Poll

How do you think this card should change to make it more balanced?

It is OP.  Increase cost to 12 | 12.
It is OP.  Only allow maximum 10 quanta redistributed from each element.
It is UP.  Decrease cost to 6 | 6.
It is UP.  It needs another adverse effect against the opponent.
It is OP.  It needs an adverse effect against the caster of the spell.
It is fine as it is.
Other (please post).

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Offline timetock

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Re: Quanta Mix | Quanta Swap https://elementscommunity.org/forum/index.php?topic=52682.msg1113055#msg1113055
« Reply #12 on: December 03, 2013, 01:19:18 am »
unupped seems more viable than upped. I like the analogy "discord on steroids".

Offline andretimpa

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Re: Quanta Mix | Quanta Swap https://elementscommunity.org/forum/index.php?topic=52682.msg1113110#msg1113110
« Reply #13 on: December 03, 2013, 01:13:20 pm »
unupped seems more viable than upped. I like the analogy "discord on steroids".

The upgraded is more situational, but it can be even more disruptive than the unupped
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline OdinVanguard

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Re: Quanta Mix | Quanta Swap https://elementscommunity.org/forum/index.php?topic=52682.msg1113135#msg1113135
« Reply #14 on: December 03, 2013, 05:18:25 pm »
unupped seems more viable than upped. I like the analogy "discord on steroids".

The upgraded is more situational, but it can be even more disruptive than the unupped
The only problem I have with the upgraded version is that not every element has a well defined "opposite"
some of them are quite clear, light and dark, life and death. The physical elements seem to have canonical "opposites" as well, earth and air, fire and water.
But for entropy, time, aether, and gravity, there really is no well defined "opposite" system.
You will need to define that in your OP.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline CuCN

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Re: Quanta Mix | Quanta Swap https://elementscommunity.org/forum/index.php?topic=52682.msg1113166#msg1113166
« Reply #15 on: December 03, 2013, 08:21:01 pm »
Didn't zanzarino define entropy-gravity (chaos-order) and aether-time (space-time) as opposites?

Offline OdinVanguard

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Re: Quanta Mix | Quanta Swap https://elementscommunity.org/forum/index.php?topic=52682.msg1113167#msg1113167
« Reply #16 on: December 03, 2013, 08:27:30 pm »
Didn't zanzarino define entropy-gravity (chaos-order) and aether-time (space-time) as opposites?
Hmm... I don't recall that myself, but I've only been active here since about 2011 / 2012... that scheme would make sense though.

In any event, it would be good to put the entire scheme up in the OP for reference... or if you know of a link where Zanzarino talks about elemental opposistes, then the link would suffice.

Actually, if you know of the link, it may be good to get it stickied onto the design theory section so people have it to refer to.
« Last Edit: December 03, 2013, 08:29:16 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline destructTopic starter

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Re: Quanta Mix | Quanta Swap https://elementscommunity.org/forum/index.php?topic=52682.msg1113243#msg1113243
« Reply #17 on: December 04, 2013, 06:34:29 am »
@ OdinVanguard:  Thanks for the art.  I'll update it when I have time.

Updated the OP with elemental opposites.

I wanted to make the upped a bit different from the unupped, so I made it a bit more situational.

I don't know of any link, sorry, all I know is from the pairings on the login screen of the trainer.

I think after all of the feedback the best would be to drop the cost to 7 | 7, still consuming all entropy quanta.  Let's see how it turns out after this.

 

anything
blarg: