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Purity_Riot

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Soul Syphon: The balance of life and death https://elementscommunity.org/forum/index.php?topic=3034.msg25733#msg25733
« on: February 13, 2010, 06:00:39 pm »
Okay, so, combining a few ideas and tweaking some other ones, I have made a new  :life  :death

it's a 3|2 creature for  :life :life :life  :life  :life
When your opponent takes poison damage, you heal HPs equal to that damage

it's called Risen Elf

it's upgrade would, Elven Martyr would also have  :death :death :death  Poison target player (1 point)

Purity_Riot

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Re: Soul Syphon: The balance of life and death https://elementscommunity.org/forum/index.php?topic=3034.msg25734#msg25734
« Reply #1 on: February 13, 2010, 06:01:10 pm »
ignore this post

kilava

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Re: Soul Syphon: The balance of life and death https://elementscommunity.org/forum/index.php?topic=3034.msg25743#msg25743
« Reply #2 on: February 13, 2010, 06:19:28 pm »
Seams okay if they don't stack with each other. Any special reason it has to be  :life or can it be  :water ? Death/water poison decks are a used combination.

Purity_Riot

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Re: Soul Syphon: The balance of life and death https://elementscommunity.org/forum/index.php?topic=3034.msg25745#msg25745
« Reply #3 on: February 13, 2010, 06:23:05 pm »
I don't think they should stack, that would be over the top.

I'd like it to be life because of it's healing ability.

kilava

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Re: Soul Syphon: The balance of life and death https://elementscommunity.org/forum/index.php?topic=3034.msg25748#msg25748
« Reply #4 on: February 13, 2010, 06:28:56 pm »
hmmm, I can't help you with that. I'll come back if I think of something. I could work if life had some creature control.

Offline Glitch

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Re: Soul Syphon: The balance of life and death https://elementscommunity.org/forum/index.php?topic=3034.msg25766#msg25766
« Reply #5 on: February 13, 2010, 07:03:39 pm »
Kickers require a decision tree that hasn't been coded yet.

Is this an instant?

Purity_Riot

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Re: Soul Syphon: The balance of life and death https://elementscommunity.org/forum/index.php?topic=3034.msg25781#msg25781
« Reply #6 on: February 13, 2010, 07:37:50 pm »
kicker was just a turn of phrase, sorry

and it's meant to be a permanent

Offline Glitch

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Re: Soul Syphon: The balance of life and death https://elementscommunity.org/forum/index.php?topic=3034.msg25802#msg25802
« Reply #7 on: February 13, 2010, 08:21:21 pm »
Admittedly it's an awesome idea, but adding heals to a poison deck?  I dunno..... that would mean to beat it you have to do double the poison damage you're taking each turn..... I'm a tentative maybe on this card for now.

Purity_Riot

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Re: Soul Syphon: The balance of life and death https://elementscommunity.org/forum/index.php?topic=3034.msg25806#msg25806
« Reply #8 on: February 13, 2010, 08:26:21 pm »
My decks all about healing and poison

I see what you mean though. That's why I want one of the costs to be  :life isntead of  :death, just not sure if it should be the cost of the card, or of the ability.

Offline Glitch

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Re: Soul Syphon: The balance of life and death https://elementscommunity.org/forum/index.php?topic=3034.msg25809#msg25809
« Reply #9 on: February 13, 2010, 08:29:43 pm »
That would balance it, as it would force the player to make a trio-deck in order to use it.

Make the card cost  :life, and the ability  :death

The ability, by the way, looks awesome.  The healing you get from his 1 poison cancels out some of the damage from your 2, so in reality, the card just super speeds up the game, so you both are taking 1 poison a turn.

Purity_Riot

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Re: Soul Syphon: The balance of life and death https://elementscommunity.org/forum/index.php?topic=3034.msg25812#msg25812
« Reply #10 on: February 13, 2010, 08:31:21 pm »
better?

kilava

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Re: Soul Syphon: The balance of life and death https://elementscommunity.org/forum/index.php?topic=3034.msg25820#msg25820
« Reply #11 on: February 13, 2010, 08:48:58 pm »
How about this:

Opponent damage taken by poison heals you for an equal amount each turn.
 :death :death Bargain: Inflict 1 poison damage on the opponent and 2 on yourself each turn.


 

blarg: