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Offline ThalasTopic starter

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Magic monkey / CLockman https://elementscommunity.org/forum/index.php?topic=3681.msg34040#msg34040
« on: March 06, 2010, 06:49:51 pm »
H2O
Spell
Cost 4  :water
Selected creature, will turn into random water or air creature.

Magic Monkey
Damage: 2 Hp: 3 Cost: 4  :entropy
For every used spell inflict 2 Damage to the opponent.

CLockman
Damage: 1 Hp: 1 Cost: 3  :time
Time Lock :time :time :time: selected creature vanish from field for 1 turn.(not stuck in the time bubble)

ajm6

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Re: Magic monkey / CLockman https://elementscommunity.org/forum/index.php?topic=3681.msg34136#msg34136
« Reply #1 on: March 06, 2010, 08:26:46 pm »
For H2O I personally don't really see the point of it it is easier to use a fate egg this is simply a more specific version and is a spell. Perhaps this could somehow boost water and air creatures.

Magic Monkey could be good would need to be tested. Would the damage apply for only spells I play only for spells opponents play or both?

Can you clarify what clockman does and what the vanishing does?

bobcamel

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Re: Magic monkey / CLockman https://elementscommunity.org/forum/index.php?topic=3681.msg34171#msg34171
« Reply #2 on: March 06, 2010, 09:09:36 pm »
H2O: ...well, we have Mutation, so... Well, it can be, but it still is a pretty borked card due to its ability to target the enemies and turn them into ship.

Magic Monkey: Nice, fits the Entropy theme, and makes spells a bit penalizing for the enemy while encouraging own use. Nice.

Clockman: Heard there's some "exile" crap in MtG (know your enemoy!), and this thing probably makes a creature both untargetable and unable to do anything. Seeingas there is no method of removal of Freeze and such, I'd drop the ability cost to 1. And possibly make this 1/2 or 2/2.

Offline ThalasTopic starter

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Re: Magic monkey / CLockman https://elementscommunity.org/forum/index.php?topic=3681.msg34576#msg34576
« Reply #3 on: March 07, 2010, 07:16:14 am »
ajm6:
Magic monkey:  Your and opponent's spells, damage the opponent.
Vanish: The creature just vanish from the it's like it dies but it doesn't die. When it appears it would have same damage Hp even spells
(gravity pull, adrenaline, etc) poison included too.

Re: Magic monkey / CLockman https://elementscommunity.org/forum/index.php?topic=3681.msg35985#msg35985
« Reply #4 on: March 10, 2010, 04:40:39 am »
Another ability for ClockMan:
Incubate
4 :time
Causes Fate Eggs to hatch that turn.

TheMadEvil

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Re: Magic monkey / CLockman https://elementscommunity.org/forum/index.php?topic=3681.msg36020#msg36020
« Reply #5 on: March 10, 2010, 06:20:40 am »
how about turning creatures into fate eggs, but with a free or 'other' hatch cost?

 

anything
blarg: