to Mummy, and the upped a cost of 5 :time (5 attack) +2 :time (from protection) +3 :time (from desirable limiting) -2 (from upgrading) for a cost of 8 :time (or 7 :time, for comparison to Mummy)

Retribution

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Re: Sphinx | Greater Sphinx https://elementscommunity.org/forum/index.php?topic=19059.msg243702#msg243702
« Reply #9 on: January 09, 2011, 04:03:12 am »
I'm not sure comparing this to Mummy is such a good idea. I think Mummy is pretty much a way for newbies to access Pharaoh, even though it requires a duo and two cards to do so (or a trio to use devour), although it does work well in a death rush. In addition to that, it seems to me that mass-quint, even if temporary (which I assume it is) should warrant more than a +1 cost compared to Mummy. If anything, it reminds me of Cloak, with the condition that only Time-element creatures can be affected (although unupped affects both sides, like Pandemonium) Cloak is 4 :darkness -> 3 :darkness for two-turn mass-PA/quint that can be disabled by any form of mass-CC or PC, while Pandemonium is 3 :entropy -> 5 :entropy for limiting a mass effect to the desired side of the field. Sphinx can be removed by most forms of CC (presumably including lobotomization), but only affect Time-element creatures, and so is both weaker than Cloak (due to lesser coverage) and stronger than the same (due to lower variety of counters- PC can get rid of Cloak but not Sphinx) Therefore, I would value the mass-protection at +2, and the limiting of said effect to the desirable side of the field at +3 (judging from pandemonium, accounting for -1 value from upgrading), and so would give the unupped a quanta cost of 5 :time (from attack) + 2 :time (from protection) for 7 :time, or 6 :time if you want it to be similar to Mummy, and the upped a cost of 5 :time (5 attack) +2 :time (from protection) +3 :time (from desirable limiting) -2 (from upgrading) for a cost of 8 :time (or 7 :time, for comparison to Mummy)
Thing is, though. If the opponent has any non-AoE creature control your sphinx will die in an instant, and the immortality will disappear. It's just like forcing the opponent to use their first CC on this card, instead of having a choice. I don't think it warrants that high of a cost.

Memorystick

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Re: Sphinx | Greater Sphinx https://elementscommunity.org/forum/index.php?topic=19059.msg243717#msg243717
« Reply #10 on: January 09, 2011, 04:31:08 am »
I'm not sure comparing this to Mummy is such a good idea. I think Mummy is pretty much a way for newbies to access Pharaoh, even though it requires a duo and two cards to do so (or a trio to use devour), although it does work well in a death rush. In addition to that, it seems to me that mass-quint, even if temporary (which I assume it is) should warrant more than a +1 cost compared to Mummy. If anything, it reminds me of Cloak, with the condition that only Time-element creatures can be affected (although unupped affects both sides, like Pandemonium) Cloak is 4 :darkness -> 3 :darkness for two-turn mass-PA/quint that can be disabled by any form of mass-CC or PC, while Pandemonium is 3 :entropy -> 5 :entropy for limiting a mass effect to the desired side of the field. Sphinx can be removed by most forms of CC (presumably including lobotomization), but only affect Time-element creatures, and so is both weaker than Cloak (due to lesser coverage) and stronger than the same (due to lower variety of counters- PC can get rid of Cloak but not Sphinx) Therefore, I would value the mass-protection at +2, and the limiting of said effect to the desirable side of the field at +3 (judging from pandemonium, accounting for -1 value from upgrading), and so would give the unupped a quanta cost of 5 :time (from attack) + 2 :time (from protection) for 7 :time, or 6 :time if you want it to be similar to Mummy, and the upped a cost of 5 :time (5 attack) +2 :time (from protection) +3 :time (from desirable limiting) -2 (from upgrading) for a cost of 8 :time (or 7 :time, for comparison to Mummy)
Thing is, though. If the opponent has any non-AoE creature control your sphinx will die in an instant, and the immortality will disappear. It's just like forcing the opponent to use their first CC on this card, instead of having a choice. I don't think it warrants that high of a cost.
Not all- Ice Bolt (with less than 10 :water), Drain Life (less than 10 :darkness), infection, Thunderstorm, and most forms of soft-CC (Freeze, Antimatter, Basilisk Blood, Procrastination's delay, and Gravity Pull with no un-momentumed creatures) won't kill the unupped version* (at least, not immediately)- and I did note that it was vulnerable to most forms of CC, as shown in yellow. Also, while you think 7|8 :time is too expensive, I think that 5|5 :time is too cheap (plus I was trying to balance it with regard to other cards, though I'm not as good at that as OldTrees)
*Fire Bolt (less than 10 fire quanta) and Rain of Fire can be added to that list for the upped version, and unupped oty could be added for both, as long as it's not buffed

Retribution

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Re: Sphinx | Greater Sphinx https://elementscommunity.org/forum/index.php?topic=19059.msg243719#msg243719
« Reply #11 on: January 09, 2011, 04:33:38 am »
I'm not sure comparing this to Mummy is such a good idea. I think Mummy is pretty much a way for newbies to access Pharaoh, even though it requires a duo and two cards to do so (or a trio to use devour), although it does work well in a death rush. In addition to that, it seems to me that mass-quint, even if temporary (which I assume it is) should warrant more than a +1 cost compared to Mummy. If anything, it reminds me of Cloak, with the condition that only Time-element creatures can be affected (although unupped affects both sides, like Pandemonium) Cloak is 4 :darkness -> 3 :darkness for two-turn mass-PA/quint that can be disabled by any form of mass-CC or PC, while Pandemonium is 3 :entropy -> 5 :entropy for limiting a mass effect to the desired side of the field. Sphinx can be removed by most forms of CC (presumably including lobotomization), but only affect Time-element creatures, and so is both weaker than Cloak (due to lesser coverage) and stronger than the same (due to lower variety of counters- PC can get rid of Cloak but not Sphinx) Therefore, I would value the mass-protection at +2, and the limiting of said effect to the desirable side of the field at +3 (judging from pandemonium, accounting for -1 value from upgrading), and so would give the unupped a quanta cost of 5 :time (from attack) + 2 :time (from protection) for 7 :time, or 6 :time if you want it to be similar to Mummy, and the upped a cost of 5 :time (5 attack) +2 :time (from protection) +3 :time (from desirable limiting) -2 (from upgrading) for a cost of 8 :time (or 7 :time, for comparison to Mummy)
Thing is, though. If the opponent has any non-AoE creature control your sphinx will die in an instant, and the immortality will disappear. It's just like forcing the opponent to use their first CC on this card, instead of having a choice. I don't think it warrants that high of a cost.
Not all- Ice Bolt (with less than 10 :water), Drain Life (less than 10 :darkness), infection, Thunderstorm, and most forms of soft-CC (Freeze, Antimatter, Basilisk Blood, Procrastination's delay, and Gravity Pull with no un-momentumed creatures) won't kill the unupped version* (at least, not immediately)- and I did note that it was vulnerable to most forms of CC, as shown in yellow. Also, while you think 7|8 :time is too expensive, I think that 5|5 :time is too cheap (plus I was trying to balance it with regard to other cards, though I'm not as good at that as OldTrees)
*Fire Bolt (less than 10 fire quanta) and Rain of Fire can be added to that list for the upped version, and unupped oty could be added for both, as long as it's not buffed
Do you think it would be more balancing to lower it's HP to 2|3 or to slightly increase the cost?
I think I will wait for feedback from more people, but thanks for your input. In my opinion, any higher cost and everyone will simply just use anubis over sphinx.

 

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