Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Rossendale on January 09, 2010, 11:56:33 am

Title: Soul-Saver
Post by: Rossendale on January 09, 2010, 11:56:33 am
This is my first card idea (first post even :P)...

Soul-Capturer - Entorpy - X Entropy quantums
Spell
Ability: Capture - When the target creature dies, you get as much quantums as the creature costed divided by 2. X equals as much quantums as the target creature costed - 2 (can't get below 1).

Improved version

Soul-Saver - Entropy - X Entropy quantums
Spell
Ability: Capture - When the target creature dies, you get as much quantums as the creature costed. X equals as much quantums as the target creature costed -3 (can't get below 1).
Title: Re: Soul-Saver
Post by: Silkenfist on January 09, 2010, 12:54:54 pm
I don't see much use for it. After all, Entropy has Novas to give you 12 quanta for free immediately. Why would I add costs, delay and dependancy to it?
Title: Re: Soul-Saver
Post by: Koxeida on January 10, 2010, 01:38:55 am
What about making the spell targets all your creatures (except immateiral ones ) ?
blarg: