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Offline AvusXIVTopic starter

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Source of Rejuvenation | Origin of Rejuvenation https://elementscommunity.org/forum/index.php?topic=44779.msg1016844#msg1016844
« on: November 21, 2012, 12:19:16 am »
NAME:
Source of Rejuvenation
ELEMENT:
Other
COST:
7
TYPE:
Permanent
ATK|HP:
TEXT:
Doubles the quanta production for one turn. Lose all quanta if destroyed.
 
NAME:
Origin of Rejuvenation
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
TEXT:
Doubles the quanta production for one turn. Lose all quanta if destroyed.
 

ART:
AvusXIV, SOURCE
IDEA:
AvusXIV
NOTES:
The quanta production doubled takes effect in any way quanta might be produced - only in the same turn it was played. Devourers steal the double amount of quanta under the influence of this card.
SERIES:

Spoiler for Old version:
NAME:
Source of Rejuvenation
ELEMENT:
Other
COST:
10
TYPE:
Permanent
ATK|HP:
TEXT:
Lose all quanta when played. Doubles the quanta production for one turn. Lose all quanta if destroyed.
 
NAME:
Origin of Rejuvenation
ELEMENT:
Other
COST:
14
TYPE:
Permanent
ATK|HP:
TEXT:
Lose all quanta when played. Doubles the quanta production for one turn.
 

ART:
AvusXIV, SOURCE
IDEA:
AvusXIV
NOTES:
This card somehow works like Sundial: It takes effect instantly and lasts till it's the user's turn again, when finished one more turn it disappears (but is not destroyed). The quanta production doubled takes effect in any way quanta might be produced - only in the same turn it was played: After this permanent used, a tower card gives two of a kind for being played, a Nova has the effect of a Supernova, Pests deliver two darkness quanta and so on. Of course the production of the Mark and Pillars/Towers/Pendulums is offered twice as well.

The high price is intentionally chosen to (at least partly) prevent too early bursts from strong monos/duos.

'Being destroyed' for the unupped version does only count if: Deflagration, Steal, Butterfly Effect, Shard of Focus or Pulverizer is used.
SERIES:
« Last Edit: November 28, 2012, 04:05:49 am by AvusXIV »
Dayovernight: Trolled someone with a bone shield
Dayovernight: I had 1 hit left and then I replaced my weak shield with the bone shield I was holding forever
AlexLoc: that's so troll oh my god

Offline Blaze

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Re: Source of Rejuvenation | Origin of Rejuvenation https://elementscommunity.org/forum/index.php?topic=44779.msg1016870#msg1016870
« Reply #1 on: November 21, 2012, 02:30:33 am »
I think it costs a little too much. I would either make them both cost less, or let you keep your quanta when you play it. It would only be good if you had 14 quanta and more than 6 quanta producers. Does it also double the quanta you devour with Pest? If so it certainly makes sense in Pestal decks, which is one of my favorites. It's certainly an interesting late game boost. One issue I see is often times in the late game you're top decking, so a boost in quanta wouldn't actually help you at all, seeing as you probably have enough to play the one card you get each turn.

Offline Drake_XIV

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Re: Source of Rejuvenation | Origin of Rejuvenation https://elementscommunity.org/forum/index.php?topic=44779.msg1016884#msg1016884
« Reply #2 on: November 21, 2012, 03:31:01 am »
Outside of Rainbows, this does not seem worth it at all.

Offline AvusXIVTopic starter

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Re: Source of Rejuvenation | Origin of Rejuvenation https://elementscommunity.org/forum/index.php?topic=44779.msg1016925#msg1016925
« Reply #3 on: November 21, 2012, 07:54:52 am »
Thank you both for your fast feedback! :)

One thing Blaze mentioned: The costs might be too high indeed. If I consider them lowered I have to refuse drake's statement 'being useless outside of rainbows'. You just have to be a little creative:

Cremation production is doubled (should even work with the actual costs). Pest production is doubled; and if it would also devour two quanta, as Blaze asked, there would even be one more aditional use. I like the idea :) Gemfinders, RoLs, Brimstone Eaters and Damsels offer twice as much quanta as well. A synergy with Fractal is thinkable e.g.

So it's possible to easily benefit after a very short time from that card. In the later game it could be very strong if the *Lose all quanta when played* would be removed. You could easily push the damage of Siphon Life, Ice Bolt or Fire Bolt and the protective strength of the Dissipation Shield/Field for example. Not to forget the strong push of the Rustler...

Or *Lose all quanta when played* can be removed from the cards at all but the effect of the unupped applied to both versions (if destroyed, lose all quanta). Then it's fair to let the player keep it's quanta on use imo - and makes sense with higher costs also. Adds some risk to the card, and increases the importance of PA.

I hope for more feedback because I really see a potential in this idea with a wide spread of uses - and tactics possible with that card  8) And please don't be pissed because I didn't quote you 'properly'  ::)
Dayovernight: Trolled someone with a bone shield
Dayovernight: I had 1 hit left and then I replaced my weak shield with the bone shield I was holding forever
AlexLoc: that's so troll oh my god

Offline sirwoofy

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Re: Source of Rejuvenation | Origin of Rejuvenation https://elementscommunity.org/forum/index.php?topic=44779.msg1016926#msg1016926
« Reply #4 on: November 21, 2012, 08:03:15 am »
this card would definitely make things more interesting. i do not feel the cost should be lowered. i imagine that it can already be taken advantage of if you get lucky and draw 2 novas.

Offline Drake_XIV

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Re: Source of Rejuvenation | Origin of Rejuvenation https://elementscommunity.org/forum/index.php?topic=44779.msg1016927#msg1016927
« Reply #5 on: November 21, 2012, 08:33:54 am »
Thank you both for your fast feedback! :)

One thing Blaze mentioned: The costs might be too high indeed. If I consider them lowered I have to refuse drake's statement 'being useless outside of rainbows'. You just have to be a little creative:

Cremation production is doubled (should even work with the actual costs). Pest production is doubled; and if it would also devour two quanta, as Blaze asked, there would even be one more aditional use. I like the idea :) Gemfinders, RoLs, Brimstone Eaters and Damsels offer twice as much quanta as well. A synergy with Fractal is thinkable e.g.

So it's possible to easily benefit after a very short time from that card. In the later game it could be very strong if the *Lose all quanta when played* would be removed. You could easily push the damage of Siphon Life, Ice Bolt or Fire Bolt and the protective strength of the Dissipation Shield/Field for example. Not to forget the strong push of the Rustler...

Or *Lose all quanta when played* can be removed from the cards at all but the effect of the unupped applied to both versions (if destroyed, lose all quanta). Then it's fair to let the player keep it's quanta on use imo - and makes sense with higher costs also. Adds some risk to the card, and increases the importance of PA.

I hope for more feedback because I really see a potential in this idea with a wide spread of uses - and tactics possible with that card  8) And please don't be pissed because I didn't quote you 'properly'  ::)
I had meant [in most cases] it does not seem worth it.

While it does double quanta, it is not easily paid without the help of QTs, Novae, or Crema, which are the backbone of many a Rainbow deck and what I was referring to.

The quanta drain also easily nulls a quick enough Fractal as you propose, unless you plan to use this late game, in which I don't feel this will have much use as if you are able to stall that long, you should be capable of generating sufficient quanta on you own.

Offline AvusXIVTopic starter

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Re: Source of Rejuvenation | Origin of Rejuvenation https://elementscommunity.org/forum/index.php?topic=44779.msg1017023#msg1017023
« Reply #6 on: November 21, 2012, 07:12:33 pm »
Thank you both for your fast feedback! :)

One thing Blaze mentioned: The costs might be too high indeed. If I consider them lowered I have to refuse drake's statement 'being useless outside of rainbows'. You just have to be a little creative:

Cremation production is doubled (should even work with the actual costs). Pest production is doubled; and if it would also devour two quanta, as Blaze asked, there would even be one more aditional use. I like the idea :) Gemfinders, RoLs, Brimstone Eaters and Damsels offer twice as much quanta as well. A synergy with Fractal is thinkable e.g.

So it's possible to easily benefit after a very short time from that card. In the later game it could be very strong if the *Lose all quanta when played* would be removed. You could easily push the damage of Siphon Life, Ice Bolt or Fire Bolt and the protective strength of the Dissipation Shield/Field for example. Not to forget the strong push of the Rustler...

Or *Lose all quanta when played* can be removed from the cards at all but the effect of the unupped applied to both versions (if destroyed, lose all quanta). Then it's fair to let the player keep it's quanta on use imo - and makes sense with higher costs also. Adds some risk to the card, and increases the importance of PA.

I hope for more feedback because I really see a potential in this idea with a wide spread of uses - and tactics possible with that card  8) And please don't be pissed because I didn't quote you 'properly'  ::)
I had meant [in most cases] it does not seem worth it.

While it does double quanta, it is not easily paid without the help of QTs, Novae, or Crema, which are the backbone of many a Rainbow deck and what I was referring to.

The quanta drain also easily nulls a quick enough Fractal as you propose, unless you plan to use this late game, in which I don't feel this will have much use as if you are able to stall that long, you should be capable of generating sufficient quanta on you own.

Well, you got some points I can't ignore when I think them through. That's why I redesigned the card. The most important thing definitely is the removal of the quanta loss.
Dayovernight: Trolled someone with a bone shield
Dayovernight: I had 1 hit left and then I replaced my weak shield with the bone shield I was holding forever
AlexLoc: that's so troll oh my god

Offline Drake_XIV

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Re: Source of Rejuvenation | Origin of Rejuvenation https://elementscommunity.org/forum/index.php?topic=44779.msg1017102#msg1017102
« Reply #7 on: November 22, 2012, 08:04:24 am »
You might want to consider dropping the upgraded cost to 4/5 :rainbow since :rainbow balances differently compared to :underworld costs.

Offline AvusXIVTopic starter

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Re: Source of Rejuvenation | Origin of Rejuvenation https://elementscommunity.org/forum/index.php?topic=44779.msg1017162#msg1017162
« Reply #8 on: November 22, 2012, 04:23:42 pm »
You might want to consider dropping the upgraded cost to 4/5 :rainbow since :rainbow balances differently compared to :underworld costs.

Done, it's 7/5 now :)
Dayovernight: Trolled someone with a bone shield
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AlexLoc: that's so troll oh my god

Offline Tirear

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Re: Source of Rejuvenation | Origin of Rejuvenation https://elementscommunity.org/forum/index.php?topic=44779.msg1017181#msg1017181
« Reply #9 on: November 22, 2012, 07:02:55 pm »
Will a quantum tower give 2 quanta each in 3 (not necessarily distinct) pools, or 1 quanta each in 6 pools?
Does this last until the end of your current turn, or the beginning of your next turn (which would enable enemy singularities to supernova you)?

Offline AvusXIVTopic starter

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Re: Source of Rejuvenation | Origin of Rejuvenation https://elementscommunity.org/forum/index.php?topic=44779.msg1017307#msg1017307
« Reply #10 on: November 23, 2012, 08:21:52 pm »
Will a quantum tower give 2 quanta each in 3 (not necessarily distinct) pools, or 1 quanta each in 6 pools?

The quanta would be given like it is now, just the amount doubled. If the rng decides 2x :earth and 1x :time it's 4x :earth and 2x :time. So just three times rolled for distribution.

Does this last until the end of your current turn, or the beginning of your next turn (which would enable enemy singularities to supernova you)?

Till the beginning of your next turn. So yeah, enemy's singularities would SN you.


Thank you for the questions, they really surprised me and go in detail :)
« Last Edit: November 23, 2012, 08:23:54 pm by AvusXIV »
Dayovernight: Trolled someone with a bone shield
Dayovernight: I had 1 hit left and then I replaced my weak shield with the bone shield I was holding forever
AlexLoc: that's so troll oh my god

 

anything
blarg: