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Heavy Pillar / Heavy Tower - Tower series https://elementscommunity.org/forum/index.php?topic=35414.msg445792#msg445792
« on: January 05, 2012, 04:30:49 pm »
NAME:
Heavy Pillar
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
Absorbs 2 random quanta to generate :gravity :gravity :gravity
NAME:
Heavy Tower
ELEMENT:
Gravity
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
Absorbs 2 random quanta from both players to generate :gravity :gravity
ART:
IDEA:
Amheug-ui Maseuteo
NOTES:
Can Stack.
SERIES:
Elemental Pillar Series
Any card art would be greatly appreciated, as will thoughts and suggestions.

As always, if this is a copy I do apologise, link me to the original thread and I'll let this die.

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Offline Daguerreo

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Re: Heavy Pillar / Heavy Tower - Tower series https://elementscommunity.org/forum/index.php?topic=35414.msg445799#msg445799
« Reply #1 on: January 05, 2012, 04:36:44 pm »
Already exist "Quantum Flash" in Lvl 3 spell which is exactly the same.

Re: Heavy Pillar / Heavy Tower - Tower series https://elementscommunity.org/forum/index.php?topic=35414.msg445804#msg445804
« Reply #2 on: January 05, 2012, 04:39:53 pm »
How is this anything like that? That costs four quanta for three, is a spell and lets you draw a card. This absorbs three for three and is a permanent and the upped effect is completely different.

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Offline Pineapple

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Re: Heavy Pillar / Heavy Tower - Tower series https://elementscommunity.org/forum/index.php?topic=35414.msg445825#msg445825
« Reply #3 on: January 05, 2012, 05:12:54 pm »
I don't see how the mechanic, especially the upgraded mechanic (converting enemy quanta into friendly quanta) fits Gravity.

Re: Heavy Pillar / Heavy Tower - Tower series https://elementscommunity.org/forum/index.php?topic=35414.msg445828#msg445828
« Reply #4 on: January 05, 2012, 05:20:27 pm »
I was thinking more about black hole seeing as that's a major card and the grav nymph has it. Seeing as I'd already done all the stuff for health this is all I could think of.

It's less converting enemy quanta and more black holing enemy quanta. I may actually change this seeing as an upped this + void tower could be stupidly op.

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Re: Heavy Pillar / Heavy Tower - Tower series https://elementscommunity.org/forum/index.php?topic=35414.msg445858#msg445858
« Reply #5 on: January 05, 2012, 06:40:09 pm »
Very fitting of Gravity. Creating Order from Entropy.

The upgraded is distracted from its role as a Pillar.

The balance should be justified (aka please give reason to show if it is balanced)
1 Gravity pillar: 1 :gravity per turn per pillar
1 Quantum pillar: 3 :rainbow per turn per pillar
Heavy and Quantum mix: less than 9 :gravity per turn per 5 pillars
Heavy and Quantum mix: slightly less than 1.8 :gravity per turn per pillar

I am interested in this series though I expect the other pillars to have drastically different mechanics.
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Re: Heavy Pillar / Heavy Tower - Tower series https://elementscommunity.org/forum/index.php?topic=35414.msg445860#msg445860
« Reply #6 on: January 05, 2012, 06:43:47 pm »
they do, though some have similar mechanics to preexisting cards.
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Re: Heavy Pillar / Heavy Tower - Tower series https://elementscommunity.org/forum/index.php?topic=35414.msg445872#msg445872
« Reply #7 on: January 05, 2012, 06:55:53 pm »
they do, though some have similar mechanics to preexisting cards.
I must admit I am more used to pillars having resource based mechanics than the control mechanics I am seeing on most of the other cards.
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anything
blarg: