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thejon

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Soul Mend | Soul Mend https://elementscommunity.org/forum/index.php?topic=13594.msg171270#msg171270
« on: October 05, 2010, 04:46:15 pm »
NAME:
Soul Mend
ELEMENT:
Other
COST:
3
TYPE:
Spell
TEXT:
Soul Mend instantly restores 3 HP
NAME:
Soul Mend (Upgraded)
ELEMENT:
Other
COST:
3
TYPE:
Spell
TEXT:
Soul Mend instantly restores 5 HP
ART:
theJon
IDEA:
theJon
NOTES:
Wanted this to be an option for a quick "end of match" heal; useful in those situations where you just need a "tiny" bit more HP to survive until the next round, or to complete an Elemental Mastery.
What does the community think about this?  I'm impartial to the art; I just threw some swirls / colors together in Gimp to have a placeholder; could certainly use some touching up (especially on the upgraded one).

I was wondering too if the cost needs to be increased for this?  Perhaps 3 for regular, 5 for upgraded (to match healing amount)?  Or reduced to better match the Life "Heal" card (20 HP / 3 quantum)? Ideas all welcome!

Offline EmeraldTiger

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Re: Soul Mend | Soul Mend https://elementscommunity.org/forum/index.php?topic=13594.msg171290#msg171290
« Reply #1 on: October 05, 2010, 05:15:46 pm »
i am not an card making expert, but i do know the types of cards are creature, spell and permanent. Also if there is a section of the table that is not needed, delete it.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

thejon

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Re: Soul Mend | Soul Mend https://elementscommunity.org/forum/index.php?topic=13594.msg171303#msg171303
« Reply #2 on: October 05, 2010, 05:28:54 pm »
i am not an card making expert, but i do know the types of cards are creature, spell and permanent. Also if there is a section of the table that is not needed, delete it.
Removed offending table rows, and fixed card type.  For some reason, I was thinking type = quantum type.  Was quite confused why it was asked for twice, makes much more sense now :)

Also added this:
because it amused me :)

Offline EvaRia

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Re: Soul Mend | Soul Mend https://elementscommunity.org/forum/index.php?topic=13594.msg171356#msg171356
« Reply #3 on: October 05, 2010, 07:20:13 pm »
Holy flash heals for 10hp for free, and for creatures as well, and works as cc in some cases.
This is atm unnecessary, or at the least way too costly.

thejon

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Re: Soul Mend | Soul Mend https://elementscommunity.org/forum/index.php?topic=13594.msg171376#msg171376
« Reply #4 on: October 05, 2010, 07:48:14 pm »
Holy flash heals for 10hp for free, and for creatures as well, and works as cc in some cases.
This is atm unnecessary, or at the least way too costly.
I've been playing for about half a year now, and never knew about Holy Flash.  Going to be my next upgraded card :) Thanks!

In regards to this one; what would be a better balance then?  How about just reducing the cost / increasing the gain?  Something  like 1/5 | 0/10 similar to Holy Flash, but the 1 being any quanta instead of forced white?

I understand that makes this card very similar, was really thinking more for healing in any sort of deck you might choose to build; just a little at a time.

Thanks for the feedback!

Offline EvaRia

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Re: Soul Mend | Soul Mend https://elementscommunity.org/forum/index.php?topic=13594.msg171383#msg171383
« Reply #5 on: October 05, 2010, 08:03:28 pm »
I'm not sure.
There's not a lot going for this unless you do something really unique with it.
Up to you do decide really.

Offline AnonymousRevival

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Re: Soul Mend | Soul Mend https://elementscommunity.org/forum/index.php?topic=13594.msg171534#msg171534
« Reply #6 on: October 06, 2010, 12:06:09 am »
First of all, leave this special efect to light or life, that's what makes them different from other elements, second of all, heal requires only 3 :life quanta, but yet it heals 20 HPs!
Ignotum venit retro vivere. :aether :light

 

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