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Offline VinerozTopic starter

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Coffin | Coffin https://elementscommunity.org/forum/index.php?topic=36190.msg455138#msg455138
« on: January 31, 2012, 02:23:01 am »
NAME:
Coffin
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:
TEXT:
When a creature dies, it goes into Coffin and becomes burrowed.
:life : Put the creature into play.
NAME:
Coffin
ELEMENT:
Death
COST:
1 :death
TYPE:
Permanent
ATK|HP:
TEXT:
When a creature dies, it goes into Coffin and becomes burrowed.
:life : Put the creature into play.
ART:
http://www.sxc.hu/photo/1017040, modified by Vineroz
IDEA:
Vineroz
NOTES:
One of the card ideas of my Trials #5 phase 1 submission.

When a creature dies (either your's or opponent's), it will go into Coffin (changes the thumbnail of Coffin into that creature). Upon activating the skill, the creature stored in it will go into your creature field, and Coffin will be unburrowed. When there is no creature in the Coffin, you will just waste 1 :life when you activate the skill.
SERIES:
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Offline furballdn

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Re: Coffin | Coffin https://elementscommunity.org/forum/index.php?topic=36190.msg455139#msg455139
« Reply #1 on: January 31, 2012, 02:23:45 am »
Sounds similar to the tomb idea.

Offline EmeraldTiger

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Re: Coffin | Coffin https://elementscommunity.org/forum/index.php?topic=36190.msg455399#msg455399
« Reply #2 on: January 31, 2012, 08:33:19 pm »
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Re: Coffin | Coffin https://elementscommunity.org/forum/index.php?topic=36190.msg455450#msg455450
« Reply #3 on: January 31, 2012, 11:06:11 pm »
Seems like a nice card.

Offline n00b

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Re: Coffin | Coffin https://elementscommunity.org/forum/index.php?topic=36190.msg455498#msg455498
« Reply #4 on: February 01, 2012, 02:29:11 am »
Suddenly, play ALL the Retrollvirus!

Also, seems like the playing cost (3 :death) of the card seems a bit low for how much potential it has. Seems like it could stand to be like 5|2 or something.
Good idea :)
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Offline VinerozTopic starter

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Re: Coffin | Coffin https://elementscommunity.org/forum/index.php?topic=36190.msg455502#msg455502
« Reply #5 on: February 01, 2012, 02:43:40 am »
I reckon it takes a creature to die + a turn to activate the skill + two elements to work, so the card cost should stay low. I could be wrong though.
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Offline VinerozTopic starter

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Re: Coffin | Coffin https://elementscommunity.org/forum/index.php?topic=36190.msg457627#msg457627
« Reply #6 on: February 07, 2012, 06:27:58 pm »
Update for a pwettier art ^^
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Offline moomoose

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Re: Coffin | Coffin https://elementscommunity.org/forum/index.php?topic=36190.msg457629#msg457629
« Reply #7 on: February 07, 2012, 06:41:05 pm »
i recall zanz saying he didnt want to have a card graveyard- ie keep track of cards after their death/destruction.
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Offline Hyroen

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Re: Coffin | Coffin https://elementscommunity.org/forum/index.php?topic=36190.msg457689#msg457689
« Reply #8 on: February 07, 2012, 10:25:45 pm »
i recall zanz saying he didnt want to have a card graveyard- ie keep track of cards after their death/destruction.
He also did say anything is possible.
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Offline OdinVanguard

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Re: Coffin | Coffin https://elementscommunity.org/forum/index.php?topic=36190.msg458006#msg458006
« Reply #9 on: February 08, 2012, 11:16:33 pm »
As long as this card doesn't store a long list of dead creatures and spells and just replaces the one stored as creatures die, it doesn't seem like a major violation to me. Creatures are all give "summoning sickness" i.e. cant use abilities when first played. SoR circumvents that now in a specific narrow manner. Maybe this can be another one of those kind of exceptions.
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