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Offline AjitTopic starter

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Re: Soul Mage | Soul Necromancer https://elementscommunity.org/forum/index.php?topic=20080.msg255522#msg255522
« Reply #12 on: January 23, 2011, 09:33:09 pm »
Thanks for the comments guys.

@Rutarete Eclipse wouldn't kill it.  It would make its health 0.  Which is not positive.  But yes it does hurt the health, but helps attack.  Also I think you misunderstand, that it doesn't take :death from the enemy, it takes :death from your own stockpile.

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Re: Soul Mage | Soul Necromancer https://elementscommunity.org/forum/index.php?topic=20080.msg255546#msg255546
« Reply #13 on: January 23, 2011, 09:54:09 pm »
nice!
 love the art. and
as far a I know when a powerful necromancer is undead
he is using the body as a vehicle and usually is able to regen it, usually the regeneration ends up as a stronger, albeit more grotesque body.
  also thinking about it holy ligth should kill it.

Offline AjitTopic starter

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Re: Soul Mage | Soul Necromancer https://elementscommunity.org/forum/index.php?topic=20080.msg255550#msg255550
« Reply #14 on: January 23, 2011, 09:57:21 pm »
I could amend it to any light spells cast on Soul Mage will harm/kill it possibly.

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Re: Soul Mage | Soul Necromancer https://elementscommunity.org/forum/index.php?topic=20080.msg255575#msg255575
« Reply #15 on: January 23, 2011, 10:17:53 pm »
Holy flash should increase his health, so that it will at least work against him.
(You see, it is designed to damage undead, so thematically, it should be effective against him, not counter-productive)
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Re: Soul Mage | Soul Necromancer https://elementscommunity.org/forum/index.php?topic=20080.msg255576#msg255576
« Reply #16 on: January 23, 2011, 10:21:44 pm »
@Rutarete Eclipse wouldn't kill it.  It would make its health 0.  Which is not positive.  But yes it does hurt the health, but helps attack.  Also I think you misunderstand, that it doesn't take :death from the enemy, it takes :death from your own stockpile.
i know it takes it from your own stock, but i still think it should be 2 :death per turn or,
(this goes with the 'using a dead body' concept)
have it gain +0/+1 per turn- it's like the body is decaying and needs death to keep it alive (though this is the reverse of real life)
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Re: Soul Mage | Soul Necromancer https://elementscommunity.org/forum/index.php?topic=20080.msg255579#msg255579
« Reply #17 on: January 23, 2011, 10:23:31 pm »
Don't card's with zero die instantly?
I would assume the game has no coding for negative, so your effect would work, but protecting it from death at 0 health would probably be very inconvenient to code.


Not that coding difficulties should force a change in effect...
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Offline AjitTopic starter

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Re: Soul Mage | Soul Necromancer https://elementscommunity.org/forum/index.php?topic=20080.msg258424#msg258424
« Reply #18 on: January 27, 2011, 05:08:27 pm »
OK I'm very tempted to make it positive health due to multiple issues of possible broken-ness or inconsistencies (Holy Light, Eclipse hurts it, etc)

But then I feel this card needs to be redone, I mean its like a Vulture who doesn't gain attack for deaths and sucks up your quanta...

Ideas?

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Re: Soul Mage | Soul Necromancer https://elementscommunity.org/forum/index.php?topic=20080.msg258427#msg258427
« Reply #19 on: January 27, 2011, 05:12:28 pm »
Only light can damage it, everything else provides healing?
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Re: Soul Mage | Soul Necromancer https://elementscommunity.org/forum/index.php?topic=20080.msg258438#msg258438
« Reply #20 on: January 27, 2011, 05:30:59 pm »
it could multiply death triggers, something like avery time a creature dies triggers are activated twice.

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Re: Soul Mage | Soul Necromancer https://elementscommunity.org/forum/index.php?topic=20080.msg258439#msg258439
« Reply #21 on: January 27, 2011, 05:34:38 pm »
Only light can damage it, everything else provides healing?
That's basically making it invisible but better, and indirectly buffing Holy Flash if you give it positive health, so it might be OP.
With Negative Health, this effect would make it UP.


Don't card's with zero die instantly?
I would assume the game has no coding for negative, so your effect would work, but protecting it from death at 0 health would probably be very inconvenient to code.


Not that coding difficulties should force a change in effect...
^This. Negative Health is an awesome concept, and I don't want it to die midway.
 
I think this should be resolved by giving this card the Passive Ability "Necrophage"
"Necrophage" : HP changes from Eclipse and Holy Flash are reversed.
That way Eclipse still buffs it and Holy Flash heals it. 

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Re: Soul Mage | Soul Necromancer https://elementscommunity.org/forum/index.php?topic=20080.msg258450#msg258450
« Reply #22 on: January 27, 2011, 05:46:06 pm »
^This. Negative Health is an awesome concept, and I don't want it to die midway.
 
I think this should be resolved by giving this card the Passive Ability "Necrophage"
"Necrophage" : HP changes from Eclipse and Holy Flash are reversed.
That way Eclipse still buffs it and Holy Flash heals it.
awesome idea but maybe it could be named Unholy instead of Necrophage

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Re: Soul Mage | Soul Necromancer https://elementscommunity.org/forum/index.php?topic=20080.msg258515#msg258515
« Reply #23 on: January 27, 2011, 06:56:51 pm »
If it is positive HP you could give it immunity to poison damage but it stays infected.
Or you could give it immunity to poison damage and heal Xhp x=infection.
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