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Heartsriker

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Soul Break | Soul Sever https://elementscommunity.org/forum/index.php?topic=33877.msg427307#msg427307
« on: November 18, 2011, 04:53:54 pm »
NAME:
Soul Break
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Deal damage to the opponent equavilent to the number of quantums he would generate on his next turn.
NAME:
Soul Sever
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Deal damage to the opponent equavilent to the number of quantums he would generate on his next turn.
ART:
Heartsriker
IDEA:
Heartsriker
NOTES:
Felt like the Darkness spell "drain soul" was too pathetic.

As a spell, this WILL be reflected by reflective shields. Playing two copies of the spell means double the damage. Does NOT drain opponent's quantum.

Quantum opponent generates includes Pillars and Quantum producing creatures. Instant quanta sources such as photosynthesis/supernova etc are not included.
SERIES:

Ekki

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Re: Soul Break | Soul Sever https://elementscommunity.org/forum/index.php?topic=33877.msg427317#msg427317
« Reply #1 on: November 18, 2011, 05:19:09 pm »
Wow, cool idea, I totally like it, but I have some questions:
-What happens if you play multiple copies of this?? Does it stack?? I hope it does.
-That "would have generated" makes me think that it also denies your opponent from gaining any quanta, and that may be OP, mostly because Darkness is the element of Devourers...
-What happens with reflective/jade shields, that reflect spell damage? Is this reflected??

As I said, I like this card, and I actually would like it to be in-game :D

Offline furballdn

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Re: Soul Break | Soul Sever https://elementscommunity.org/forum/index.php?topic=33877.msg427509#msg427509
« Reply #2 on: November 19, 2011, 12:56:18 am »
Does he take the damage or do you take the damage? The wording is a bit ambiguous.

Heartsriker

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Re: Soul Break | Soul Sever https://elementscommunity.org/forum/index.php?topic=33877.msg427784#msg427784
« Reply #3 on: November 19, 2011, 01:20:13 pm »
Changed the wording and clarification added in notes. Thanks for the feedback.

Is the cost alright, or too much?

Brontos

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Re: Soul Break | Soul Sever https://elementscommunity.org/forum/index.php?topic=33877.msg427786#msg427786
« Reply #4 on: November 19, 2011, 01:24:00 pm »
Wording suggestion:
"Opponent takes X damage. X is your opponent's current quanta production."

Offline furballdn

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Re: Soul Break | Soul Sever https://elementscommunity.org/forum/index.php?topic=33877.msg428118#msg428118
« Reply #5 on: November 20, 2011, 05:25:21 am »
So basically your opponent takes one damage for every pillar/pendulum (and 3 for a quantum pillar) he has. I think it'd be better worded that way because what if your opponent has a supernova or a tower, does he take damage if he were to play those down? Brotos's suggestion is pretty good.

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Re: Soul Break | Soul Sever https://elementscommunity.org/forum/index.php?topic=33877.msg428127#msg428127
« Reply #6 on: November 20, 2011, 05:53:06 am »
So basically your opponent takes one damage for every pillar/pendulum (and 3 for a quantum pillar) he has.
Also: any devourers or light emitting creatures
Your favorite Hotyugh

Offline furballdn

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Re: Soul Break | Soul Sever https://elementscommunity.org/forum/index.php?topic=33877.msg428130#msg428130
« Reply #7 on: November 20, 2011, 06:01:40 am »
So basically your opponent takes one damage for every pillar/pendulum (and 3 for a quantum pillar) he has.
Also: any devourers or light emitting creatures
Right. That too. (if they're not frozen/lobotomized)

Ekki

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Re: Soul Break | Soul Sever https://elementscommunity.org/forum/index.php?topic=33877.msg428269#msg428269
« Reply #8 on: November 20, 2011, 05:02:38 pm »
So basically your opponent takes one damage for every pillar/pendulum (and 3 for a quantum pillar) he has.
Also: any devourers or light emitting creatures
Right. That too. (if they're not frozen/lobotomized)
That makes me think that wording would be too complicated... Just what Brontos said is OK.
Now that I think of it, this is an AWESOME card (and pretty badass), since it really hurts rainbows (something actually needed in the game)

Heartsriker

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Re: Soul Break | Soul Sever https://elementscommunity.org/forum/index.php?topic=33877.msg428282#msg428282
« Reply #9 on: November 20, 2011, 05:24:33 pm »
Changed worded, added clarification for notes.

Looking at it, it does seem like it'll be a big pain for rainbow decks. Should the card be nerfed then? I don't want people to spam em for loads of damage for just so little quanta.

Offline Zaealix

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Re: Soul Break | Soul Sever https://elementscommunity.org/forum/index.php?topic=33877.msg428285#msg428285
« Reply #10 on: November 20, 2011, 05:29:41 pm »
Changed worded, added clarification for notes.

Looking at it, it does seem like it'll be a big pain for rainbow decks. Should the card be nerfed then? I don't want people to spam em for loads of damage for just so little quanta.
Normally, u'd do something like...5 or 6 damage a pop, since the normal amount of pillars placed in a duel i think is somewhere around 3-5 of any element. That said, this card would do triple that damage to rainbows...So 15 to 18 damage...I like the looks of this card, but  :darkness already has a great deal of tools at it's disposal. It SHOULD get in the game, in some form or another but perhaps now is not the best time for it...Unless Zanz decides to change the element it comes into.
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Re: Soul Break | Soul Sever https://elementscommunity.org/forum/index.php?topic=33877.msg428287#msg428287
« Reply #11 on: November 20, 2011, 05:31:36 pm »
Ugh...hard to code (you'd have to add a statement in this card every time you develop a quirky quanta generator)
What about a Sacrifice-esque spell whose text is "For one turn, deal 1 damage for every quanta your opponent generates."

 

blarg: