*Author

Offline AvengerTopic starter

  • Legendary Member
  • ******
  • Posts: 2227
  • Country: hu
  • Reputation Power: 25
  • Avenger is a proud Wyrm taking wing for the first time.Avenger is a proud Wyrm taking wing for the first time.Avenger is a proud Wyrm taking wing for the first time.Avenger is a proud Wyrm taking wing for the first time.Avenger is a proud Wyrm taking wing for the first time.
  • War veteran
  • Awards: Slice of Elements 8th Birthday CakeSilver DonorWar #8 Winner - Team FireWar #7 Winner - Team AetherWar #6 Winner - Team AetherWar #5 Winner - Team Aether
Some water ideas https://elementscommunity.org/forum/index.php?topic=3028.msg25700#msg25700
« on: February 13, 2010, 01:53:39 pm »
A debuff card: Calm creature

It would remove adrenaline and momentum from the targeted creature.

Cost: 3/2 water quanta (depends on upgrade)
(If rage potion would leave a state behind, this would also reverse its effects)


Another debuff: Flood

It would turn all creatures  unburrowed.

Cost: 5/4 water quanta

Offline xdude

  • Legendary Member
  • ******
  • Posts: 3566
  • Reputation Power: 39
  • xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.xdude is a Gargoyle, dangerous and everlasting.
  • Rage potting a light dragon only makes it stronger
  • Awards: 5th Trials - Master of Light2nd Trials - Master of Light1st Trials - Master of Light1st Place SS Competition #2
Re: Some water ideas https://elementscommunity.org/forum/index.php?topic=3028.msg25704#msg25704
« Reply #1 on: February 13, 2010, 03:24:11 pm »
I like the debuff card a lot. We need that type of card.
Flood, on the other hand, is very situational, but nevertheless, so is purify. Good ideas.
Personal text by Cheesy
When I first started elements I was a noob. Now I'm a noob in only 11 parts of it. The unimportant ones.
Saying Elements cards are just pixels is like saying Dollars are just paper.

Offline Boingo

  • Hero Member
  • *****
  • Posts: 1605
  • Reputation Power: 26
  • Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.
Re: Some water ideas https://elementscommunity.org/forum/index.php?topic=3028.msg25717#msg25717
« Reply #2 on: February 13, 2010, 05:00:53 pm »
Funny timing--I've also been thinking about a water spell card (possibly "Flood") as well--something to get at those burrowing creatures.  Seems arbitrary that  :fire is the only element that can damage Immaterial or burrowed creatures with Fire shield.
Bring back Holy Cow!

ftbhrygvn

  • Guest
Re: Some water ideas https://elementscommunity.org/forum/index.php?topic=3028.msg25988#msg25988
« Reply #3 on: February 14, 2010, 09:07:34 am »
Calm: Lobo can remove adrenaline and momentum. Mind Flayer as a water creature can do the job (and being better) when this card is a water-only version. Not that good.

Flood: Burrow should be able to be removed and this is nice enough


Offline tyranim

  • Legendary Member
  • ******
  • Posts: 2877
  • Reputation Power: 34
  • tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.tyranim is a Ghost, obsessed with their Elemental pursuits.
  • formerly unit
Re: Some water ideas https://elementscommunity.org/forum/index.php?topic=3028.msg26035#msg26035
« Reply #4 on: February 14, 2010, 04:44:26 pm »
i doubt anything that will unburrow creatures will be released. ive seen ideas left and right about the concept and zanz STILL hasnt implemented any of them.
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Kael Hate

  • Guest
Re: Some water ideas https://elementscommunity.org/forum/index.php?topic=3028.msg26050#msg26050
« Reply #5 on: February 14, 2010, 05:42:27 pm »
Calm: Lobo can remove adrenaline and momentum. Mind Flayer as a water creature can do the job (and being better) when this card is a water-only version. Not that good.

Flood: Burrow should be able to be removed and this is nice enough
Unless it has been Changed Lobotomy affects do not stop Adrenaline.
I think Lobotomy should remove Adrenaline tho.

As a debuff card, it could be combined with Healing to try and remove some effects from a creature without lobotomizing the creature.

Have the card do the following effects:
Remove Poison status, Heal the HP's of a damaged Creature, Remove Stasis, remove Adrenalin and Momentum.

This would be a combining of lots of several idea into a Defensive tool seperate from Lobotomizers and could be offered at a cheap cost. This could be used to remove the sting from some decks against your key creatures and or you. This could also be made global albiet at a higher cost if it targeted your creatures to bring the game back to a more level field.

ftbhrygvn

  • Guest
Re: Some water ideas https://elementscommunity.org/forum/index.php?topic=3028.msg26056#msg26056
« Reply #6 on: February 14, 2010, 06:08:31 pm »
Agreed that lobo should remove every +ve status (except immortality of course since they can't be targeted)

Offline AvengerTopic starter

  • Legendary Member
  • ******
  • Posts: 2227
  • Country: hu
  • Reputation Power: 25
  • Avenger is a proud Wyrm taking wing for the first time.Avenger is a proud Wyrm taking wing for the first time.Avenger is a proud Wyrm taking wing for the first time.Avenger is a proud Wyrm taking wing for the first time.Avenger is a proud Wyrm taking wing for the first time.
  • War veteran
  • Awards: Slice of Elements 8th Birthday CakeSilver DonorWar #8 Winner - Team FireWar #7 Winner - Team AetherWar #6 Winner - Team AetherWar #5 Winner - Team Aether
Re: Some water ideas https://elementscommunity.org/forum/index.php?topic=3028.msg27833#msg27833
« Reply #7 on: February 20, 2010, 02:19:43 pm »
Right, the flood effect would be a bit situational. What if it is a permanent (like eclipse) giving water creatures +1 defense (also as the original feature, at the end of each turn it would unburrow all non-water creatures).

 

blarg: