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Offline OldTrees

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Re: Mummification https://elementscommunity.org/forum/index.php?topic=32421.msg415406#msg415406
« Reply #12 on: October 25, 2011, 12:35:27 am »
how about making the card turn a creature for x turns into a mummy instead?
The game only has a present. No past. If the creature turns into a mummy it will not remember what it once was.
Yet if you use RT on a Mummy it becomes a Pharaoh ;)
Exactly. The Mummy doesn't care if it was played as a mummy, a mutated photon, a hatched fate egg or a RT Skull Shield slain Crimson Dragon. It will turn into a Pharaoh regardless of it was or was not royal.
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"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline mildlyfrightenedboy

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Re: Mummification https://elementscommunity.org/forum/index.php?topic=32421.msg415433#msg415433
« Reply #13 on: October 25, 2011, 01:40:34 am »
how about making the card turn a creature for x turns to a mummy instead?
What if it simply gave creatures (all creatures, all of your creatures, the target creature, any number of creatures not exceeding pi squared times the number of drops of water in the ocean, whatever number you wish) the mummy passive skill?
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

 

blarg: