Since there's a Steal for spells, why isn't there a version for creatures? I'm not sure if this has been brought up (I assume it has), but this is my version of it.
SnatchSpell
3
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
Steal a creature for 1 turn. This effect can target untargetable creatures.
To compliment it...
Consuming DarknessPermanent
3
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
: Consume
Destroy one of your creatures to generate
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
. The number of
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
generated is equal to half of the creatures strength. This effect can target untargetable creatures.
And a random one...
Elemental TributePermanent
3
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
: Tribute
Turn one of your creatures into a pillar. The element of the creature determines the type of pillar created. This can target untargetable creatures.
I wasn't sure how to do the cost for Elemental Tribute. It costs any type of three quantum to play, but the cost to use it is two Light ones. I wasn't sure if the cost of tributing/sacrificing should be darkness, death, or light quantum (is it good, bad, or just deal with death). Death would be weird in my opinion. I just went with Light. Maybe Entropy since it can do any of the elements... ?