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Novelo

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Some Ideas. Life/Gravity/Light https://elementscommunity.org/forum/index.php?topic=2549.msg20755#msg20755
« on: January 28, 2010, 12:10:52 am »

Sorry for the the bad English D:

These cars are mostly for defense and some control.

Genesis Tree
Element:  :life
Cost: 5  :life
Stats: 1/5
Skill(passive): Rainforest

When this card is on the field, the enemy cannot target any creature but the Genesis tree.
When it's dies, the effect goes away.

Upgrade:
Creation Tree
Element:  :life
Cost: 4 :life
Stats:1/7
Skill(passive): Rainforest

When this card is on the field, the enemy cannot target any creature but the Genesis tree.
When it's dies, the effect goes away.


Armored Tank
Element:   :gravity
Cost: 5   :gravity
Stats: 3/4
Skill: chain (2  :gravity)

Chains itself to another creature of yours. After that, both creatures must have their HP depleted for them to die. if only one reaches x/0, it'll stay on the field until the other reaches x/0.

Upgrade:
Armored mecha
Element:   :gravity
Cost: 5   :gravity
Stats: 3/5
Skill: chain (2  :gravity)

Chains itself to another creature of yours. After that, both creatures must have their HP depleted for them to die. if only one reaches x/0, it'll stay on the field until the other reaches x/0.

Quetzacoatl
Element:   :life
Cost: 4   :life
Stats: 2/2
Skill: thunder (2 or 1 :air, couldn't decide)

hits for 1 hp on one creature

Upgrade:
Horned Quetzacoatl
Element:   :life
Cost: 4   :life
Stats: 3/2
Skill: thunder (2 or 1 :air, couldn't decide)

hits for 1 hp on one creature

Zarathrusta (or however it's written)
Element:   :life
Cost: 7   :life
Stats: 6/4
Skill: Life Pray (2 :light)

heals poison and freeze status on your creatures.

Upgrade:
Nanothrusta
Element:   :life
Cost: 5   :life
Stats: 6/4
Skill: Life Pray (2 :light)

heals poison and freeze status on your creatures.

Life Cycle
Element:   :life
Cost: 3   :life

Targets one creature and duplicate it.
Both dies after 2 turns

Upgrade:
Life Scythe
Element:   :life
Cost: 5   :life
Targets one creature and make it untargetable.dies after 2 turns

Flash
Element:   :light
Cost: 4   :light

Blinds all enemy creatures. Blindness causes a 50% of chance to miss the attack for 3 turns

upgrade:
Sunray
Element:   :light
Cost: 2   :light

Whiteout one enemy. Whiteout causes a 60% of chance to miss the attack


Notice that Whiteout is permanent

bobcamel

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Re: Some Ideas. Life/Gravity/Light https://elementscommunity.org/forum/index.php?topic=2549.msg20863#msg20863
« Reply #1 on: January 28, 2010, 07:19:02 am »
Meatshield Tree: Nice idea, really. Although decide if you want to lower the cost or raise HP on the upgrade.
Tank: Also nice idea. Good balance of cost as well.
Quetzacoat: Maybe don't move the stats and make the ability 2 on base and 1 on upgrade. It seems to be a nibbly creature control, and... why not? Life doesn't have one.
Zaratustra: Particularly powerful, but also situational. Well, such combinations can stay.
Life Cycle: Seems to be a good endgame push thing.
Life Scythe: I'd rather use Quintessence. This one is too costly and not even beneficial.
Flash: Done multiple times before. Your version sounds alright.
Sunray: Also alright. It targets just one enemy, after all, and the effect isn't that powerful.

Novelo

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Re: Some Ideas. Life/Gravity/Light https://elementscommunity.org/forum/index.php?topic=2549.msg20893#msg20893
« Reply #2 on: January 28, 2010, 10:49:11 am »
Now that I noticed... Genesis tree would be too powerful if immortalized. It'll need some "non-buffable" treat

Quote
Meatshield Tree: Nice idea, really. Although decide if you want to lower the cost or raise HP on the upgrade.
I'd rather lower the cost them

Quote
Life Scythe: I'd rather use Quintessence. This one is too costly and not even beneficial.
That's the thing. It's an 2 turns kill card, it's would be useful used in the enemy (at least I think it would xD)

ant hanks for the comments  :)

Offline coinich

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Re: Some Ideas. Life/Gravity/Light https://elementscommunity.org/forum/index.php?topic=2549.msg20901#msg20901
« Reply #3 on: January 28, 2010, 01:01:59 pm »
I know I posted here...

What happens if you chain something to an Armagio with Gravity Pull?  Its not game winning for some decks, but for others its a pretty damned good shield.

 

anything
blarg: