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Offline iDaireTopic starter

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Snake | Snake https://elementscommunity.org/forum/index.php?topic=56057.msg1160076#msg1160076
« on: October 13, 2014, 01:05:27 am »
NAME:
Snake
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
6 | 2
TEXT:
:death : Bite (One Time Use)
Deal five damage to the target creature and inflict poison.
NAME:
Snake
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
4 | 2
TEXT:
:death : Bite (One Time Use)
Deal five damage to the target creature and inflict poison.

ART:
http://www.hdwallpaperscool.com/snake-desktop-wallpapers/
IDEA:
Me
NOTES:
Spoiler for Previous Versions:

This is the CC for life.
SERIES:

« Last Edit: October 14, 2014, 12:43:37 am by deathreign3 »

Offline Espithel

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Re: Snake | Snake https://elementscommunity.org/forum/index.php?topic=56057.msg1160077#msg1160077
« Reply #1 on: October 13, 2014, 01:07:20 am »


Yeah, uh...
Might wanna nerf the upped.
Unupped too. CC this powerful on a stick shouldn't be this good as an attacker.
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Offline Chapuz

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Re: Snake | Snake https://elementscommunity.org/forum/index.php?topic=56057.msg1160079#msg1160079
« Reply #2 on: October 13, 2014, 01:12:09 am »
What the Frozenguy said.
Also the idea is too redundant with parasite
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Offline dragtom

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Re: Snake | Snake https://elementscommunity.org/forum/index.php?topic=56057.msg1160149#msg1160149
« Reply #3 on: October 13, 2014, 09:41:37 am »
OP indeed,
especially from an element that has next to no CC thematically.

besides bloodsucker, it also outshines owl's eye for CC.
be quick- time is quanta.

Offline Treldon

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Re: Snake | Snake https://elementscommunity.org/forum/index.php?topic=56057.msg1160153#msg1160153
« Reply #4 on: October 13, 2014, 10:03:29 am »
How more balanced would it be with 2|2, and the skill doing only 2 damage instead of 4?
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Offline Chapuz

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Re: Snake | Snake https://elementscommunity.org/forum/index.php?topic=56057.msg1160164#msg1160164
« Reply #5 on: October 13, 2014, 01:55:45 pm »
How more balanced would it be with 2|2, and the skill doing only 2 damage instead of 4?
The only "direct damage to creatures on a stick" of the game is Owl Eye, which not for nothing is a weapon (it's hard to have many of them in play). And Red Nymph, which has slightly limited CC against high HP creatures.
For the game's balance, direct damage on a cerature is OP
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Re: Snake | Snake https://elementscommunity.org/forum/index.php?topic=56057.msg1160166#msg1160166
« Reply #6 on: October 13, 2014, 02:08:08 pm »
How more balanced would it be with 2|2, and the skill doing only 2 damage instead of 4?
The only "direct damage to creatures on a stick" of the game is Owl Eye, which not for nothing is a weapon (it's hard to have many of them in play). And Red Nymph, which has slightly limited CC against high HP creatures.
For the game's balance, direct damage on a cerature is OP

plus wardens, but you need to buff them
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Offline Chapuz

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Re: Snake | Snake https://elementscommunity.org/forum/index.php?topic=56057.msg1160167#msg1160167
« Reply #7 on: October 13, 2014, 02:09:05 pm »
How more balanced would it be with 2|2, and the skill doing only 2 damage instead of 4?
The only "direct damage to creatures on a stick" of the game is Owl Eye, which not for nothing is a weapon (it's hard to have many of them in play). And Red Nymph, which has slightly limited CC against high HP creatures.
For the game's balance, direct damage on a cerature is OP

plus wardens, but you need to buff them
And restricted to non- airborne
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Offline OdinVanguard

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Re: Snake | Snake https://elementscommunity.org/forum/index.php?topic=56057.msg1160205#msg1160205
« Reply #8 on: October 13, 2014, 07:19:13 pm »
And restricted to non- airborne
Hmmm... restrict to non-airborne is typically more of an :earth mechanism. Although the restriction is not bad.

I definitely think some kind of skill cost bump is needed, or some other balancing mechanism.

... One interesting idea: Snakes need to recoil after striking, so what if you made it delay the snake for 2 turns when used? (i.e. prevent it from being used in consecutive turns)
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Re: Snake | Snake https://elementscommunity.org/forum/index.php?topic=56057.msg1160212#msg1160212
« Reply #9 on: October 13, 2014, 07:54:33 pm »
snip

... One interesting idea: Snakes need to recoil after striking, so what if you made it delay the snake for 2 turns when used? (i.e. prevent it from being used in consecutive turns)

On that note, it could be actually two ways
- Venom synthesis - skill cannot be used for 1 turn
- Recoil - Snake is stunned for 1 turn
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Offline iDaireTopic starter

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Re: Snake | Snake https://elementscommunity.org/forum/index.php?topic=56057.msg1160214#msg1160214
« Reply #10 on: October 13, 2014, 08:00:01 pm »
Or I could make the skill a much more powerful one time use.

Offline serprex

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Re: Snake | Snake https://elementscommunity.org/forum/index.php?topic=56057.msg1160268#msg1160268
« Reply #11 on: October 14, 2014, 12:17:00 am »
« Last Edit: October 14, 2014, 01:33:50 am by serprex »

 

anything
blarg: