Calm: Lobo can remove adrenaline and momentum. Mind Flayer as a water creature can do the job (and being better) when this card is a water-only version. Not that good.
Flood: Burrow should be able to be removed and this is nice enough
Unless it has been Changed Lobotomy affects do not stop Adrenaline.
I think Lobotomy should remove Adrenaline tho.
As a debuff card, it could be combined with Healing to try and remove some effects from a creature without lobotomizing the creature.
Have the card do the following effects:
Remove Poison status, Heal the HP's of a damaged Creature, Remove Stasis, remove Adrenalin and Momentum.
This would be a combining of lots of several idea into a Defensive tool seperate from Lobotomizers and could be offered at a cheap cost. This could be used to remove the sting from some decks against your key creatures and or you. This could also be made global albiet at a higher cost if it targeted your creatures to bring the game back to a more level field.