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casthegamer

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Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg27702#msg27702
« on: February 20, 2010, 12:15:33 am »
so here is my first attempt at designing a new card.




just trying to give the other colors access to card draw without just giving them something as powerful as hourglass. this card could be splashed in most decks with just a mark.

the single random quantum cost on the unupped version prevents it from being played on turn one in a completely unupgraded deck. EDIT:outside of immolation/nova

in a FG deck, i'd rather rainbow steal this than a hourglass. :D

i don't really see how this could be abused more than hourglass already has. i'm not sure how a mono deck running soul engine and vampires to gain back the hp lost would fair. i'm sure it would do well, but OP? i don't know. the idea behind this isn't to help out darkness but other duel/trio decks. darkness just seemed the best fit for flavor.

critiques are welcome.

becarem

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Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg27713#msg27713
« Reply #1 on: February 20, 2010, 12:55:10 am »
At the moment, drawing cards is something only Time cards can do, an advantage that (no one can argue) is its only elemental trait...and even so, no one considers Time to be a *broken* element for it.  A reasonable comparison, I feel, is Steal, which is a mechanic only Darkness has access to, and yet winds up in several different decks.

That being said, I am not opposed to this card per se...just Devil's Advocating.

Tea is good

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Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg27719#msg27719
« Reply #2 on: February 20, 2010, 01:47:40 am »
I'm gonna give this card a thumbs down. It'sa  great card, Balanced and everything. Great Skill, but the darkness mono is already too powerful. Do you really want to add multiple draws to an element that already has; quanta drain, life drain, heals, spells, creature control (parasites), eclipse/nightfall and lobotomize (Liquid Shadow)?

icybraker

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Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg27740#msg27740
« Reply #3 on: February 20, 2010, 03:46:55 am »
The losing-HP thing definitely appeals to me, and a card that drains you of life (Esp. from the Darkness or Death elements) should be implemented for uniqueness' sake ;P But the ability should be changed. Maybe it generates a certain creature, or something?

bobcamel

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Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg28770#msg28770
« Reply #4 on: February 23, 2010, 07:08:22 pm »
Ability goes Time cost ad it becomes fine.

rex87

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Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg29308#msg29308
« Reply #5 on: February 25, 2010, 12:16:50 pm »
 :D

Good idea!!!

So I can play Death/Darkness without wasting space on TimeFactories and Hourglasses.

 :darkness  :death

ScytherLoL

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Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg29477#msg29477
« Reply #6 on: February 25, 2010, 09:30:27 pm »
Maybe it generates a certain creature, or something?
Ok so I read that and my first thought was how about it takes your 5 hp and makes a creature with that 5 random displaced between AP/HP

ie you could have a 1|5,2|3,3|2,5|1 creature

But then I wondered about it too much.

Good idea but as stated before I think Dark has it sewn up in Monos already, although this would also be good with Life (think Emphatic Bonds you'd never lose anything)

Just an idea but thankyou for the card

Scyther

Tea is good

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Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg29621#msg29621
« Reply #7 on: February 26, 2010, 03:49:27 am »
This plus one Shard of Gratitude and you have an hourglass for 1 darkness quantum. Thats basically an elite time hourglass. OP maybe?

casthegamer

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Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg29645#msg29645
« Reply #8 on: February 26, 2010, 05:54:09 am »
This plus one Shard of Gratitude and you have an hourglass for 1 darkness quantum. Thats basically an elite time hourglass. OP maybe?
no, the drawback being that it takes an extra card to negate the 5hp loss. you also can't rely on drawing that card at the right time or that it will stay on the board. or at least your side of the board.

upon further reflection, i don't like giving this card to the dark mono. the vampire ability too easily negates the life loss. death is the only other color that fits with the life loss, and the color has no life gain to compensate. perhaps that would work better?

Offline plastiqe

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Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg29652#msg29652
« Reply #9 on: February 26, 2010, 07:31:58 am »
I've always thought Electrum Hourglass was overpowered, way too much card advantage from a single card.  So long as it remains in the game, I see no problem in adding cheap card drawing to other elements.  Time quanta should not be a requirement for playing a large deck.

I like Soul Engine better as Death.  My suggestion would be:
    :death :death casting costAt the
start of your turn lose 5 life
draw a card
[/list]I'm not too sure on healing and the order that it happens but I think you should have to have some way of regenerating life while using this card to get the elemental mastery.  Darkness and death already have symmetry, and you could power your card drawing with one devourer.  Maybe for the upgraded version have it only cost 4 life per turn? 

Overall, good idea.

Irkalia

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Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg29667#msg29667
« Reply #10 on: February 26, 2010, 10:03:13 am »
Looks too easy to splash to me. A cheap card drawing engine like this could completely re-balance the game.
Also, as has been said here a few times - monodark is already a very strong deck, this would break it.

bobcamel

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Re: Soul Engine/Soul Engine https://elementscommunity.org/forum/index.php?topic=3206.msg29711#msg29711
« Reply #11 on: February 26, 2010, 02:59:32 pm »
Okay, the card can be Death, but still Time cost to Hasten. I mean, what's the problem? Just splash it. And Time has monopoly over Hasten in the same way as Scarabs still need Gravity to Devour.

 

anything
blarg: