You cannot efficiently drop 3 earth, 2 water, and 1 air a turn, as well as a single cost of 3 fire, fast enough for this to compete with squid or owl's eye.
Shall we do the maths?
...
I'm terrible at mathemaics. Damn it.
Better idea: If that's so overpowered, you'll have no problem giving me a deck that can reliably fuel it.
Most utility creatures and hitters pass the /3 HP mark quite early on, specially growers. If the Squid effect is already powerful enough, then imagine this one, that can instakill?
Math. Let's math, shall we? ^^
Owl's EyeLet us assume that you are running an upgraded deck for the purposes of this. We'll tackle it as a rainbow use, since your card's effect is going to be tackled in a rainbow as well. Aight?
OE, upgraded, is at a 5
with a 2
ability, and a one turn delay for ability activation.
Assuming you are getting off a PSNbow with an airmark and you get supernova off first turn, and assuming this is optimal, you'd have
1st round - X entropy quanta (irrelevant), +2 of every quanta (including air) from super nova. This means 3
quanta, as the mark will produce one.
2nd round - Play another supernova and the EE can go out. Wait a turn.
3rd round - Pendulum + mark definitely produced enough quanta for EE to do something. However, EE can only deal 3 dmg a turn to a single creature, which vs another Rainbow isn't that good. You also had to dedicate lots of card space to this, and it's already the third turn.
Arctic SquidUpgraded, 3
with a 2
ability. Going off the same basis as above, we'd also get a 1st turn supernova, and then by the 3rd turn assuming your mark is water you'll have an arctic octopus out.
Arctic octopus will delay a single creature for 4 turns, which is good until the opponent bypasses that four turn mark. Pair that with the fact that CC is incredibly common and that this has 2 HP and that you can only target one creature per turn, and you're in trouble.
Your card.A 4
, 3
, 2
, 1
card. Let's assume first we're running PSN with Water mark. Why water mark? The upkeep cost is just easier on us this way.
Following the same logic as above, this time you'd only get to PLAY the card on the 3rd turn, which means the actual ability activation will happen on the fourth turn onward, which means that you have -more than definitely played out at least two supernova-. Paired with your water mark, this is enough for two activations, so when we go down to the fifth turn, you can cast
two freezes, two basilisk blood, and two shockwaves. Now, Assuming you use the Freeze + Shockwave in the same creature, that means you'll be
Killing two creatures and delaying other two for six turns, all that at your
fifth round. In our past simulations, in the fifth round they'd have gotten three turns of ability, which means Octopi would have delayed three creatures (and that one of them will go out of congeal in two turns), and OE has dealt 9 dmg (Which is enough to kill roughly one creature.)
Now let's go by your logic that "Owl's Eye can kill most utility creatures in the game in a single hit." Why, shockwave that is 4 dmg can definitely do that since OE is only 3. Then, by your logic, this means that you, by the fifth turn, have put two creatures on Frozen (3 turns delay), two more on Delay (6 turns), and have killed two creatures (shockwave). You've affected a total of
six creatures in the time span that OE would take to kill
three (assuming these three are equal to or under 3 hp) and that Arctic Squid would take to delay
three as well.