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2336205

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Some Numbers' Thread https://elementscommunity.org/forum/index.php?topic=779.msg7424#msg7424
« on: December 15, 2009, 10:10:05 pm »

Hello, I'm new but I play elements few weeks : )

So here are my card ideas :

Fire Fury  (4 fire quanta)Creature

Fire Fury comes to game with 1/1 and after each succesful attack his attack raises by 1.
UPGRADE
Berserker(3 fire quanta)
Berserker comes to game with 1/1 and after each succesful attack his attack raises by 1.
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Obedience (6 entropy quanta) spell
Target creature leaves opponent table and joning ours, when there is no place a creature is being destroyed.
UPGRADE
Slave(4 entropy quanta)
Same
----------------------------
Case (3 entropy quanta) spell
Possibly effects : Mutate, Improve, Sniper, Blessing, Plate Armor, Kill
UPGRADE
Extreme Case (1 entropy quanta) spell
Same
------------------------------
Shard of Defence(3 random quanta)
Each shard gives you +1 to defence(like a shield it gets rid of 1 damage)
In fact it is upgraded shard isnt it?: )
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Quanta Generator(3 random quanta)
Lasts 3 turns, at the end of each turn 5 random quanta are generated.
UPGRADE
Quanta Vortex(2 random quanta)
Same
----------------------------------
Stone Wall(6 earth quanta)0/60
It comes to game with gravity pull on.
Upgrade
Basalt Wall(7 earth quanta)0/80
Same
---------------------------------
Fire Wall(9 fire quanta)0/40
Deal N damage to attacker. Where N is number of quantum you own deviced by 10.If have less than 10 there is no effect.
Comes with gravity pull on.
UPGRADE
Burning Wall(8 fire quanta)0/45
Same
--------------------------------
Paradox Wall(6 entropy quanta)0/50
Generates N entropy quanta. N is number of damage dealed to wall x 2.Comes with gravity pull on.
Hexagonal Wall(8 entropy quanta)0/60
Same
------------------------------
NEW!NEW!NEW!NEW!NEW!
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Earth Product(5 earth quanta)3/7
Burrow(1 earth quanta)
Massive Product(5 earth quanta(4/7)
Burrow and no damage reduced!
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Air Product(5 air quanta)5/5
Dive(1 air quanta)
Hurricane Product(5 air quanta)7/5
Dive(0 quanta)
-----------------------------
Fire Product(7 fire quanta)10/3
Burning(passive)This creature takes 1 damage at the end of each turn. When die Firestorm is cast on the opponet forces.
Crimson Product(7 fire quanta)10/4
SAME
-----------------------------
Water Product(5 water quanta)0/7
Dispel(1 water quanta) Dispel negative effect.
Wave Product(5 water quanta)0/8
SAME



And that's all - i will post more later!: )




Forfeit

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Some Numbers' Thread https://elementscommunity.org/forum/index.php?topic=779.msg8026#msg8026
« Reply #1 on: December 15, 2009, 10:10:07 pm »

The shard of defence seems highly underpowered, maybe it should buld each turn?

Also, obedience  should only be for x amount of turns (2-3. ) and you can't use it with a full field.

2336205

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Some Numbers' Thread https://elementscommunity.org/forum/index.php?topic=779.msg8027#msg8027
« Reply #2 on: December 15, 2009, 10:10:07 pm »

Ok, maybe a shard of defence is somehow overpowered but Obedience isn't! It's just stronger spell of Parallel Universe so maybe just lt it go up to 7, maybe 8 quanta? How about it? And I will update post within mins.

Forfeit

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Some Numbers' Thread https://elementscommunity.org/forum/index.php?topic=779.msg8028#msg8028
« Reply #3 on: December 15, 2009, 10:10:07 pm »

Most your walls have to little health, and I said that the shard was underpowered, not overpowered, but i just re-read the description and realized it isn't. And the only reason I suggest a change to obidience is because it takes someone elses creature, and I don't think that should be a permanent effect. I do like how your doing the walls though, but the health- most of them wouldn't be useful until the end of the game, and wouldn't last long then, maybe make it so that they can't die mid-turn?

2336205

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Some Numbers' Thread https://elementscommunity.org/forum/index.php?topic=779.msg8325#msg8325
« Reply #4 on: December 15, 2009, 10:10:08 pm »

You know, in this game huge health isn't something normal so i was thinking about it when creating cards.

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Some Numbers' Thread https://elementscommunity.org/forum/index.php?topic=779.msg8326#msg8326
« Reply #5 on: December 15, 2009, 10:10:08 pm »

Have you seen the flying weapon stats for titan?

2336205

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Some Numbers' Thread https://elementscommunity.org/forum/index.php?topic=779.msg8327#msg8327
« Reply #6 on: December 15, 2009, 10:10:08 pm »

Oh, right - "Some more health" Just found they will die fast anyway but now i don't know if it's good.

Forfeit

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Some Numbers' Thread https://elementscommunity.org/forum/index.php?topic=779.msg8328#msg8328
« Reply #7 on: December 15, 2009, 10:10:08 pm »

Hmm, i just realized that I can't find any relation between your thread title, and whats actually in your thread.

Also, the walls should defintly have more health, around what armagios is, it would be cool if we had them like that, it would add a whole new level to the game.

2336205

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Some Numbers' Thread https://elementscommunity.org/forum/index.php?topic=779.msg8329#msg8329
« Reply #8 on: December 15, 2009, 10:10:08 pm »

It means : Look at my nickname Ye! Numbers! Some Numbers' Thread Got it?: D

ANd what do you think about elementals?: )

Evil Hamster

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Some Numbers' Thread https://elementscommunity.org/forum/index.php?topic=779.msg8330#msg8330
« Reply #9 on: December 15, 2009, 10:10:08 pm »

cool ideas, but need different names since we-the-players are the elementals!

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Some Numbers' Thread https://elementscommunity.org/forum/index.php?topic=779.msg8331#msg8331
« Reply #10 on: December 15, 2009, 10:10:08 pm »

Elemental Appandeges then (feel free to fix the spelling of that word, too)

Offline Terroking

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Some Numbers' Thread https://elementscommunity.org/forum/index.php?topic=779.msg12216#msg12216
« Reply #11 on: December 15, 2009, 10:10:32 pm »

Obedience it way OP even at 8-9 cost, its something of an insta-kill+PU as is, which should take more quanta because even PU+2 lightnings is 8, and 3 cards taking up space in a deck. only disadvantage is that you cant use it on your creatures
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anything
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