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AeonSiege

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Soul | Soul https://elementscommunity.org/forum/index.php?topic=21805.msg279482#msg279482
« on: February 27, 2011, 06:32:18 am »
NAME:
Soul
ELEMENT:
Aether
COST:
1 :aether
TYPE:
Creature
ATK|HP:
1|1
TEXT:
Immaterial
:air : Possess Weapon
Soul merges with your weapon.
NAME:
Soul
ELEMENT:
Aether
COST:
0
TYPE:
Creature
ATK|HP:
1|1
TEXT:
Immaterial
:air : Possess Weapon
Soul merges with your weapon.
ART:
AeonSiege
IDEA:
AeonSiege
NOTES:
What I meant with merge is that Soul dies but doesn't activate death effects and your weapon becomes a creature.
When Soul merges the weapon doesn't get Immaterialized

Offline az4rel

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Re: Soul | Soul https://elementscommunity.org/forum/index.php?topic=21805.msg279487#msg279487
« Reply #1 on: February 27, 2011, 06:40:56 am »
animate weapon for aether,
 does it target PA'd  weapons and morning glory?
the resulting weapon is inmmortal?

AeonSiege

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Re: Soul | Soul https://elementscommunity.org/forum/index.php?topic=21805.msg279494#msg279494
« Reply #2 on: February 27, 2011, 06:51:22 am »
Well its not really aether. Its a synergy between aether and air for the unupped version (look at the cost of the ability) and theoretically purely air for the upped version.

PA'd??? Couldn't follow you there. About morning glory, yes, it becomes a creature since its not really targeting. Its the same as animate weapon that doesn't target the weapon.

When Soul merges the weapon doesn't become Immaterial. Thank you sir for noticing. I will add that to the notes.

Offline az4rel

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Re: Soul | Soul https://elementscommunity.org/forum/index.php?topic=21805.msg279500#msg279500
« Reply #3 on: February 27, 2011, 06:59:15 am »
Well its not really aether. Its a synergy between aether and air for the unupped version (look at the cost of the ability) and theoretically purely air for the upped version.

PA'd??? Couldn't follow you there. About morning glory, yes, it becomes a creature since its not really targeting. Its the same as animate weapon that doesn't target the weapon.

When Soul merges the weapon doesn't become Immaterial. Thank you sir for noticing. I will add that to the notes.
by pa'd i meant protect artifact used on it, but if it target morning glory it target that too.
also now it is a bit under powered requires a duo where flying weapon requires only  :air
and requires air where animate weapon is free.
not really sure how to balance it surely it just need a little extra effect or a cost change, preferally the first one.

Kaos.

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Re: Soul | Soul https://elementscommunity.org/forum/index.php?topic=21805.msg279551#msg279551
« Reply #4 on: February 27, 2011, 10:47:45 am »
I really like the idea, but this card is useful only unupgraded. :/

Once you upgrade this and animate weapon with the second you animate your weapon immediately, with the first you must wait to use Soul's ability.

I like it, but I don't think it could be added to the game. :/ Try to improve its ability some way.^^

Offline Bieber4Ever98

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Re: Soul | Soul https://elementscommunity.org/forum/index.php?topic=21805.msg279599#msg279599
« Reply #5 on: February 27, 2011, 01:06:59 pm »
Awesome now i can run a 12 weapons deck with all of them flying.  :o

Interesting idea. We need a cheap cheap for Aether. (Oops forgot about Spark)

Making it immaterial is a good idea. Otherwise you could fractal them and pull out many weapons into the fight.
My real-life sucks. So i come online to compensate that.

AeonSiege

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Re: Soul | Soul https://elementscommunity.org/forum/index.php?topic=21805.msg279892#msg279892
« Reply #6 on: February 27, 2011, 08:58:51 pm »
I don't want to give it a free ability cost because that ability is from :air. Maybe merging could add +1|+1 or Immaterial to the weapon to balance it.

Offline vrt

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Re: Soul | Soul https://elementscommunity.org/forum/index.php?topic=21805.msg281240#msg281240
« Reply #7 on: March 01, 2011, 11:30:03 pm »
So long and thanks for all the fish!

 

blarg: