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Offline skyironswordTopic starter

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Soul Void | Soul Void https://elementscommunity.org/forum/index.php?topic=50232.msg1084789#msg1084789
« on: July 04, 2013, 01:56:31 pm »
NAME:
Soul Void
ELEMENT:
Death
COST:
15 :death
TYPE:
Permanent
ATK|HP:

TEXT:
Arena: At the end of each turn, creatures gain attack equal to their health. Health becomes zero
NAME:
Soul Void
ELEMENT:
Death
COST:
12 :death
TYPE:
Permanent
ATK|HP:

TEXT:
Arena: At the end of each turn, creatures gain attack equal to their health. Health becomes zero

ART:

IDEA:
skyironsword
NOTES:
Arena: Destroy this card if another Arena card comes into play on either side.

Fire Shield is now a regular shield. Merry Christmas.
SERIES:
Arenas: Expansion

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Re: Soul Void | Soul Void https://elementscommunity.org/forum/index.php?topic=50232.msg1084793#msg1084793
« Reply #1 on: July 04, 2013, 02:22:17 pm »
Wouldn't they die if their hp go to 0?

I still think that the only creature with 0 hp that can survive is


I don't know if the code allows someting like that...

Offline skyironswordTopic starter

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Re: Soul Void | Soul Void https://elementscommunity.org/forum/index.php?topic=50232.msg1084796#msg1084796
« Reply #2 on: July 04, 2013, 03:02:42 pm »
They would die after they attacked. For example, using SoW on a spark doesn't kill it. This card could be similar to that in that it won't check the HP value until the end of the turn.

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Re: Soul Void | Soul Void https://elementscommunity.org/forum/index.php?topic=50232.msg1084797#msg1084797
« Reply #3 on: July 04, 2013, 03:14:24 pm »
So this is a mass-instakill? That pays for itself if I have some Soul Catchers out? And that can conveniently feed my Bonewall? And that keeps under effect for no extra cost? I think it may be OP.
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Offline Chapuz

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Re: Soul Void | Soul Void https://elementscommunity.org/forum/index.php?topic=50232.msg1084799#msg1084799
« Reply #4 on: July 04, 2013, 03:17:03 pm »
How does it work with SoP?  Voodoo doll can become abusable
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Offline skyironswordTopic starter

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Re: Soul Void | Soul Void https://elementscommunity.org/forum/index.php?topic=50232.msg1084826#msg1084826
« Reply #5 on: July 04, 2013, 06:53:09 pm »
I suppose SoP would activate before this did... Voodoo doll might have to count as dead or something. I hope they can make 'dead' mean zero health so that it doesn't do more damage than an armagio.

So this is a mass-instakill? That pays for itself if I have some Soul Catchers out? And that can conveniently feed my Bonewall? And that keeps under effect for no extra cost? I think it may be OP.

Should I make it darkness then, so that it requires a duo?
« Last Edit: July 04, 2013, 07:35:48 pm by skyironsword »

Offline andretimpa

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Re: Soul Void | Soul Void https://elementscommunity.org/forum/index.php?topic=50232.msg1084844#msg1084844
« Reply #6 on: July 04, 2013, 08:53:55 pm »
I suppose SoP would activate before this did... Voodoo doll might have to count as dead or something. I hope they can make 'dead' mean zero health so that it doesn't do more damage than an armagio.

So this is a mass-instakill? That pays for itself if I have some Soul Catchers out? And that can conveniently feed my Bonewall? And that keeps under effect for no extra cost? I think it may be OP.

Should I make it darkness then, so that it requires a duo?

That's just the tip of the iceberg:
Titan + AW + PU + this = gg. Add 2 more PUs and you have a 6 card 200 HP OTK for example (all other combos that deal 200 HP use 8 cards).
This + dim-shield in a creatureless stall = kill all your opponent offense for 15 quanta, with no other side effect.

I'm sure there are other situations I didn't though of. The problem is that both killing all the creatures and adding their health to the attack is seriously broken.
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Re: Soul Void | Soul Void https://elementscommunity.org/forum/index.php?topic=50232.msg1084951#msg1084951
« Reply #7 on: July 05, 2013, 01:06:02 pm »
I can change it to say 'creatures die after one turn' to prevent Voodoo Doll abuse.

Or, alternatively, I can add attack to health and attack becomes zero after attack for a much, much slower game.

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Re: Soul Void | Soul Void https://elementscommunity.org/forum/index.php?topic=50232.msg1084961#msg1084961
« Reply #8 on: July 05, 2013, 01:46:47 pm »
Or, alternatively, I can add attack to health and attack becomes zero after attack for a much, much slower game.

This removes the death effects but it might still be too strong in a deckout with lots of healing ( :light / :death duo), since the offense is still gone, even if this gets destroyed (and if you have a creatureless deck you have enough space in your deck to protect this).

This would also have an offensive use, together with catapult.

A targetable spell with this effect was proposed, http://elementscommunity.org/forum/index.php/topic,47689.msg1060102.html#msg1060102

I think that the first step on balancing this would be turning it into a spell (or making this have a duration), so that its not game over for your opponent if they don't have PC. Maybe making the creatures recover as time goes by (it would still slow the game, but not stop it completely).

If you turn it into a spell or permanent, with a timer, you should consider too if it should drain all :death quanta or not.
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Re: Soul Void | Soul Void https://elementscommunity.org/forum/index.php?topic=50232.msg1084969#msg1084969
« Reply #9 on: July 05, 2013, 02:42:46 pm »
Well, a spell doesn't exactly make a good arena :P

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Re: Soul Void | Soul Void https://elementscommunity.org/forum/index.php?topic=50232.msg1085017#msg1085017
« Reply #10 on: July 05, 2013, 06:46:18 pm »
I think it's totally OP. Once you play it, your opponent can only win if the HP+att of their creatures is high enough to kill you. If you use it, you will have your deck prepared for it. Therefore, the only way you can lose if you use it is via OTK or deckout.
Even if it was a spell (so it affects the current creatures), it would be OP because you kill instantly every creature while you can play a sundial/dim shield to block their attack.
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Re: Soul Void | Soul Void https://elementscommunity.org/forum/index.php?topic=50232.msg1085019#msg1085019
« Reply #11 on: July 05, 2013, 07:01:42 pm »
Or, alternatively, I can add attack to health and attack becomes zero after attack for a much, much slower game.

Chapuz, this is what I was planning to make it. That way, it still effectively stops the creature while not killing it.

 

blarg: