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Offline eljoemoTopic starter

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Soul Shatter | Soul Shatter https://elementscommunity.org/forum/index.php?topic=60228.msg1212307#msg1212307
« on: October 25, 2015, 06:32:43 pm »
NAME:
Soul Shatter
ELEMENT:
Death
COST:
12 :death
TYPE:
Spell
ATK|HP:

TEXT:
For every 10 HP your opponent has, summon a Soul Shard on their field. You win if their last Soul Shard dies.
NAME:
Soul Shatter
ELEMENT:
Death
COST:
10 :death
TYPE:
Spell
ATK|HP:

TEXT:
For every 10 HP your opponent has, summon a Soul Shard on their field. You win if their last Soul Shard dies.

ART:

IDEA:
eljoemo
NOTES:


I personally have never liked the concept of alternate win conditions. That's why I challenged myself to make one. Can't fault that logic.

As far as balances and specific mechanics (i.e. what happens with Mutation or RT) go, those can be worked out if this concept is deemed good. For now, it's probably awful.

If your opponent has 1-10 HP, they summon 1 Shard. For 11-20, they summon 2 Shards etc. 21-30 summons 3 Shards etc. The Shard's immaterial-ness is a bit like Seraph's in it's duration. Soul Shard isn't meant to be the elusive 13th Shard, it's just a convenient name (I am open to other suggestions).

All hate comments, questions and constructive criticism welcome.
SERIES:

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Offline dragtom

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Re: Soul Shatter | Soul Shatter https://elementscommunity.org/forum/index.php?topic=60228.msg1212311#msg1212311
« Reply #1 on: October 25, 2015, 06:44:21 pm »
Soul Shatter should be a permanent.
That way, the opponent can destroy your Soul Shatter as an alternative way to deal with the card.

What happens if the opponent doesn't have enough creature slots available for all the shards?
be quick- time is quanta.

Offline kaempfer13

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Re: Soul Shatter | Soul Shatter https://elementscommunity.org/forum/index.php?topic=60228.msg1212376#msg1212376
« Reply #2 on: October 26, 2015, 03:34:36 am »
flooding synergy!
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Offline eljoemoTopic starter

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Re: Soul Shatter | Soul Shatter https://elementscommunity.org/forum/index.php?topic=60228.msg1212386#msg1212386
« Reply #3 on: October 26, 2015, 05:02:13 am »
Soul Shatter should be a permanent.
That way, the opponent can destroy your Soul Shatter as an alternative way to deal with the card.

What happens if the opponent doesn't have enough creature slots available for all the shards?

Permanent is probably a good call, it won't hurt to have another way to counter this if you give it a re-balance. If there's not enough space, I'd say just fill up as many as possible. Though that might cause trouble with afla so I don't know.

flooding synergy!

I already though of that, but Flooding doesn't affect Other creatures. It would be way to easy if it did.
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Offline Espithel

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Re: Soul Shatter | Soul Shatter https://elementscommunity.org/forum/index.php?topic=60228.msg1212387#msg1212387
« Reply #4 on: October 26, 2015, 05:04:58 am »
What happens if the field is full? Do you instantly win?

Offline kaempfer13

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Re: Soul Shatter | Soul Shatter https://elementscommunity.org/forum/index.php?topic=60228.msg1212403#msg1212403
« Reply #5 on: October 26, 2015, 07:15:05 am »
According to the current wording it works like this: A soul shard dies->check if any other soul shard is left on that side of the board, if not that player loses. If no soul shard is created in the first place, then technically this effect would never trigger (sorta like SoFo can exceed 45 hp if it obtains the last couple without using its ability). Btw this way the last shard would not be triggered by rewind either. It would be easy enough to change the wording though, but to me it seems pretty fair this way.
Other than that if flooding doesnt work:
Normal AoE doesnt exceed 3 dmg so it would take at least 3 turns to AoE them all (with fire buckler only 2)
However plague wont deal damage until the end of their turn so 2 upped Plagues will kill them all in 2 turns (4 in 1).
Card(s)/combos that kill a single shard in 1 turn: -freeze/shockwave, buffed otyugh/scarab, gp + creatures, warden + double buff/Sopa
each of them but the last: RT, eternity, mutation, fallen elf

Forced synergy: SoSac
More synergies: Mummy rt deck,
Diamond shield, Dim shield, Wings, sundial
SoV
Fractal
Aflatoxin (fill all of the opponents slots, the kill one, play this, kill the shard

The more you know:
-SoW reflect wont work as Seraph loses spell damage after 1 turn, even if the immortality is renewed.
-dessication can actually benefit from the additional creatures, however this is probably not worth it
- it might be that some bolts will still kill it as you only target with them once in the beginning (immortal==untargettable in this game)

Suggested changes: Tbh this card seems abit weak; if you dont specifically workaround all of its drawbacks, you probably  just die and right now its around as expensive as Otks, while not killing your opponent instantly and even allowing them to kill you faster; so here are 2 radical buffs:
- Summon a shard for every 20 hp your opponent has
- That portion of life is taken as damage when the shard dies ( this is actually a berf as its now worse if your opponents board is almost full)
- Killing 1 shard should have an effect on your opponent. Pick one: silence effect, cant play spells or has their effect weakened, a random card in his hand becomes unplayable (like costs 76 :darkness now), cant use permanents (also the weapon wont attack), cannot use its monsters abilities
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Offline Monox D. I-Fly

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Re: Soul Shatter | Soul Shatter https://elementscommunity.org/forum/index.php?topic=60228.msg1219829#msg1219829
« Reply #6 on: January 10, 2016, 05:59:18 pm »
Soul Shard isn't meant to be the elusive 13th Shard, it's just a convenient name (I am open to other suggestions).

Why don't we try to look for synonyms? If it is not meant to be the thirteenth Shard, then maybe Soul Fragment will do?
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

 

anything
blarg: