*Author

Wisemage

  • Guest
Re: Snatch / Tribute https://elementscommunity.org/forum/index.php?topic=3550.msg31953#msg31953
« Reply #12 on: March 03, 2010, 05:00:39 pm »
it does if you use consuming darkness or elemental tribute.

Astaroth

  • Guest
Re: Snatch / Tribute https://elementscommunity.org/forum/index.php?topic=3550.msg31964#msg31964
« Reply #13 on: March 03, 2010, 05:21:37 pm »
it does if you use consuming darkness or elemental tribute.
Exactly. Two cards to destroy one creature...

casthegamer

  • Guest
Re: Snatch / Tribute https://elementscommunity.org/forum/index.php?topic=3550.msg31977#msg31977
« Reply #14 on: March 03, 2010, 05:59:01 pm »
first off. i object completely to all these cards being able to target immortals. if there's an immortal creature on the board, that person either paid out the a** to get it there, or spent two cards to get it there. i might be fine with a single counter card like purify is to poison, but cards that counter immortality on top of doing other things, imo, are just no good.

Snatch- i think this card annoys me because it's ability is so underpowered that it begs to be abused in a way other than it's ability suggests it should be used. in fact, you designed two other cards just to help it to be abused. my solution would be to give it an ability worth using and not abusing, and then give it a real cost.

something like:

Snatch
Spell
13 :darkness / 12 :darkness
Gain control of target creature.

Snatch
Spell
12 :darkness / 11 :darkness
Infect target creature and gain control of it.

the cost needs to be quite high because this is in effect, worse than in instant kill card. they lose a creature, and you gain one.

consuming darkness/elemental tribute - both useless cards unless you were intending to abuse snatch.

casthegamer

  • Guest
Re: Snatch / Tribute https://elementscommunity.org/forum/index.php?topic=3550.msg31978#msg31978
« Reply #15 on: March 03, 2010, 06:00:26 pm »
unless you were intending to abuse snatch.
also, that's what she said.

bobcamel

  • Guest
Re: Snatch / Tribute https://elementscommunity.org/forum/index.php?topic=3550.msg31981#msg31981
« Reply #16 on: March 03, 2010, 06:04:03 pm »
1. You can modify your posts, no need to do two in a row.
2. You can make it... say, three turns. For 7 :darkness. But not time-unlimited.

casthegamer

  • Guest
Re: Snatch / Tribute https://elementscommunity.org/forum/index.php?topic=3550.msg31987#msg31987
« Reply #17 on: March 03, 2010, 06:21:15 pm »
1. You can modify your posts, no need to do two in a row.
2. You can make it... say, three turns. For 7 :darkness. But not time-unlimited.
1. WHAT?!?![!]
2. what i was trying to do with the second option was to prevent it from being time-unlimited. also, i was trying to make it programmable within the scope of what i've seen zanz already do. i've seen a clock on phase shield and sundial, but not on a creature. i imagine it wouldn't be a problem though. also, this is just an example. a high cost for an ability that people want to use, as opposed to a low cost, splashable, abuseable, combo card.

EDIT: for sarcasm mark --> [!]

EDIT: done with the next poster.

bobcamel

  • Guest
Re: Snatch / Tribute https://elementscommunity.org/forum/index.php?topic=3550.msg31989#msg31989
« Reply #18 on: March 03, 2010, 06:27:19 pm »
Then use that option instead of shamelessly bumping your post count.

ยก

Astaroth

  • Guest
Re: Snatch / Tribute https://elementscommunity.org/forum/index.php?topic=3550.msg31990#msg31990
« Reply #19 on: March 03, 2010, 06:29:17 pm »
Well, we've already discussed how Snatch would be overpowered with Immolation. In my opinion, permanently taking a creature is much different than taking a permanent. Creatures inflict damage and have abilities, and the good ones often cost more than a permanent. This is why temporary control seems necessary.

casthegamer

  • Guest
Re: Snatch / Tribute https://elementscommunity.org/forum/index.php?topic=3550.msg31994#msg31994
« Reply #20 on: March 03, 2010, 06:38:39 pm »
This is why temporary control seems necessary.
Snatch
Spell
8 :darkness / 7 :darkness
Gain control of target creature for 3 turns.
If it dies, return it to it's owners control instead.

bobcamel's idea, plus you eventually have to give back the card advantage no matter what.

bobcamel

  • Guest
Re: Snatch / Tribute https://elementscommunity.org/forum/index.php?topic=3550.msg33271#msg33271
« Reply #21 on: March 05, 2010, 11:39:19 am »
Sounds nice

...because it's mine.

 

anything
blarg: