Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Astaroth on March 02, 2010, 11:50:38 pm

Title: Snatch / Tribute
Post by: Astaroth on March 02, 2010, 11:50:38 pm
Since there's a Steal for spells, why isn't there a version for creatures? I'm not sure if this has been brought up (I assume it has), but this is my version of it.

Snatch
Spell
3  :darkness
Steal a creature for 1 turn. This effect can target untargetable creatures.

To compliment it...

Consuming Darkness
Permanent
3  :darkness
 :darkness :darkness : Consume
Destroy one of your creatures to generate  :darkness. The number of  :darkness generated is equal to half of the creatures strength. This effect can target untargetable creatures.

And a random one...

Elemental Tribute
Permanent
3
 :light :light : Tribute
Turn one of your creatures into a pillar. The element of the creature determines the type of pillar created. This can target untargetable creatures.


I wasn't sure how to do the cost for Elemental Tribute. It costs any type of three quantum to play, but the cost to use it is two Light ones. I wasn't sure if the cost of tributing/sacrificing should be darkness, death, or light quantum (is it good, bad, or just deal with death). Death would be weird in my opinion. I just went with Light. Maybe Entropy since it can do any of the elements... ?
Title: Re: Snatch / Tribute
Post by: Wisemage on March 03, 2010, 01:37:18 am
instant kill spells are frowned upon, so the Consuming Darkness is a no-no but the other 2 are balanced, but not very good.

There aren't many monsters id like to sacrifice to make a pillar unless you are tlaking about opponent monsters, the it is really OP.
Title: Re: Snatch / Tribute
Post by: Astaroth on March 03, 2010, 01:44:53 am
I understand that insta-kill spells are frowned upon, but how is destroying your own monster a no-no? Using Snatch + Consuming Darkness is using two cards destroy their one...
Title: Re: Snatch / Tribute
Post by: icybraker on March 03, 2010, 01:45:45 am
Snatch + Immolation

Enough said. :P

That's probably why we aren't allowed to steal creatures in this game.
Title: Re: Snatch / Tribute
Post by: Astaroth on March 03, 2010, 01:52:20 am
Snatch + Immolation

Enough said. :P

That's probably why we aren't allowed to steal creatures in this game.
That's still two cards to destroy their one monster, but the quantum gain from Immolation is what sets it off in my opinion. And another note, I don't think I ever realized that Immolation doesn't cost anything...  :-[
Title: Re: Snatch / Tribute
Post by: icybraker on March 03, 2010, 01:53:37 am
:P, yeah, this really offsets the balance, doesn't it. Otherwise, it would have been a good idea. I do like Elemental Tribute, though, but I feel like the cost should be free.
Title: Re: Snatch / Tribute
Post by: Glitch on March 03, 2010, 01:57:26 am
Plus, of all the cards that are going to effect untargetables, I doubt it should be this one.  Untargetables are expensive for a reason, and being stolen for three mana is kind of overpowered.  Especially a card as versatile as steal.
Title: Re: Snatch / Tribute
Post by: Astaroth on March 03, 2010, 02:00:48 am
:P, yeah, this really offsets the balance, doesn't it. Otherwise, it would have been a good idea. I do like Elemental Tribute, though, but I feel like the cost should be free.
Believe it or not, I considered Elemental Tribute's effect to be free, but then people would've been like 'OMG! Snatch + ET is stUpIDLy oVErPOWEred.'

Plus, of all the cards that are going to effect untargetables, I doubt it should be this one.  Untargetables are expensive for a reason, and being stolen for three mana is kind of overpowered.  Especially a card as versatile as steal.
True. Perhaps the upgraded version could be 6 :darkness and target untargetables, while the unupped is 3 :darkness but can't target immortals.
Title: Re: Snatch / Tribute
Post by: bobcamel on March 03, 2010, 07:30:15 am
Quote
target untargetables,
objection there is a hueg contradiction in this testiclemony

I don't have anything against creature steal when it's temponary, why, it's the way to go with this, but just don't break mechanics.

Also, just make Snatch not count the creature as yours for targeting purposes. Immolation thing goes. You steal the creature to use it, not to destroy it with a combo in an instant fashion.

Consuming Darkness and Tribute both seem useless to me, as you can just play a pillar instead of turning a creature or something into one... by the time you get to the point when you can spare creatures like this, you do not need much more quanta.

Title: Re: Snatch / Tribute
Post by: Astaroth on March 03, 2010, 04:06:05 pm
Well, Consuming Darkness and Tribute were to work with Snatch...
Title: Re: Snatch / Tribute
Post by: Oooh Muffin on March 03, 2010, 04:28:01 pm
Snatch
Could work, but you should not be able to just easily kill that creature.
maybe make it immortal for the turn.

Consuming darkness
Kind of similar to immolation

Elemental tribute
This spell should create more than one pillar I think...
What about setting the number of pillars created to
N/3 or N/4
N is the quantacost of the creature rounded up?

Title: Re: Snatch / Tribute
Post by: Astaroth on March 03, 2010, 04:41:11 pm
I wanted to point out that Snatch RETURNS to its owner at the end of the turn. It doesn't die...
Title: Re: Snatch / Tribute
Post by: Wisemage on March 03, 2010, 05:00:39 pm
it does if you use consuming darkness or elemental tribute.
Title: Re: Snatch / Tribute
Post by: Astaroth on March 03, 2010, 05:21:37 pm
it does if you use consuming darkness or elemental tribute.
Exactly. Two cards to destroy one creature...
Title: Re: Snatch / Tribute
Post by: casthegamer on March 03, 2010, 05:59:01 pm
first off. i object completely to all these cards being able to target immortals. if there's an immortal creature on the board, that person either paid out the a** to get it there, or spent two cards to get it there. i might be fine with a single counter card like purify is to poison, but cards that counter immortality on top of doing other things, imo, are just no good.

Snatch- i think this card annoys me because it's ability is so underpowered that it begs to be abused in a way other than it's ability suggests it should be used. in fact, you designed two other cards just to help it to be abused. my solution would be to give it an ability worth using and not abusing, and then give it a real cost.

something like:

Snatch
Spell
13 :darkness / 12 :darkness
Gain control of target creature.

Snatch
Spell
12 :darkness / 11 :darkness
Infect target creature and gain control of it.

the cost needs to be quite high because this is in effect, worse than in instant kill card. they lose a creature, and you gain one.

consuming darkness/elemental tribute - both useless cards unless you were intending to abuse snatch.
Title: Re: Snatch / Tribute
Post by: casthegamer on March 03, 2010, 06:00:26 pm
unless you were intending to abuse snatch.
also, that's what she said.
Title: Re: Snatch / Tribute
Post by: bobcamel on March 03, 2010, 06:04:03 pm
1. You can modify your posts, no need to do two in a row.
2. You can make it... say, three turns. For 7 :darkness. But not time-unlimited.
Title: Re: Snatch / Tribute
Post by: casthegamer on March 03, 2010, 06:21:15 pm
1. You can modify your posts, no need to do two in a row.
2. You can make it... say, three turns. For 7 :darkness. But not time-unlimited.
1. WHAT?!?![!]
2. what i was trying to do with the second option was to prevent it from being time-unlimited. also, i was trying to make it programmable within the scope of what i've seen zanz already do. i've seen a clock on phase shield and sundial, but not on a creature. i imagine it wouldn't be a problem though. also, this is just an example. a high cost for an ability that people want to use, as opposed to a low cost, splashable, abuseable, combo card.

EDIT: for sarcasm mark --> [!]

EDIT: done with the next poster.
Title: Re: Snatch / Tribute
Post by: bobcamel on March 03, 2010, 06:27:19 pm
Then use that option instead of shamelessly bumping your post count.

ยก
Title: Re: Snatch / Tribute
Post by: Astaroth on March 03, 2010, 06:29:17 pm
Well, we've already discussed how Snatch would be overpowered with Immolation. In my opinion, permanently taking a creature is much different than taking a permanent. Creatures inflict damage and have abilities, and the good ones often cost more than a permanent. This is why temporary control seems necessary.
Title: Re: Snatch / Tribute
Post by: casthegamer on March 03, 2010, 06:38:39 pm
This is why temporary control seems necessary.
Snatch
Spell
8 :darkness / 7 :darkness
Gain control of target creature for 3 turns.
If it dies, return it to it's owners control instead.

bobcamel's idea, plus you eventually have to give back the card advantage no matter what.
Title: Re: Snatch / Tribute
Post by: bobcamel on March 05, 2010, 11:39:19 am
Sounds nice

...because it's mine.
blarg: