H2O: ...well, we have Mutation, so... Well, it can be, but it still is a pretty borked card due to its ability to target the enemies and turn them into ship.
Magic Monkey: Nice, fits the Entropy theme, and makes spells a bit penalizing for the enemy while encouraging own use. Nice.
Clockman: Heard there's some "exile" crap in MtG (know your enemoy!), and this thing probably makes a creature both untargetable and unable to do anything. Seeingas there is no method of removal of Freeze and such, I'd drop the ability cost to 1. And possibly make this 1/2 or 2/2.