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veemon293

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Soul Contract | Blood Contract https://elementscommunity.org/forum/index.php?topic=31104.msg394743#msg394743
« on: September 18, 2011, 04:41:55 am »
NAME:
Soul Contract
ELEMENT:
Death
COST:
9 :death
TYPE:
Permanent
ATK|HP:
TEXT:
1D|Soul Contract: Absorb 10 life from your opponent, but receive 1 poison counter while your opponent receives 1 regeneration counter
NAME:
Blood Contract
ELEMENT:
Death
COST:
9 :death
TYPE:
Permanent
ATK|HP:
TEXT:
1D|Blood Contract: Absorb 20 life from your opponent, but receive 2 poison counters while your opponent receives 2 regeneration counters
ART:
card creator not working... no artist
IDEA:
veemon293
NOTES:
used to take life from your opponent but then have to give it back. good finishing move.
SERIES:

veemon293

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Re: Soul Contract | Blood Contract https://elementscommunity.org/forum/index.php?topic=31104.msg394744#msg394744
« Reply #1 on: September 18, 2011, 04:43:01 am »
wtf something keeps going wrong with my tables...

Offline Hyroen

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Re: Soul Contract | Blood Contract https://elementscommunity.org/forum/index.php?topic=31104.msg394750#msg394750
« Reply #2 on: September 18, 2011, 05:10:28 am »
Look through your coding, that's where the problems usually are.

Make sure to keep your coding in this sequence:
Code: [Select]
[table][tr][td][/td][/table]

Keep in mind that for each
Code: [Select]
[table][/table] which is opened there should at least be 1
Code: [Select]
[tr][td][/td][/tr], where
Code: [Select]
[tr][/tr]opens a new row in your table, and the code:
Code: [Select]
[td][/td]opens a new column.

EXAMPLE 1
If you want a table with 3 rows and 3 columns you'll need the following code:
Code: [Select]
[table]
[tr][td]:)[/td][td]:)[/td][td]:)[/td][/tr]
[tr][td]:)[/td][td]:)[/td][td]:)[/td][/tr]
[tr][td]:)[/td][td]:)[/td][td]:)[/td][/tr]
[/table]
:):):)
:):):)
:):):)
EXAMPLE 2
If you want a 4x7 table within a 3x5 table's 2nd column, 4th row you'll need the following code:
Code: [Select]
[table]
[tr][td][/td][td][/td][td][/td][/tr]
[tr][td][/td][td][/td][td][/td][/tr]
[tr][td][/td][td][/td][td][/td][/tr]
[tr][td][/td][td]
[table]
[tr][td][/td][td][/td][td][/td][td][/td][/tr]
[tr][td][/td][td][/td][td][/td][td][/td][/tr]
[tr][td][/td][td][/td][td][/td][td][/td][/tr]
[tr][td][/td][td][/td][td][/td][td][/td][/tr]
[tr][td][/td][td][/td][td][/td][td][/td][/tr]
[tr][td][/td][td][/td][td][/td][td][/td][/tr]
[tr][td][/td][td][/td][td][/td][td][/td][/tr]
[/td][td][/td][/tr]
[tr][td][/td][td][/td][td][/td][/tr]
[/table]

You'll get the hang of it eventually. Keep at it!
WAR X - TEAM :air AIR

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veemon293

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Re: Soul Contract | Blood Contract https://elementscommunity.org/forum/index.php?topic=31104.msg394967#msg394967
« Reply #3 on: September 18, 2011, 06:09:47 pm »
someone comment on this i need it.

Offline OldTrees

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Re: Soul Contract | Blood Contract https://elementscommunity.org/forum/index.php?topic=31104.msg395010#msg395010
« Reply #4 on: September 18, 2011, 07:14:26 pm »
Format:
replace "D" with  :death
(":_death" without the _)

Add a card image

Unupped Net hp swing measured at maximum advantage (during your turn before poison)
Turn12345678910111213...
Cost9101112131415161718192021...
Poison0123456789101112...
Net hp swing020385468809098104108110110108...
Remember half of the net hp swing is healing on your end. The opponent took 65 damage total at turn 11

Upgraded Net hp swing measured at maximum advantage (during your turn before poison)
Turn123456789
Cost91011121314151617
Poison012345678
Net hp swing04076108136160180196208
Remember half of the net hp swing is healing on your end. The opponent took 104 damage total at turn 9
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

veemon293

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Re: Soul Contract | Blood Contract https://elementscommunity.org/forum/index.php?topic=31104.msg395071#msg395071
« Reply #5 on: September 18, 2011, 08:19:13 pm »
hmmm... i dont think i gvet what you're saying but if i do then that is very op seeing how you can kill your opponent in 2 turns. if i am wrong about the upgrade plz correct me.

Offline OldTrees

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Re: Soul Contract | Blood Contract https://elementscommunity.org/forum/index.php?topic=31104.msg395074#msg395074
« Reply #6 on: September 18, 2011, 08:24:42 pm »
hmmm... i dont think i gvet what you're saying but if i do then that is very op seeing how you can kill your opponent in 2 turns. if i am wrong about the upgrade plz correct me.
I was showing what the card currently does.
Currently the unupped deals a maximum of 65 total damage from turns 1-11 (for 19 :death) and the upgraded deals 104 total damage from turns 1-9 (for 17 :death)
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

veemon293

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Re: Soul Contract | Blood Contract https://elementscommunity.org/forum/index.php?topic=31104.msg395077#msg395077
« Reply #7 on: September 18, 2011, 08:28:50 pm »
no thats not what it does. it (unupped) takes 10 health from your opponent (no poison or anything) and then gives your opponent 1 regeneration counter and gives the caster 1 poison counter. the regen counter does not take away all poison.

Offline OldTrees

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Re: Soul Contract | Blood Contract https://elementscommunity.org/forum/index.php?topic=31104.msg395088#msg395088
« Reply #8 on: September 18, 2011, 08:51:28 pm »
no thats not what it does. it (unupped) takes 10 health from your opponent (no poison or anything) and then gives your opponent 1 regeneration counter and gives the caster 1 poison counter. the regen counter does not take away all poison.
Each turn it:
Costs 1 :death
Damages the opponent 10
Heals the controller 10
Poisons the controller for +1 poison
Gives the opponent +1 regeneration

This is cumulative per turn so if you use it twice
Costs 1 :death
Damages the opponent 10
Heals the controller 10
Poisons the controller for +1 poison
Gives the opponent +1 regeneration
End turn
The Controller takes poison damage [1]
The opponent regenerates [1]
Costs 1 :death [2 :death total]
Damages the opponent 10
Heals the controller 10
Poisons the controller for +1 poison
Gives the opponent +1 regeneration

Current Status during second turn:
Opponent: 10 damage, 1 healing, 10 damage = -19 hp
Opponent: 2 Regeneration counters
Controller: 10 healing, 1 damage, 10 healing = +19 hp
Controller: 2 Poison counters
Net Hp swing = Controller - Opponent = 19 - (-19) = 38

That poison line in the tables was referring to the poison on the controller.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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veemon293

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Re: Soul Contract | Blood Contract https://elementscommunity.org/forum/index.php?topic=31104.msg395093#msg395093
« Reply #9 on: September 18, 2011, 08:56:18 pm »
lol nonono its not cumulative XD

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Re: Soul Contract | Blood Contract https://elementscommunity.org/forum/index.php?topic=31104.msg395103#msg395103
« Reply #10 on: September 18, 2011, 09:01:38 pm »
lol nonono its not cumulative XD
So it cannot be activated a second time? (once on turn 1, once on turn 2)

My chart assume that its effect can be used once per turn and that the effect on the first activation is the same effect as on the 5th activation.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

veemon293

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Re: Soul Contract | Blood Contract https://elementscommunity.org/forum/index.php?topic=31104.msg395115#msg395115
« Reply #11 on: September 18, 2011, 09:08:24 pm »
oh woops my bad. youre right. i have however noticed that your chart is 20|2 and 40|4 when mine is 10|1 and 20|2. so yes it is cumulative.

 

anything
blarg: