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Soul's Escape | Soul's Escape https://elementscommunity.org/forum/index.php?topic=30855.msg392132#msg392132
« on: September 11, 2011, 12:27:14 pm »
NAME:
Soul's Escape
ELEMENT:
Light
COST:
6 :light
TYPE:
Permanent
ATK|HP:
/
TEXT:
When a creature dies, it generates a Soul (X | 0) X is the creature's attack.
NAME:
Soul's Escape
ELEMENT:
Light
COST:
8 :light
TYPE:
Permanent
ATK|HP:
/
TEXT:
When a creature dies, it generates a Soul (X | 0) X is the creature's attack.
ART:
improvedphoton
IDEA:
Original idea: improvedphoton
Thanks to rowcla for helping finalize it
NOTES:
Souls are finished and posted here :D
SERIES:
/
Water Soul
          Time Soul
          Light Soul
          Life Soul
          Gravity Soul
          Fire Soul
          Entropy Soul
          Earth Soul
          Death Soul
          Darkness Soul
          Air Soul
          Aether Soul
         

Offline Calindu

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Re: Soul's Escape | Soul's Escape https://elementscommunity.org/forum/index.php?topic=30855.msg392134#msg392134
« Reply #1 on: September 11, 2011, 12:37:52 pm »
Zomg...no format?
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
War

Re: Soul's Escape | Soul's Escape https://elementscommunity.org/forum/index.php?topic=30855.msg392137#msg392137
« Reply #2 on: September 11, 2011, 12:42:45 pm »

Offline rowcla

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Re: Soul's Escape | Soul's Escape https://elementscommunity.org/forum/index.php?topic=30855.msg392138#msg392138
« Reply #3 on: September 11, 2011, 12:46:49 pm »
to be frank i dont like it

Death effects should be kept to death or at least similar elements (like dark or entropy) furthermore the ability is only of use if your opponent doesnt have a shield and it can only really be used if you have one as well, the mechanic is kind of interesting though, but it needs a change to something else i reckon.

besides this the theme is kinda weird, i mean why is its soul made into photons? Actually that gives me an interesting idea for this.

Instead of this you could make it that whenever a non soul creature dies put an X | X creature onto the battlefield where X is the previous creatures attack

I suppose if you did this you wouldnt need the non soul bit (graveyard doesnt mention non skeleton)

anyway hope this is helpful
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Re: Soul's Escape | Soul's Escape https://elementscommunity.org/forum/index.php?topic=30855.msg392140#msg392140
« Reply #4 on: September 11, 2011, 12:55:12 pm »
to be frank i dont like it

Death effects should be kept to death or at least similar elements (like dark or entropy) furthermore the ability is only of use if your opponent doesnt have a shield and it can only really be used if you have one as well, the mechanic is kind of interesting though, but it needs a change to something else i reckon.

besides this the theme is kinda weird, i mean why is its soul made into photons? Actually that gives me an interesting idea for this.

Instead of this you could make it that whenever a non soul creature dies put an X | X creature onto the battlefield where X is the previous creatures attack

I suppose if you did this you wouldnt need the non soul bit (graveyard doesnt mention non skeleton)

anyway hope this is helpful
Well i forgot to say that darkness and death creatures don't give Photons, and i choose photons cause they look like souls.... Kinda xD.... But i like your idea of the X | X creature.... So you gave me and idea... :D... The creature dies, and spawns a Soul, that has X | 0 and X is the creature's attack, so it's kinda a last chance to attack :D..... And the card's name should be Last Chance.... Maybe.... What ya think? :D

Offline rowcla

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Re: Soul's Escape | Soul's Escape https://elementscommunity.org/forum/index.php?topic=30855.msg392147#msg392147
« Reply #5 on: September 11, 2011, 01:43:09 pm »
hmm yeah that works, although i reckon the current name still kinda fits in, on the other hand if youre making it X | 0 then that could spawn some possibly OP combos with death affects and Ball lightning

wait a minute, Schrodingers cat triggers this, buff a cat and then use its ability would be crazy OP!

hrmmmmm.... maybe you could make it light creatures only?
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Offline Pineapple

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Re: Soul's Escape | Soul's Escape https://elementscommunity.org/forum/index.php?topic=30855.msg392150#msg392150
« Reply #6 on: September 11, 2011, 01:51:51 pm »
wait a minute, Schrodingers cat triggers this, buff a cat and then use its ability would be crazy OP!
Lol, 2 :entropy for 1 photon per turn isn't "crazy OP"...

Re: Soul's Escape | Soul's Escape https://elementscommunity.org/forum/index.php?topic=30855.msg392165#msg392165
« Reply #7 on: September 11, 2011, 02:40:43 pm »
Hmmmm.... Well, as patchx94 said it's not OP, cause it disappears after, but yeah, nice strategy, and when Soul dies, it doesn't trigger Boneyard..... But maybe Soul Catcher could neautralize this card, or just get his 2 :death after Soul dies.... Need more ideas :D, and i will post here as soon as i can the Soul card and the new Soul's Escape :D, you just need to give me ideas! :D xD :D

MOD: And here is the Soul 8)
  -->

Found the graphics on net.... And just wait, i got a VERY good idea, i will post it when i'm finished :D

Re: Soul's Escape | Soul's Escape https://elementscommunity.org/forum/index.php?topic=30855.msg392186#msg392186
« Reply #8 on: September 11, 2011, 03:57:24 pm »
Here's the idea :D 8) :P ;D :))



So... If a :fire creature dies, a :fire Soul appears, if a :water creature dies, a :water Soul appears. Good eh? :D the nymphs are the only thing that haves this kind of mechanics.... Well not the same but scimillar :D, so this is quite a good idea i think, but maybe the souls should not generate quanta, maybe they should have skills.... Example, :light Soul heals you when dies, :fire Soul burns oponent's creatures or the oponent, :water Soul clears poison and gives you heal over time (purify :D), :entropy Soul can mutate itself maybe... but it would be op sometimes -.-, and so on and so on and so on :D.... I'm lovin' it xD, and ya? :D

Offline rowcla

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Re: Soul's Escape | Soul's Escape https://elementscommunity.org/forum/index.php?topic=30855.msg392454#msg392454
« Reply #9 on: September 12, 2011, 06:54:44 am »
wait a minute, Schrodingers cat triggers this, buff a cat and then use its ability would be crazy OP!
Lol, 2 :entropy for 1 photon per turn isn't "crazy OP"...
please read the whole post, first of all this is in combo with the new idea, furthermore it would be op with a buffed cat, a few blessing would allow you to get a 10 | 0 creature every turn, and thats a bit op

oh yes and as for the current idea i do kind of find it interesting though you need to make sure its balanced, light would need to be less powerful as people would just mono it, same with entropy and probably death and aether too.

heres some ideas

 :aether when it a random creature your opponent crontrols loses its skill
 :air when it dies generate 2  :air (i dunno about this one)
 :darkness when it dies your opponent is drained 1 hp for eachcard in his hand
 :death when it dies a random creature an opponent crontrols gets a poison couter (or your opponnent could work)
 :earth when it dies a random creature an opponent crontrols is put in stasis for 2 turns
 :entropy when it dies use pandemonium (maybe OP but it'll take out the cats at least)
 :fire when it dies deal 3 damage to a random creature an opponent crontrols
 :gravity when it dies a random creature an opponent is gravity pulled
 :life when it dies you gain a purify counter
 :light when it dies you gain 1 life (miracle yay!)
 :time when it dies each player draws a card (i dunno...)
 :water when it dies freeze your opponents weapon

hope these are of use, also i want to ask why the upped costs 8 and unupped costs 6?

oh yeah and you should get the format from http://elementscommunity.org/forum/index.php/topic,5039.0.html
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Offline Pineapple

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Re: Soul's Escape | Soul's Escape https://elementscommunity.org/forum/index.php?topic=30855.msg392458#msg392458
« Reply #10 on: September 12, 2011, 07:07:19 am »
wait a minute, Schrodingers cat triggers this, buff a cat and then use its ability would be crazy OP!
Lol, 2 :entropy for 1 photon per turn isn't "crazy OP"...
please read the whole post, first of all this is in combo with the new idea, furthermore it would be op with a buffed cat, a few blessing would allow you to get a 10 | 0 creature every turn, and thats a bit op
You don't just shove line breaks in the middle of hypotheticals before starting a new hypothetical >.>

Also, that's still not OP at all.

1 schrodinger's cat with 3 blessings and 1 soul's escape.
that's 5 cards, 16 quanta
2 quanta upkeep for 11 damage per turn...

compare that with

1 dragon
1 card, 10 quanta
0 quanta upkeep for 10 damage per turn...

Offline rowcla

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Re: Soul's Escape | Soul's Escape https://elementscommunity.org/forum/index.php?topic=30855.msg392466#msg392466
« Reply #11 on: September 12, 2011, 07:18:03 am »
im sorry but since when did 10+10 equal 11? also this would have the stats of golden dragon which costs 12 and furthermore you can even gain various other bonuses from this
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