Sorry for the the bad English D:
These cars are mostly for defense and some control.
Genesis Tree
Element:
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Cost: 5
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Stats: 1/5
Skill(passive): Rainforest
When this card is on the field, the enemy cannot target any creature but the Genesis tree.
When it's dies, the effect goes away.
Upgrade:
Creation Tree
Element:
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Cost: 4
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Stats:1/7
Skill(passive): Rainforest
When this card is on the field, the enemy cannot target any creature but the Genesis tree.
When it's dies, the effect goes away.
Armored Tank
Element:
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
Cost: 5
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
Stats: 3/4
Skill: chain (2
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
)
Chains itself to another creature of yours. After that, both creatures must have their HP depleted for them to die. if only one reaches x/0, it'll stay on the field until the other reaches x/0.
Upgrade:
Armored mecha
Element:
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
Cost: 5
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
Stats: 3/5
Skill: chain (2
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
)
Chains itself to another creature of yours. After that, both creatures must have their HP depleted for them to die. if only one reaches x/0, it'll stay on the field until the other reaches x/0.
Quetzacoatl
Element:
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Cost: 4
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Stats: 2/2
Skill: thunder (2 or 1
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
, couldn't decide)
hits for 1 hp on one creature
Upgrade:
Horned Quetzacoatl
Element:
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Cost: 4
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Stats: 3/2
Skill: thunder (2 or 1
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
, couldn't decide)
hits for 1 hp on one creature
Zarathrusta (or however it's written)
Element:
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Cost: 7
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Stats: 6/4
Skill: Life Pray (2
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
)
heals poison and freeze status on your creatures.
Upgrade:
Nanothrusta
Element:
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Cost: 5
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Stats: 6/4
Skill: Life Pray (2
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
)
heals poison and freeze status on your creatures.
Life Cycle
Element:
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Cost: 3
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Targets one creature and duplicate it.
Both dies after 2 turns
Upgrade:
Life Scythe
Element:
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Cost: 5
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Targets one creature and make it untargetable.dies after 2 turns
Flash
Element:
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
Cost: 4
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
Blinds all enemy creatures. Blindness causes a 50% of chance to miss the attack for 3 turns
upgrade:
Sunray
Element:
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
Cost: 2
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
Whiteout one enemy. Whiteout causes a 60% of chance to miss the attack
Notice that Whiteout is permanent