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TruePurple

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Slay/death (old version) https://elementscommunity.org/forum/index.php?topic=12873.msg163216#msg163216
« on: September 22, 2010, 11:50:46 pm »
Slay/Death

Element: :death of course.

Cost: Not sure of exact cost, maybe 6-7?

Effect: Kills target creature. Can target immortals/immaterial, in which case they lose their immortal/immaterial status instead of dying.

Upgraded card can cost less, or perhaps only the upgraded card has the ability to strip immortal/immaterial status? I think letting both have that ability and  making it slightly cheaper would be better.


King of doom

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163221#msg163221
« Reply #1 on: September 22, 2010, 11:55:31 pm »
 :o I'd say OP

harry959

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163222#msg163222
« Reply #2 on: September 22, 2010, 11:57:22 pm »
We're sorry, but this card is instantly disapproved for crubicale. Zanz said no insta-kill cards, so that means NO INSTA-KILL CARDS!!! >:D

TruePurple

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163235#msg163235
« Reply #3 on: September 23, 2010, 12:10:52 am »
Who is zanz and where does she say no insta-kill?

If Antimatter and  Purple Nymph aren't considered OP, and they're in the game, then this definitely can't be called overpowered. Reversing damage into healing is more effective in many cases then simply killing a single creature. Its even more powerful when on a vamperic creature,(damaging the creatures owner AND healing you) forcing the other player to kill their own critter sometimes.

Or stealing, or other powerful cards, and you would give this joke that this idea is in any way OP.

 It's hardly a game winner to kill one creature and there are plenty of ways of killing weak creatures in one strike for cheap. Not only not overpowered, but more specialized in use.

harry959

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163239#msg163239
« Reply #4 on: September 23, 2010, 12:15:07 am »
Zanz, The Creator. That's who Zanz is. He says no insta-kill cards. If you look on the forums or go on chat and talk to him, he'll say no insta-kill cards. Besides, Have you ever tried to Antimatter an Antimattered card? But he won't make a card that will kill any creature unless it takes the creature's hp into account.

TruePurple

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163241#msg163241
« Reply #5 on: September 23, 2010, 12:22:57 am »
Yeah, you can reverse antimatter with a second one, so what? That just makes it more powerful, not less.

I suppose the elemental chat, rather then the kongregate one. Is zanz on there much?

Anyway, this idea is in no way shape or form OP compared to many other cards currently in the game that are much more effective then this one would be. If Zanz wishes to turn down this basic good idea on the irrational bases (and without reason) you gave, that's his business, he doesn't need you speaking to that. If HP really needs to be taken into account, maybe 20 HP lost, or immortal status, upgraded doing 30. (or insert what ever numbers, without making the card suck too much)

Offline killsdazombies

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163268#msg163268
« Reply #6 on: September 23, 2010, 01:09:23 am »
insta kill will NEVER BE ALLOWED IN GAME. PERIOD.
http://elementscommunity.org/forum/index.php/topic,5508.0.html

AeonSiege

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163269#msg163269
« Reply #7 on: September 23, 2010, 01:10:03 am »
Yeah, you can reverse antimatter with a second one, so what? That just makes it more powerful, not less.

I suppose the elemental chat, rather then the kongregate one. Is zanz on there much?

Anyway, this idea is in no way shape or form OP compared to many other cards currently in the game that are much more effective then this one would be. If Zanz wishes to turn down this basic good idea on the irrational bases (and without reason) you gave, that's his business, he doesn't need you speaking to that. If HP really needs to be taken into account, maybe 20 HP lost, or immortal status, upgraded doing 30. (or insert what ever numbers, without making the card suck too much)
Nope, giving antimatter a weakness to himself is not making it more powerful in any way. Weakness doesn't add power. Also antimatter doesn't prevents the creatures from using its ability like insta-kill does.

How can you not know about zans???? zans is the GOD of elements.

Your basic idea have been done many many times before, so what makes you think this card is gonna succeed?
Besides that, instant kills adds too much to death synergy (and more if its mono death) also makes hp of creatures use less making only valuable creatures with high attack. You are the one being irrational for not thinking of the consequences insta-kill has in this game.

Of course Slay/death is OP. This card can make UP decks that win by consistency and not by power and/or vice versa, thus making only successful control decks with Slay/death. This has been proofed in games like magic, yugioh, and many other non famous card games.

Offline moomoose

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163270#msg163270
« Reply #8 on: September 23, 2010, 01:10:21 am »
this is the worst card idea of all time.  it should be stickied, locked and renamed "do not make a card like this, under any circumstances, ever."
moose dont say moo.

dramore

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163276#msg163276
« Reply #9 on: September 23, 2010, 01:19:26 am »
Zanz, The Creator. That's who Zanz is. He says no insta-kill cards. If you look on the forums or go on chat and talk to him, he'll say no insta-kill cards. Besides, Have you ever tried to Antimatter an Antimattered card? But he won't make a card that will kill any creature unless it takes the creature's hp into account.
Or other special reasons like Shockwave which requires a creature to be frozen to insta-kill.

TruePurple

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163282#msg163282
« Reply #10 on: September 23, 2010, 01:45:45 am »
Nope, giving antimatter a weakness to himself is not making it more powerful in any way. Weakness doesn't add power. Also antimatter doesn't prevents the creatures from using its ability like insta-kill does.
The antidote for a card, being the card itself makes the card more valuable, thus more powerful.  The more important and useful a card is for winning, whether to use on a opponent, or counter something a opponent does, or even more- both, the more POWERFUL it is. Useful and effective for winning = Powerful

Creatures usually have a good ability, or lots of attack, not both.

On a creature with no ability Antimatter basically kills the creature for the opponent, and gives it to you. Its damage is subtracted from them, and given to you.(ok, healing, not damage, but it amounts to the same) Antimatter on a card with no ability is TWICE as effective as simply killing the creature would be. And on a purple nymph can be used over and over for a affordable price.

On a creature with no attack, or very little attack, but a good ability, antimatter wouldn't be very effective, but that is what lobotomizing is for. Lobotomize on these creatures effectively kills it, and there is no way to fix it, other then to sabotage your drawing by putting in back on your deck and respending all that energy again. Lobotomize is more effective then slay would be because lobotomize is cheaper, and a ability on a number of cards that can be used multiple times. Another solution to such cards is direct damage spells to simply kill them because such cards do not usually have much HP.

So that leaves voodoo dolls and perhaps 1 or 2 other cards I am not thinking of right now.

There is already-

Explosion: Destroy any permanent (this Slay card, except for the non creatures) for extremely cheap (1),

Steal: Which is an explosion that also boosts you- the antimatter of explosion.

Earthquake: that will destroy up to three pillers/pendulums (card kill that hits 3),

Poseidon
: Earth quake that can be used over and over for cheap.

Many direct damage spells that can be used for the low HP stuff. (and with time, high HP ones)

 The stuff that can Lobotomize & Antimatter: which I already covered.

 Face it, many shades of this idea are already in the game!(but more powerful then this idea)

For that matter, most dragons cost alot of energy, yet have very little HP in comparison to keep them alive, not unreasonable targets for any cheap direct damage spell, especially fire's.

Anyway, put in X damage then like I said earlier.

How about this then- does 4-5 damage for every 10 death quantum you have but only on creatures, a fire Lance that doesn't work on players. I still see no reason it can't potentially strip immortality too. Maybe if you have say 60 or more death quantum when casting it can do that instead of damage.

Offline tinkady

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Re: Slay/death https://elementscommunity.org/forum/index.php?topic=12873.msg163296#msg163296
« Reply #11 on: September 23, 2010, 02:37:46 am »
that aint a bad idea actually...a death lance that does 4 damage/10 quanta but can target only creatures.  not exactly death's element though...

 

blarg: