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PuppyChow

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Skelesaurus | Skelesaurus https://elementscommunity.org/forum/index.php?topic=34289.msg432451#msg432451
« on: November 29, 2011, 10:26:29 pm »
*Note: Executive decision: Supermassive series is postponed for now until there are more uses for high health creatures that don't get OP when hp gets up in 100s. Cards are edited accordingly... Series is made into a "High Health" series.
NAME:
Skelesaurus
ELEMENT:
Death
COST:
8 :death
TYPE:
Creature
ATK|HP:
7 | 21
TEXT:
Bony: Create or add 2 bone walls on death.
Degrade: Add 2 poison to Skelesaurus each turn.
NAME:
Skelesaurus
ELEMENT:
Death
COST:
8 :death
TYPE:
Creature
ATK|HP:
7 | 21
TEXT:
Bony: Create or add 3 bone walls on death.
Degrade: Add 2 poison to Skelesaurus each turn.
ART:
David Monniaux -- Creative Commons (Attribute required): http://en.wikipedia.org/wiki/File:Palais_de_la_Decouverte_Tyrannosaurus_rex_p1050042.jpg
IDEA:
PuppyChow
NOTES:
Previously a member of the "supermassive" series I was making, now toned down to simply a high health creature.

Even bones turn to dust over time, especially those as old of Skelesaurus. However, with age comes strength too, so Skelesaurus is not easily taken down in ways other than its bones degrading.

Finally, when it does die, its larger bones are still leftover, providing bones for a bone wall or even creating one.
SERIES:
High Health

Offline dragonsdemesne

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Re: Skelesaurus | Skelesaurus https://elementscommunity.org/forum/index.php?topic=34289.msg432459#msg432459
« Reply #1 on: November 29, 2011, 10:34:38 pm »
Mutating something into a skelesaurus would be awesome :)  Skelesaurus with devour ftw... makes devouring armagios look bad.  It counters spine carapace/fire shield pretty hard, too, especially if we ever get a way to remove poison from creatures.

PuppyChow

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Re: Skelesaurus | Skelesaurus https://elementscommunity.org/forum/index.php?topic=34289.msg432462#msg432462
« Reply #2 on: November 29, 2011, 10:38:06 pm »
Mutating something into a skelesaurus would be awesome :)  Skelesaurus with devour ftw... makes devouring armagios look bad.  It counters spine carapace/fire shield pretty hard, too, especially if we ever get a way to remove poison from creatures.
Heh. I may alter supermassive later to stipulate that they cannot be mutated into either if that ends up being a problem, since there would eventually be 12 of these types of creatures so mutating one would have a rather high probability. (Which would make sense; how could something like a photon mutate into an ocean or mountain or something?)

Offline oblivion1212

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Re: Skelesaurus | Skelesaurus https://elementscommunity.org/forum/index.php?topic=34289.msg432468#msg432468
« Reply #3 on: November 29, 2011, 10:47:10 pm »
so furking awesome...  :o :o :o :o

built-in deathclock ftw \m/

i can't wait for the series :D :D

Offline Naesala

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Re: Skelesaurus | Skelesaurus https://elementscommunity.org/forum/index.php?topic=34289.msg432474#msg432474
« Reply #4 on: November 29, 2011, 10:51:04 pm »
I think the rule is 1 active 1 pasive ability, so youre a bit out of luck with this one. still cool idea, cant wait to see the rest of your series
Your favorite Hotyugh

PuppyChow

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Re: Skelesaurus | Skelesaurus https://elementscommunity.org/forum/index.php?topic=34289.msg432477#msg432477
« Reply #5 on: November 29, 2011, 10:55:23 pm »
I think the rule is 1 active 1 pasive ability, so youre a bit out of luck with this one. still cool idea, cant wait to see the rest of your series
Ever heard of scarab?
The only restriction as far as I know is 1 active ability.

Ekki

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Re: Skelesaurus | Skelesaurus https://elementscommunity.org/forum/index.php?topic=34289.msg432489#msg432489
« Reply #6 on: November 29, 2011, 11:08:32 pm »
I think the rule is 1 active 1 pasive ability, so youre a bit out of luck with this one. still cool idea, cant wait to see the rest of your series
Ever heard of scarab?
The only restriction as far as I know is 1 active ability.
What's his second passive ability? If you're talking about Airborne, that's the exeption to the "rule" -not sure if it's a written rule-, but just because it would be awkward not to give 'Airborne' to a flying creature with another passive skill. The rule is basically "keep it simple", that's why 2 passives are not likely to happen. I guess it could be, but if there is another way with 1 active and 1 passive, it should be chosen.

PuppyChow

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Re: Skelesaurus | Skelesaurus https://elementscommunity.org/forum/index.php?topic=34289.msg432496#msg432496
« Reply #7 on: November 29, 2011, 11:19:45 pm »
I think the rule is 1 active 1 pasive ability, so youre a bit out of luck with this one. still cool idea, cant wait to see the rest of your series
Ever heard of scarab?
The only restriction as far as I know is 1 active ability.
What's his second passive ability? If you're talking about Airborne, that's the exeption to the "rule" -not sure if it's a written rule-, but just because it would be awkward not to give 'Airborne' to a flying creature with another passive skill. The rule is basically "keep it simple", that's why 2 passives are not likely to happen. I guess it could be, but if there is another way with 1 active and 1 passive, it should be chosen.
Yes, airborne and swarm are both passive abilities. Thus, coding two+ passive abilities is entirely possible. And it's not necessarily complicated as long as they are easily understood abilities.

And another theme of the series is to emulate actual conditions; thus, bony and degrade. The reason many of these creatures will have extra passive abilities is to use up their health. None will have more than three (including supermassive and another that will occur with a couple: constant -- cannot be readied).

Offline moomoose

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Re: Skelesaurus | Skelesaurus https://elementscommunity.org/forum/index.php?topic=34289.msg432497#msg432497
« Reply #8 on: November 29, 2011, 11:22:18 pm »
i like the bone wall upon death mechanic
i dislike the huge amount of hp, doesnt seem like this should have more hp than collosal dragon or even bone dragon, for that matter.
moose dont say moo.

PuppyChow

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Re: Skelesaurus | Skelesaurus https://elementscommunity.org/forum/index.php?topic=34289.msg432498#msg432498
« Reply #9 on: November 29, 2011, 11:25:01 pm »
i like the bone wall upon death mechanic
i dislike the huge amount of hp, doesnt seem like this should have more hp than collosal dragon or even bone dragon, for that matter.
I was trying to think of something really big that's death themed for death's supermassive card. All I got was a skeletal dinosaur... Let's pretend that in the world of elements, dinosaurs are GIGANTIC :P.

Offline agentflare

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Re: Skelesaurus | Skelesaurus https://elementscommunity.org/forum/index.php?topic=34289.msg432503#msg432503
« Reply #10 on: November 29, 2011, 11:31:58 pm »
I think the rule is 1 active 1 pasive ability, so youre a bit out of luck with this one. still cool idea, cant wait to see the rest of your series
Counterpoint: Devourer/scarab.

Moving on, I think it's kinda UP since it only lasts 5 turns.

Offline RRQJ

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Re: Skelesaurus | Skelesaurus https://elementscommunity.org/forum/index.php?topic=34289.msg432530#msg432530
« Reply #11 on: November 30, 2011, 12:22:21 am »
I could swear there's an existing creature with three passives.  I'll see if I can remember.
/off topic

Interesting card series.

Edit:

I think it was a mutant with three passives, actually.  Something like a mutant scarab, or a mutant immortal devour, etc.

 

blarg: