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Snopel

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Sniper | Elite Sniper https://elementscommunity.org/forum/index.php?topic=26670.msg339003#msg339003
« on: May 23, 2011, 09:00:55 am »
NAME:
Sniper
ELEMENT:
:gravity Gravity
COST:
4 :gravity
TYPE:
Creature
ATK|HP:
4|5
TEXT:
Snipe: This creature cannot miss.
 :earth: Burrow
NAME:
Elite Sniper
ELEMENT:
:gravity Gravity
COST:
6 :gravity
TYPE:
Creature
ATK|HP:
8|5
TEXT:
Snipe: This creature cannot miss
 :earth: Burrow
ART:
Google
IDEA:
Snopel
NOTES:
All this means is that when a dusk mantle or fog shield come up, this creature doesn't miss.
SERIES:
NaN
There are a few things I would like to say...
1) There's Chargers and Momentum in gravity. But since Snipers are mechanical, I thought it would suit. If anyone could help with another element, please do tell.
2) No, it doesn't go through shields. Only Dusk, fog and other accuracy cards if there are any...
3) Burrow halves its attack. You should know that.

Comments and help please. =)


DeathPanda1

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Re: Sniper | Elite Sniper https://elementscommunity.org/forum/index.php?topic=26670.msg339008#msg339008
« Reply #1 on: May 23, 2011, 09:33:54 am »
on the card it should be 4|5  so | not /. quite a good card none the less, i like the concept that it can't miss.

Grifbot

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Re: Sniper | Elite Sniper https://elementscommunity.org/forum/index.php?topic=26670.msg339251#msg339251
« Reply #2 on: May 23, 2011, 09:02:10 pm »
 IMHO i figure that the aether element would suit this more based on the fact that aether cards remind me of advanced technology and since elements is a 'fantasy' card game an actual sniper wouldn't make sense

if you want to keep it the same though change it to Graviton Archer also change its passive ability name to Precision.
keep the burrow or change it to 'Dig In' or 'Cover'
 It is a good card idea. as far as i know there are no cards that do this so this would be a great addition ;D

Genuinous

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Re: Sniper | Elite Sniper https://elementscommunity.org/forum/index.php?topic=26670.msg339254#msg339254
« Reply #3 on: May 23, 2011, 09:13:11 pm »
In gravity it'd be overshadowed by Chargers, making it not used at all...

Grifbot

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Re: Sniper | Elite Sniper https://elementscommunity.org/forum/index.php?topic=26670.msg339258#msg339258
« Reply #4 on: May 23, 2011, 09:17:41 pm »
yeah better change it to something else Aether or Air, maybe Light

Genuinous

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Re: Sniper | Elite Sniper https://elementscommunity.org/forum/index.php?topic=26670.msg339270#msg339270
« Reply #5 on: May 23, 2011, 09:35:23 pm »
Snipe would fit :air, but burrow wouldn't work for that. Snipe has to be a passive ability, just noting, since cards cannot have 2 active.

Flayne

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Re: Sniper | Elite Sniper https://elementscommunity.org/forum/index.php?topic=26670.msg339288#msg339288
« Reply #6 on: May 23, 2011, 10:05:42 pm »
I completely disagree aether being technological and suitable for this card.
It should most probably remain as  :gravity because even though aether has the abiltiy to fractal creatures and such, it still does not have a technological aspect to it.
however elite chargers seem more like vehicles rather than creatures if you take a close look at the artwork.
also, catapults.
also, Chimeras, Chimeras are NOT a product of nature, they are artificial creations.
Ever think why the firemaster is a fire master? Hes holding a flame throwing spear!  :o
Acceleration isn't exactly achieved by normal and natural means, it seems more mechanical imo. (acceleration of a vehicle, or rocket like object).

also, the fact that gravity seems to be the metagame holder of "momentum" mechanics, since this is technically a variation of momentum which is more for particular shields such as fog, mantle, etc, it suits gravity more,
However,
gravity has momentum spell, why not just simply give this momentum?
Otherwise in that case, i  m¡ght recommend changing the element to  :air since it has owls eye which is a range weapon, since sniping is more of a range aspect of attacking,  :air would be a suitable element for it, however there is burrow to consider which is not a metagame mechanic for  :air, neither is it for  :aether.
Which means the only 2 candidates are,  :earth or  :darkness in metagame aspect.

Offline coinich

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Re: Sniper | Elite Sniper https://elementscommunity.org/forum/index.php?topic=26670.msg339298#msg339298
« Reply #7 on: May 23, 2011, 10:36:52 pm »
Giving it Burrow is fine.  Howsabout the idea however that this card doesn't lose attack power when burrowed?  You can still have it have Momentum, but the cost will have to be upgraded some.

Offline Rutarete

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Re: Sniper | Elite Sniper https://elementscommunity.org/forum/index.php?topic=26670.msg339333#msg339333
« Reply #8 on: May 23, 2011, 11:56:23 pm »
A burrower that doesn't lose attack? I like it.
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Manipul8r

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Re: Sniper | Elite Sniper https://elementscommunity.org/forum/index.php?topic=26670.msg339400#msg339400
« Reply #9 on: May 24, 2011, 02:33:55 am »
If it's not going to lose attack when burrowed, it may as well be  :earth: becomes Immaterial.

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Re: Sniper | Elite Sniper https://elementscommunity.org/forum/index.php?topic=26670.msg339411#msg339411
« Reply #10 on: May 24, 2011, 03:11:24 am »
Format
1) Google is not the author of that image.
2) Google is not allowed as an art source because Google will not tell you if the image is not free to be used.
3) You cannot use any art that you are not able to prove that you have permission to use.
4) In the image there is a section that says "Art by ..." that needs to be filled in.
5) Already mentioned but "|" (the button above the enter key) is used not "/".

Mechanics
1) Snipe/Sure Strike/... is a Gravity mechanic because it focuses on reducing the possible futures thus reducing entropy. As such the final creature should be Gravity if possible.
2) The easiest way to differentiate Sniper from Charger is to give it drastically different stats like "2|4"
3) I do not see a need to clutter the card with the Burrow mechanic.
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Offline SnoWeb

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Re: Sniper | Elite Sniper https://elementscommunity.org/forum/index.php?topic=26670.msg339475#msg339475
« Reply #11 on: May 24, 2011, 07:12:41 am »
1) Snipe/Sure Strike/... is a Gravity mechanic because it focuses on reducing the possible futures thus reducing entropy. As such the final creature should be Gravity if possible.
2) The easiest way to differentiate Sniper from Charger is to give it drastically different stats like "2|4"
3) I do not see a need to clutter the card with the Burrow mechanic.
I basically agree with this. However, considering the existence of momentum and of Charger I would still try to twist this reasoning a bit. For me, a sniper is a creature of the shadow. It hides and waits. When it shoots however, it reveals its position. What if the creature was a darkness creature with a passive ability "invisible" and an active one " :gravity : Sniper - cannot miss. Reveals its position for one turn."? For now, there are no  :darkness/ :gravity cards and this one would make sense, IMO. For the stats, we would have to find a creature niche which doesn't already exist in darkness ...

With this art (http://www.sxc.hu/photo/805582), it could give something like that:

 

anything
blarg: