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Offline Brae43

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084444#msg1084444
« Reply #12 on: July 02, 2013, 04:00:53 pm »
The reason for it being in :aether is simply for thematic reason (The flow of energy from creature to opponent). I may change it to other elements if I can come up with a new theme.

I've been thinking about a time version of this concept, actually.  Damage to your opponent wouldn't fit the theme there, but it would fit the same gist of something that "resets" the target creature.  Essentially, treat it as though that creature was just reverse timed, then played again, so any status effects would be removed, and the creature's stats/abilities would be reset to their base amounts.  Good for undoing negative things on your own creatures, as well as undoing any growth or positive spells on opponent creatures.

Water lends itself to some kind of purify-based theme.  Purging the target creature of any statuses (and maybe generating :water for each one you purge).  Life or light also similarly fit that type of theme.  Entropy might be able to pull off a funny version where you replace each status effect on a creature with a random other status effect.  That probably wouldn't be useful, but it would be funny as heck.  Maybe an entropy version, to be useful, would have to affect every creature on the field.

So anyway, there are ways to morph the concept to fit other elements.

Offline andretimpa

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Re: Dispel | Discharge https://elementscommunity.org/forum/index.php?topic=50170.msg1084454#msg1084454
« Reply #13 on: July 02, 2013, 04:38:04 pm »
The reason for it being in :aether is simply for thematic reason (The flow of energy from creature to opponent). I may change it to other elements if I can come up with a new theme.

I've been thinking about a time version of this concept, actually.  Damage to your opponent wouldn't fit the theme there, but it would fit the same gist of something that "resets" the target creature.  Essentially, treat it as though that creature was just reverse timed, then played again, so any status effects would be removed, and the creature's stats/abilities would be reset to their base amounts.  Good for undoing negative things on your own creatures, as well as undoing any growth or positive spells on opponent creatures.

Water lends itself to some kind of purify-based theme.  Purging the target creature of any statuses (and maybe generating :water for each one you purge).  Life or light also similarly fit that type of theme.  Entropy might be able to pull off a funny version where you replace each status effect on a creature with a random other status effect.  That probably wouldn't be useful, but it would be funny as heck.  Maybe an entropy version, to be useful, would have to affect every creature on the field.

So anyway, there are ways to morph the concept to fit other elements.

I can also see this fitting in :light. These are the reasonings

:aether : Closest thing we have in elements to an element related to raw magic
:water : Purification through cleansing, as Brae pointed
:time : Reverting to a previous state (tough it could end up like a limited RT if put here)
:light : Redemption, removing a curse
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

 

anything
blarg: