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Offline SamuraiZach0Topic starter

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Solar Flash | Solar Flare https://elementscommunity.org/forum/index.php?topic=43023.msg536139#msg536139
« on: August 24, 2012, 07:07:06 am »
NAME:
Solar Flash
ELEMENT:
Light
COST:
8 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Immaterial: All light creatures gain +1/+1 each turn for 4 turns, after they revert back to normal.
NAME:
Solar Flare
ELEMENT:
Light
COST:
11 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Immaterial: All light creatures gain +2/+1 each turn for 4 turns, after they revert back to normal.

ART:

IDEA:
SamuraiZach0
NOTES:
Maybe could be under fire, but it's late and I figured Light was the best representation since the "radiation" of the solar flare would reign down from the heavens, etc.
Just some idea I had when my light blew up.
For the cost, I think that it's reasonable, though the stats could be lowered for less quanta cost or increased depending how you folks see it.
SERIES:

« Last Edit: March 14, 2013, 05:50:37 am by SamuraiZach0 »

Offline Ajit

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Re: Solar Flash | Solar Flare https://elementscommunity.org/forum/index.php?topic=43023.msg536140#msg536140
« Reply #1 on: August 24, 2012, 07:11:23 am »
Not a bad theme :)

I think it may be a little overpriced, especially since it's only temporary, but perhaps a field full of RoL would really like this card.  A mass buff card other than Nightfall would be cool :)

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« Last Edit: August 24, 2012, 05:03:28 pm by Ajit »

Offline Fippe94

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Re: Solar Flash | Solar Flare https://elementscommunity.org/forum/index.php?topic=43023.msg536154#msg536154
« Reply #2 on: August 24, 2012, 11:25:18 am »
Is the card destoyed after 4 turns or does the effect loop?
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Offline tintinwong

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Re: Solar Flash | Solar Flare https://elementscommunity.org/forum/index.php?topic=43023.msg536158#msg536158
« Reply #3 on: August 24, 2012, 11:54:45 am »
Okay. got it now.

at the end of the 4 turns, each light creature assuming no resistance will deal 20 extra damage.
Each RoL with this will deal 24 damage at the end of 4 turns.
yeah.

« Last Edit: August 24, 2012, 12:10:22 pm by tintinwong »

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Re: Solar Flash | Solar Flare https://elementscommunity.org/forum/index.php?topic=43023.msg536160#msg536160
« Reply #4 on: August 24, 2012, 12:28:49 pm »
Okay. got it now.

at the end of the 4 turns, each light creature assuming no resistance will deal 20 extra damage.
Each RoL with this will deal 24 damage at the end of 4 turns.
yeah.

You didn't, each RoL would deal 9 damage.
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Offline tintinwong

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Re: Solar Flash | Solar Flare https://elementscommunity.org/forum/index.php?topic=43023.msg536161#msg536161
« Reply #5 on: August 24, 2012, 12:31:46 pm »
Okay. got it now.

at the end of the 4 turns, each light creature assuming no resistance will deal 20 extra damage.
Each RoL with this will deal 24 damage at the end of 4 turns.
yeah.

You didn't, each RoL would deal 9 damage.

The wording in the card says that " +2|+1 each turn for 4 turns"

i think i did.

Offline Luminous

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Re: Solar Flash | Solar Flare https://elementscommunity.org/forum/index.php?topic=43023.msg536163#msg536163
« Reply #6 on: August 24, 2012, 12:36:22 pm »
Okay. got it now.

at the end of the 4 turns, each light creature assuming no resistance will deal 20 extra damage.
Each RoL with this will deal 24 damage at the end of 4 turns.
yeah.

You didn't, each RoL would deal 9 damage.

The wording in the card says that " +2|+1 each turn for 4 turns"

i think i did.
You didn't.
4 turns means +8/+4 total. RoL already has 1/1. So,it deals 9.
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Offline Pineapple

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Re: Solar Flash | Solar Flare https://elementscommunity.org/forum/index.php?topic=43023.msg536164#msg536164
« Reply #7 on: August 24, 2012, 12:44:22 pm »
Okay. got it now.

at the end of the 4 turns, each light creature assuming no resistance will deal 20 extra damage.
Each RoL with this will deal 24 damage at the end of 4 turns.
yeah.

You didn't, each RoL would deal 9 damage.

The wording in the card says that " +2|+1 each turn for 4 turns"

i think i did.

Btw, a +3/+3 Blessing makes any creature deal an extra 12 damage in 4 turns and an extra 21 damage in 8 turns while costing one fifth the quanta.
Just saying.

@OT: Suggestion - make the duration shorter so you can drop the cost and possibly increase the buff amount.

Offline tintinwong

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Re: Solar Flash | Solar Flare https://elementscommunity.org/forum/index.php?topic=43023.msg536165#msg536165
« Reply #8 on: August 24, 2012, 12:47:23 pm »
turn 1:
RoL's damage is 1+2   
total damage on opponent is 3

turn 2:
RoL's damage is 3+2
total damage on opponent is 3+5=8

turn3:
RoL's damage is 5+2
total damage on opponent is 8+7=15

turn 4:
RoL's damage is 7+2
total damage on opponent is 15+9=24

turn 5:
RoL's damage is 1
total damage on opponent is 24+1=25

Okay I think i got my second sentence's wording wrong in my first post.
It should be RoL will have dealt 24 damage at the end of the 4th turn. I apologise for that.

blessing is a better long term buff, but this with 5 RoLs can wipe out the opponent in 4 turns.

Offline SamuraiZach0Topic starter

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Re: Solar Flash | Solar Flare https://elementscommunity.org/forum/index.php?topic=43023.msg536170#msg536170
« Reply #9 on: August 24, 2012, 01:17:01 pm »
Is the card destoyed after 4 turns or does the effect loop?

The card will be destroyed of course.

As for decreasing quanta and time of effect, would you maybe recommend dropping it to 6 for unupped, for maybe 2 turns and do +3/+3 and 8 or upped for 3 turns with the same +3/+3? I just woke up so I'm confusing myself with the math right now lol.

My main thought on this was to implement it in a rush type of scenario, drop a few quick RoL's and then play this for some quick and heavy damage. Luciferase could even come in handy too now that I think about it, play a bunch of frogs then this card and watch your frogs grow.

Offline Pineapple

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Re: Solar Flash | Solar Flare https://elementscommunity.org/forum/index.php?topic=43023.msg536173#msg536173
« Reply #10 on: August 24, 2012, 01:25:07 pm »
Luciferase could even come in handy too now that I think about it, play a bunch of frogs then this card and watch your frogs grow.

Hm? Is the card text meant to be "light-emitting creatures" and not "Light creatures"?

Offline SamuraiZach0Topic starter

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Re: Solar Flash | Solar Flare https://elementscommunity.org/forum/index.php?topic=43023.msg536174#msg536174
« Reply #11 on: August 24, 2012, 01:30:59 pm »
Hmm...maybe light-emitting might be a bit OP. I'll have to think about that; what are your thoughts about it?

 

anything
blarg: