Hello everyone. First of all I apologize for my english, I'll make mistakes and I'll be glad if you correct me.
This is my first post but I've been playing Elements a lot.
The card I propose is thought for challenge false gods. I can win easyly some of theme, but the others maybe only once. I think that is very difficult to protect permanents because some FG destroy them sistmaticly. Besides, there is only one kind of card for protecting permanets but for creatures you have quintessece and anubis.
The theory of my card is that you summon a Hill/Mountain between bouth players. It has to be destroyed to arrive to the opponent's permanents. Every destruction avility or spell destroy one counter. Weapons or shields are not protected, because they are in the owner hands and can not be hidden behind the hill/mountain.
I've think in other variants, but perhaps they are OP or ilogical:
-Protect only your permanents (you are over the mountain, then you can destroy permanents but yours can not be, because you take adventage for the high) but when mountain is destroyed you lose 20HP (you felt down). It could be OP if you use protect artifact on it, but can be destroyd or stolen before...
-Skill: X
you can recobery a counter but not alawed protect artifact on it.
-Inmaterial. Self destruction in some turns.
(
http://imageplay.net/es/view/m7Gbd93384/Raising_mountain)
(
http://imageplay.net/es/view/m7Gbd93385/Raising_hill)
I'll wait your opinions.
Thank you for your great job with the game and the forum.