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dramore

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163670#msg163670
« Reply #24 on: September 23, 2010, 09:32:28 pm »
:death feeds and grows with each death. It should not get strong & fast creature control. That is why poison is the perfect creature control for :death.
OMG so very true.Also most of this talk about Slay/Death is moot any way. So let him post this in a link for Crucible.

As he is not going to listen to anyone that Zans had vetoed any insta-kill cards that does not take into account the creatures status or HP. It's not up to any of us weather or not we think a insta-kill card is good or bad, balanced or unbalanceing, or anything else about it. If it does not take anything on a creature card into account then even if this wins all the way to the armory it'll still never become a card. I for one would rather talk about cards that have some hope of making it into the game.

TruePurple

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163996#msg163996
« Reply #25 on: September 24, 2010, 04:16:12 am »
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Just because I can undo what the opponent has done with the same card doesn't mean it is more powerful.
Lets say there was a card that poisoned your foe and all his/her critters for 30 for 1 death quanta, that would be pretty powerful/valuable, right?

Now lets say that same card could also be used to remove 30 poison from you and all your creatures.  Would the fact that the card can reverse the effects of itself make itself more or less powerful/valuable? I don't expect a answer, since the answer is obvious.


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Valuable has never been synonym for powerful, and never will.
Of course their synonyms, for you to claim otherwise is asinine.

Powerful means it contributes to your chances of winning.
Valuable means it contributes to your chances of winning. (unless your speaking in the rarity context, and I am not)

They both mean the same thing!

FYI :
    Reverse Time and eternity both effectively kill creatures AND slow down a opponents deck, more powerful then this card could ever hope to be. And they very effectively destroy a chimera, yet haven't made chimera useless.
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Slay/death would be a mix of antimatter + lobotomize
First I would note that I revised it.

Second, even with the original version, its a weaker then both antimatter and lobotomize. While it might do the job of both, it wouldn't do them nearly as well (antimatter effectively doubly kills units without abilities plus some,  and lobotomize is a affordable repeatable)

Now I could edit my original post with the revisions, but it would make the replies confusing, and some may reply based on replies, so I will make a new thread with the revisions and start fresh.


AeonSiege

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Re: Slay/death (old version) https://elementscommunity.org/forum/index.php?topic=12873.msg164475#msg164475
« Reply #26 on: September 25, 2010, 04:13:05 am »
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Just because I can undo what the opponent has done with the same card doesn't mean it is more powerful.
Lets say there was a card that poisoned your foe and all his/her critters for 30 for 1 death quanta, that would be pretty powerful/valuable, right?

Now lets say that same card could also be used to remove 30 poison from you and all your creatures.  Would the fact that the card can reverse the effects of itself make itself more or less powerful/valuable? I don't expect a answer, since the answer is obvious.
The answer is obvious. You are mixing 2 concepts, similar but different. Powerful and valuable, and they are not the same. Powerful is for an exaggerated effect or attributes. Valuable is for flexibility. Antimatter may be powerful but not as powerful as yours is. Giving antimatter a weakness makes it less powerful, but being weak to itself makes it more flexible. Flexibility gives power to a card but in other aspects of the game, not pumping its effect.

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Valuable has never been synonym for powerful, and never will.
Of course their synonyms, for you to claim otherwise is asinine.

Powerful means it contributes to your chances of winning.
Valuable means it contributes to your chances of winning. (unless your speaking in the rarity context, and I am not)

They both mean the same thing!
Obviously powerful and flexible contribute to winning but that doesn't make them the same. Just because an apple is red does not makes it a cherry. Your comparison is asinine.

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FYI :
    Reverse Time and eternity both effectively kill creatures AND slow down a opponents deck, more powerful then this card could ever hope to be. And they very effectively destroy a chimera, yet haven't made chimera useless.
Reverse time only effectively kills pumped creatures such as chimera, pumped lava golem, pumped otyugh, etc. It slows down the opponent but doesn't takes out a creature he/she can use, unless reverse time effect is exploited which doesn't happens all the time. That doesn't make it more powerful than yours. And yes, reverse time is the specific reason I don't like chimera, unless it is immaterial.

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Slay/death would be a mix of antimatter + lobotomize
First I would note that I revised it.

Second, even with the original version, its a weaker then both antimatter and lobotomize. While it might do the job of both, it wouldn't do them nearly as well (antimatter effectively doubly kills units without abilities plus some,  and lobotomize is a affordable repeatable)
Antimatter only kills effectively high attack creatures without immaterial, lobotomize only kills effectively creature abilities without immaterial, yours effectively kills ANY creature without immaterial. Yup, yours still more powerful+flexible.

I'm very happy you made a new version. It has my approval (even if it doesn't means anything).

TruePurple

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Re: Slay/death (old version) https://elementscommunity.org/forum/index.php?topic=12873.msg164589#msg164589
« Reply #27 on: September 25, 2010, 11:19:33 am »
Quote from: AeonSiege
Powerful is for an exaggerated effect or attributes.
Causing something that is damaging you and healing a foe, to damage the foe and heal you, is a very large effect, literally at least twice that of killing it. Its steal for creatures, destroying the creature on the opponents side, and putting it on your side, except it doesn't do that, so is immune to shields too. Something with 13 damage, would have the effective of 26 HP difference each turn when using antimatter on it.

Using antimatter, on a antimattered creature, has that same large effect, its still the difference of 26 HP each turn. Using antimatter to reverse antimatter is a exaggerated effect as well.

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Reverse time only effectively kills pumped creatures such as chimera, pumped lava golem, pumped otyugh, etc. It slows down the opponent but doesn't takes out a creature he/she can use,
If someone kills a creature, it costs a opponent the mana cost of the creature, it costs a card, and any effects on the creature. One can place down a new creature to replace it, even a identical one, but those costs are not directly recoverable.

Reverse time has exactly the same costs on the player it's used against. Except it means that the next card drawn is the creature killed, rather then another random card you might need. (like a piller for energy needed to place a creature again, or a shield to save you from a row of attacking creatures)

So the difference between killing a creature, and rewinding it, is minor at best.

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Antimatter only kills effectively high attack creatures without immaterial, lobotomize only kills effectively creature abilities without immaterial, yours effectively kills ANY creature without immaterial. Yup, yours still more powerful+flexible.
A card to kill any creature is more flexible, but notably less powerful then antimatter and lobotomy. Yes it can do both, but does so much less. Antimatter has twice the effect, and lobotomize has affordable repeatability. Antimatter even has affordable repeatability on a nymph.

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I'm very happy you made a new version. It has my approval (even if it doesn't means anything).
You might consider putting your approval there, it would be more likely to mean something there.

 

blarg: