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Offline SubmachineTopic starter

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Re: Sonic Tank | Supersonic Tank https://elementscommunity.org/forum/index.php?topic=50684.msg1092146#msg1092146
« Reply #12 on: August 12, 2013, 02:35:21 pm »
How about this?

:air :air :air Sonic Wave/Sonic Boom: fits more on the theme of destruction and has also the potential to be a buff. For example:
increase attack either constantly or exponentionally, do something divey on fellow creatures, accelerate once, do the SoFree trick and attack randomly for double attack just like you had momentum, etc. or make a loud noise to bleed your opponent's ears out to make them half-potent to attack, dealing only half damage (or 2 less).
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Offline SubmachineTopic starter

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Re: Sonic Tank | Supersonic Tank https://elementscommunity.org/forum/index.php?topic=50684.msg1092330#msg1092330
« Reply #13 on: August 13, 2013, 02:09:13 pm »
Sonic Tank has now been changed. Gained a little unoriginality in the hope that it fits more Air's Theme.
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Offline OdinVanguard

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Re: Sonic Tank | Supersonic Tank https://elementscommunity.org/forum/index.php?topic=50684.msg1093976#msg1093976
« Reply #14 on: August 23, 2013, 12:37:19 am »
Hmmm... could've sworn you'ld make a hover tank for :air ... but I do like this...
The potential for deadly Wyrms is interesting (assuming the dives would stack with the creature's own ability).

Actually, that brings a very important point up:
What happens if I hit the same creature with 2 of these?

Just imagine what a full 6 of these would do in conjunction with a flown vampire dagger...
4*2^6 = 256 vampiric damage!
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline SubmachineTopic starter

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Re: Sonic Tank | Supersonic Tank https://elementscommunity.org/forum/index.php?topic=50684.msg1094073#msg1094073
« Reply #15 on: August 23, 2013, 02:17:28 pm »
Hmmm... could've sworn you'ld make a hover tank for :air ... but I do like this...
The potential for deadly Wyrms is interesting (assuming the dives would stack with the creature's own ability).

Actually, that brings a very important point up:
What happens if I hit the same creature with 2 of these?

Just imagine what a full 6 of these would do in conjunction with a flown vampire dagger...
4*2^6 = 256 vampiric damage!

Maybe a hover tank would have caused less trouble with balancing ^^" The original Sonic tank had a different ability that - in the audience's opinion - was not fitting air's theme. And now it's OP.
Yes, the ability would be stackable, enabling 1 hit KO strategies.
And we keep driving into the night
It's a late goodbye, such a late goodbye...

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blarg: