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Offline UnholyAirTopic starter

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Smog | Haze (Formerly Shadow | Shade) https://elementscommunity.org/forum/index.php?topic=48485.msg1059871#msg1059871
« on: April 14, 2013, 06:37:41 pm »
NAME:
Smog
ELEMENT:
Air
COST:
3 :air
TYPE:
Creature
ATK|HP:
1 | 3
TEXT:
:air :air : Choke - For once turn target creature cannot activate abilities or attack. Delays smog for one turn. Gains - 1|0 every activation.
NAME:
Haze
ELEMENT:
Air
COST:
4 :air
TYPE:
Creature
ATK|HP:
2 | 5
TEXT:
:air : Choke - For once turn target creature cannot activate abilities or attack. Delays haze for one turn. Gains -1|0 every activtion

ART:

IDEA:
UnholyAir
NOTES:
Meant to be a temporary lobotomy to deal with some annoying abilities. I think this'll be compared to MindFlayer but for the guard, it works.
SERIES:

« Last Edit: April 16, 2013, 06:38:50 am by UnholyAir »
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Offline moomoose

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Re: Shadow | Shade https://elementscommunity.org/forum/index.php?topic=48485.msg1059959#msg1059959
« Reply #1 on: April 15, 2013, 02:08:34 am »
temporary lobo is a neat one-turn cc mechanic, but i would recommend a few things-
the cost: my rule of thumb is atk value + 1 (for moderate mono quanta ability)
the stopping of attacking: would remove this, steps on the wardens toes
the good atk/cost ratio: the primary mechanic is defensive, making it also decent offensively makes it too appealing
the theme: not sure how a shadow or shade is related to choking.  also think there could be a better elemental fit than darkness, which tends to benefit at the expense of the opponent, rather than just halting them
moose dont say moo.

Offline OdinVanguard

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Re: Shadow | Shade https://elementscommunity.org/forum/index.php?topic=48485.msg1059990#msg1059990
« Reply #2 on: April 15, 2013, 04:05:32 am »
temporary lobo is a neat one-turn cc mechanic, but i would recommend a few things-
the cost: my rule of thumb is atk value + 1 (for moderate mono quanta ability)
the stopping of attacking: would remove this, steps on the wardens toes
the good atk/cost ratio: the primary mechanic is defensive, making it also decent offensively makes it too appealing
the theme: not sure how a shadow or shade is related to choking.  also think there could be a better elemental fit than darkness, which tends to benefit at the expense of the opponent, rather than just halting them


Ever watched Darth Vader in Star Wars? ... You underestimate the power of the DARK SIDE of the elements... lol.

I think the ability fits darkness fairly well if not best. If the Star Wars analogy doesn't convince you, just think of how many times some kind of a "dark life sucking" fog / mist / shadow has been used in horror films. Its pretty iconic... and strangulation definitely screams "Darkness" to me.

The only other elements I can think of that would work would be :air and :water (probably need to change it to a drowning idea for the water though).

Other than that, I pretty much agree with moomoose on all the other points.

I do really like the one turn lobo idea a lot.
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Offline Annele

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Re: Shadow | Shade https://elementscommunity.org/forum/index.php?topic=48485.msg1060006#msg1060006
« Reply #3 on: April 15, 2013, 05:39:03 am »
It seems a bit UP when compared to Mind Flayer.
(Let's assume out-of-element abilities are worth 2 of in-element abilities.)

Mind Flayer: 2 :underworld for 2|2 and :underworld :underworld for full lobotomy.

Shadow: 3 :underworld for 3|1 and :underworld :underworld for a lobotomy that lasts one turn. (If games usually last around 8 turns, and this comes out on turn 3, that's 1/4 turns that Mindflayer could have lobotomised for.)


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Beware the Darkness.

Offline blarp

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Re: Shadow | Shade https://elementscommunity.org/forum/index.php?topic=48485.msg1060038#msg1060038
« Reply #4 on: April 15, 2013, 09:25:04 am »
isn't that what guard does, except it doesn't deal any damage or delay this creature?

too similar, and too good a card by itself. as a beater it isn't bad and if it can deny a creature as well it's too strong.
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Offline UnholyAirTopic starter

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Re: Smog | Haze (Formerly Shadow | Shade) https://elementscommunity.org/forum/index.php?topic=48485.msg1060337#msg1060337
« Reply #5 on: April 16, 2013, 06:40:23 am »
UPDATE!
Card idea changed to AIR.
Cost updated
Different ability
Makes more sense now.
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Offline Narukta

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Re: Smog | Haze (Formerly Shadow | Shade) https://elementscommunity.org/forum/index.php?topic=48485.msg1060358#msg1060358
« Reply #6 on: April 16, 2013, 07:39:53 am »
The upped card says "Delays smog" :P
Maybe chose two creatures and remove the delay part?
^Sorry for grammar errors

Offline Annele

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Re: Smog | Haze (Formerly Shadow | Shade) https://elementscommunity.org/forum/index.php?topic=48485.msg1060365#msg1060365
« Reply #7 on: April 16, 2013, 08:06:42 am »
Sorry, I replied to you in chat before realising you had quit :P

[19:51] <+Annele> @Air: I'd say 1 :air for a 1|3 creature with ability costing 1 :air for unupped (the ability is worse than warden's is).
Beware the Darkness.

 

anything
blarg: